A Phoenyx in the Water (Posts tagged useful shit)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
faejilly
hacvek

reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics

olyia-stories

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@dragonpyre any chance you could elaborate on this

dragonpyre

I grew up learning about land formations. Seeing fictional maps that don’t follow the logic and science of them makes me upset

thatyellowfinch

What are the most common sins you’ve seen relating to this? I wanna know

dragonpyre

Mordor.

Why is the mountain range square. How did the mountain range form. Why is there one singular volcano in the center. Why does it act like a composite volcano but have magma that acts like it’s from a shield. If it’s hotspot based volcanic activity why is there only one volcano.

And then the misty mountains!!!! Why isn’t there a rain shadow!! And why is there a FOREST where the rain shadow should be!!!!!!!!

thatyellowfinch

So what is a rain shadow?

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lethalbutterfly

Wind blows clouds in from the sea, but mountains are so tall the clouds can't get past 'em, so you get deserts on the windward side of mountain ranges because clouds can't get there to water the land, or do so only very rarely.

roach-works

this is because, as clouds are forced upwards by rising land, they cool and dump their rain. so the side of the mountain facing the ocean (or an inland sea, or a great lake) gets all the rain as the clouds are squeezed out, and the opposite side gets nothing.

my favorite thing is the american great lake snowbelts! so, the 'flow' of weather across north america, in very general terms, blows from the northwest on down south and east to the gulf of mexico.

so the wind is blowing from west to east, and in the winter it's a dryer wind than in the summer because it's colder. but after blowing across a great lake for a hundred miles, the wind is wet again. and that wet turns into snow. so for all of these lakes, the big cities are on the west side, not the east sides, because the east sides absolutely suck to live on.

the sole exception is buffalo, NY, which literally has to be there because, unfortunately, that's where all the important canal stuff between lake ontario and lake erie is happening.

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also this always strikes me as cool, check out where cleveland is:

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it's right at the edge of that snowbelt. and you see way more cities west of it than east, too.

beatrice-otter

#but again. mordor looks like that becaue sauron made it#and he's an ass

On a Watsonian level, sure.

On a Doylistic level, Mordor looks like that because plate tectonics was a fringe, ludicrous, laughable theory that nobody outside serious geology nerds had ever heard of until scientists proved seafloor spreading in the early 1960s. The first edition of the LotR trilogy was published in 54-55. We literally did not know that plate tectonics was real until almost a decade after the book was published, so obviously, it was not something Tolkien could have been considering as he made his maps.

I don't know enough meteorological history to know when white people figured out about rain shadows and added it to geology classes, or what would have been taught about volcanoes and such. But any education Tolkien got on the subject would have been in childhood/adolescence; his college education focused on the liberal arts, not the sciences, and his professional study was linguistics and the middle ages. So anything Medieval and earlier European authors wrote about he had a pretty good chance of knowing about. But not much exposure to modern science. So his science knowledge was probably limited to "what English schools taught at the turn of the 20th Century."

whetstonefires

I mean, it's true he didn't know about plate tectonics, but he did know what mountains look like, and that it's not normally That. And it wasn't his style to break that kind of norm without cause.

LotR has recurring themes of the reckless imposition of one's will on the natural world creating ugliness, an order you thought was inherently an improvement that in fact is inferior to what you have displaced. (Typified by reckless tree-felling; a reflection of the despoiling of the English countryside and the world by Progress.)

Mordor is a rectangle because Sauron is an asshole.

beatrice-otter

#the rain shadow thing otoh was undoubtedly total ignorance#but those mountains were made as the fortress of a demigod#too steeped in evil to understand beauty#it's *supposed* to look like something that Shouldn't Exist#like quite often this is something that happens in worldbuilding yes#things are arranged Wrong because a person doesn't grasp the underlying logic#but mordor is a bad example for the same reason it's an obvious one#it's So Very Wrong because it was designed to be wrong#to give you a bad feeling with how much it shouldn't look like that#if he just wanted it unapproachable on all sides it could've been in a caldera formation it didn't *need* corners#the corners were a choice#tolkien's job involved lots of looking at maps and things okay#meanwhile people whose lives revolved around the weather generally knew where the rain happened#long before it was formalized into 'rain shadow effect'#people not having The Science doesn't mean they don't have eyes and brains

cannibalcharon

Western Washington vs Eastern Washington is a good example of a rain shadows effects for fellow writers.

Western Washington:

Western Washington wetlandsALT
Landscape of Western WashingtonALT
Rain in Western WA is constantALT
Flood plains of Western WashingtonALT
Hoh rainforest in Western WashingtonALT

Eastern Washington:

High desert of Eastern WashingtonALT
High desert of Eastern WashingtonALT
High desert of Eastern WashingtonALT

For fantasy writers, Washington is a really cool state to study because we have nearly every biome from alpine forests, desert, alpine desert, rainforest, riparian forests, wetlands, coastal, and so on. We have two main mountain ranges, the Olympics and the Cascades. We sit on three tectonic plates which give us said mountains (and earthquakes). Our ecology is really neat here.

science world building useful shit geography
sourslip
bloodtroth

I was today years old when I learned that when you type “otp: true” in AO3 search results it filters out fics with additional ships, leaving only the fics where your otp is the main ship

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djinnhatescold

Gamechanger

downtroddendeity

Here’s a cheatsheet of all the available hidden search functions. “-creators:[whatever]” is another exclusion that can be particularly useful.

huntersoftheapocalypsis

rt, to make my life easier

thatrandomsarahchick

Holy shit. Rt to save time

ao3 psa useful shit
sourslip
wizardarchetypes

I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.

I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.

Then she had a “miserable” 3 more miles to walk to the inn.

Babes she would not MAKE it to that inn.

pixelartpeach

Are there any other particularly egregious examples?

theglintoftherail

This book already exists, sort of! Or at least, it’s a biology textbook but I bought it for writing purposes:

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It starts with a chapter about freezing to death, and it is without a doubt the scariest thing I’ve read in years (and I read a lot of horror fiction).

wandercuriosity-deactivated2024

This book can be downloaded for free on Researchgate, posted there by the author himself:

The Biology of Human Survival: Life and Death in Extreme Environments

neil-gaiman

When you write a book like American Gods you make friends with your doctor and ask him lots of questions about surviving Wisconsin Winters, plunges into cold water and the like.

writing useful shit
winged-mammal
dduane

Fellow Windows 11 users: how to disable newly-installed Microsoft AI!

Folks, with the new updates that've come down recently, Microsoft has installed its "Copilot" AI app on your machine. It apparently cannot be removed.

But it can be disabled.

ETA: first of all, try these less-invasive/difficult options via @sky-blaze:

The slightly more complex and risky approach (as regedit is never entirely safe) comes via the excellent Pihko Misit, aka @smokepaw.bsky.social over at Bluesky). I've just done this to my own desktop machine, and all's well with it now.

Here's what to do:

(1) You need to have Admin rights for the machine and be logged in to the administrator account.

Now, right-click on the Start menu (Windows logo on the Taskbar.) A menu pops up; about half way down it you'll see Terminal and Terminal (Admin). Click on the Terminal (Admin) option.

(2) A DoS-like box will open. (For those of you who've never interacted with a Windows terminal window before, it looks like this:)

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On the command line (i.e. the first empty line), copy and paste this:

reg add HKCU\Software\Policies\Microsoft\Windows\WindowsCopilot /v TurnOffWindowsCopilot /t REG_DWORD /d 1 /f

Then hit Enter.

If successful, you'll see a line pop up saying so. Congratulations! But you're not quite finished.

Now you need to close all programs and fully shut down the machine. A restart isn't enough, it needs to be fully powered down and started back up.

"And now," Pihko says, "ou have a NSA-like AI spy dormant on your machine. Stay vigilant, odds are it'll turn back on with future updates! Big Corporate wants you to be compliant. Don't be!"

useful shit
winged-mammal
hamletthedane

Want to learn something new in 2022??

Absolute beginner adult ballet series (fabulous beginning teacher)

40 piano lessons for beginners (some of the best explanations for piano I’ve ever seen)

Excellent basic crochet video series

Basic knitting (probably the best how to knit video out there)

Pre-Free Figure Skate Levels A-D guides and practice activities (each video builds up with exercises to the actual moves!)

How to draw character faces video (very funny, surprisingly instructive?)

Another drawing character faces video

Literally my favorite art pose hack

Tutorial of how to make a whole ass Stardew Valley esque farming game in Gamemaker Studios 2??

Introduction to flying small aircrafts

French/Dutch/Fishtail braiding

Playing the guitar for beginners (well paced and excellent instructor)

Playing the violin for beginners (really good practical tips mixed in)

Color theory in digital art (not of the children’s hospital variety)

Retake classes you hated but now there’s zero stakes:

Calculus 1 (full semester class)

Learn basic statistics (free textbook)

Introduction to college physics (free textbook)

Introduction to accounting (free textbook)

Learn a language:

Ancient Greek

Latin

Spanish

German

Japanese (grammar guide) (for dummies)

French

Russian (pretty good cyrillic guide!)

hamletthedane

Want to learn something new in 2023??

Cooking with flavor bootcamp (used what I learned in this a LOT this year)

Beekeeping 101

Learn Interior Design from the British Academy of Interior Design (free to audit course - just choose the free option when you register)

Video on learning to read music that actually helped me??

How to use and sew with a sewing machine

How to ride a bike (listen. some of us never learned, and that's okay.)

How to cornrow-braid hair (I have it on good authority that this video is a godsend for doing your baby niece's black hair)

Making mead at home (I actually did this last summer and it was SO good)

How to garden

Basics of snowboarding (proceed with caution)

How to draw for people who (think they) suck at art (I know this website looks like a 2003 monstrosity, but the tutorials are excellent)

Pixel art for beginners so you can make the next great indie game

Go (back) to school

Introduction to Astronomy (high school course - free textbook w/ practice problems)

Principals of Economics (high school course - free textbook w/ practice problems)

Introduction to philosophy (free college course)

Computer science basics (full-semester Harvard course free online)

Learn a language

Japanese for Dummies (link fix from 2022)

Ukrainian

Portuguese (Brazil)

American Sign Language (as somebody who works with Deaf people professionally, I also strongly advise you to read up on Deaf/HoH culture and history!)

Chinese (Mandarin, Simplified)

Quenya (LOTR fantasy elf language)

hamletthedane

Want to learn something new in 2024??

Beginner-oriented video on how to sail

This guy has so many videos on baking different types of bread. SO very many.

Coding in Python - one of the most flexible and adaptable high-level programming languages out there - explained through projects making video games

Learn to swim! (for adult learners. I don’t care if you live in Kansas or Mali or wherever. LEARN TO SWIM.)

Learn how quantum mechanics works. Then read some more about it

[Learn about quantum mechanics again, but in a more advanced engineering/mathematics class. Then read more about the math and physics of it]

Poetry Handbook, by Mary Oliver

Something I learned this year: how to sew a quilt (Here’s a very easy beginning pattern that looks amazing and can be done with pre-cut fabric!)

How to hit the ball in softball

Tutorial video on what is under the hood of most (gas) cars + weird engine sounds and what they mean

Lecture series on architecture design through study of buildings

How (American income) taxes & tax law work (choose “audit course” at checkout for free class)

Pickleball for beginners (so you can finally join your neighbor/friend/distant cousin who is always insisting you join their team)

+ Para-Pickleball for beginners (for mobility aid users!)

School is so much more fun when there’s no tests:

American Law - Contracts

Shakespeare’s Life and Plays

Fairy Tales: Meanings, Messages, and Morals

Modern Poetry

World History [Part 1, Part 2]

Learn a language:

Arabic + Resource Guide compiled from Reddit (includes info on different dialects)

Chinese (Cantonese) (audio)

Urdu (frequently recommended course on Reddit) + Resource Guide

Yucatec Maya

useful shit
winged-mammal

Ref Recs for Whump Writers

bump-of-whump

Violence: A Writer’s Guide This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.

Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.

Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.

10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world. 

Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters

Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook

scriptmedic

So so honored to get THREE separate mentions in this list! (I haven’t read the first few, but the first one sounds fascinating!)

To differentiate the last 3, which are mine:

10 BS Tropes: this is how not to piss off medical folks in storytelling. It is short, and it was free the last I checked.

Maim Your Characters: this is a guide to injury as a plot structure tool. As in, how and when do you make the most out of a good character thrashing, from a plot perspective?

Blood on the Page is the book that tells you how long a specific injury might take to heal, what the character would go through, and details about their treatment.

Also, if cash is an issue, most of Blood on the Page and Maim Your Characters is available in my blog archives if you can navigate the hellsite. (The #masterposts tag is your best bet). And 10 BS Tropes was free the last I checked!

(Since I’ve had people ask: I priced the books so that, last I checked, I earn equivalent royalties whether you buy paperbacks or digital.)

xoxo, Aunt Scripty

P.S.: While I no longer answer asks about specific scenarios or injuries, I’m happy to answer questions about the books themselves via DM or ask box. Including the “hey I want this but REALLY can’t afford it could you PDF me?” ones.

useful shit writing
winged-mammal
callmearcturus

Wait, do people know about the Before I Play wiki?

I have used this for..... at this point easily over 6 years. It's a wiki where there will be low-spoiler/non-spoiler hints about just stuff you would want to know before playing a game.

It's always stuff like.... "Vitality in this game is useless, put your points in everything else first" or "Don't leave the second hub town until you buy X item, it'll become unobtainable."

Lemme pick an example almost everyone will know. From the Animal Crossing New Horizons page, the first tip is:

Nearly everything on the island is movable later, including all buildings and even cliffs and rivers. The main things that are fixed are the stuff on the border of the island (river mouths, beaches, rocks/peninsulae, the dock and the airport) and the resident services plaza, so picking your island layout should be based around that primarily.

That's stellar advice, tbh, given what you'll know about the game 30 hours in instead of 30 minutes.

Not every game is covered obviously and not every piece of advice is good, it's all subjective, BUT..... I look up almost every game I play for the first time, just to keep stuff in mind. The SMT4 page had top tier advice imo.

useful shit holy shit i did not know this was a thing i mean i usually just dive into the spoilers but it's good to know this exists
winged-mammal
onemillionfurries

i love the old web i love the old web so fucking much i wanna kill algorithms and trackers and targeted ads i fucking hate the hellscape we live in now where every site has the same layout and the same "you can only edit ur icon, banner, and description" bs i hate that social media sites are literally built to be addicting i want to fucking kill mark zuckerberg for launching us into this shit

onemillionfurries

i see old web screenshots and i get violent sorry not sorry

onemillionfurries

like this isnt even just about social media. like even corporate websites like 20+ years ago were fucking distinct from each other. they all had their individual styles and stuff to actually do on them. like they were worth visiting in and of themselves

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but now??? its all just the fuckin same shit

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you tell me where one site ends and the next begins in these fucking screenshots. it's all the same. white background, banner with logo/product, 3 little lines at the top right of all the sites for the menu. it sucks. it just sucks so much man.

onemillionfurries

anyways everyone should make a neocities account and website. everyone should check out yesterweb.org and read their zines. everyone should learn how to surf the web.

im not saying yall have to quit social media right now cold turkey. i get it. it's hard when it's literally built to be addicting. im still trying to get off of twitter myself. but please just check out those links. you may find yourself a small respite that still exists from this late stage capitalism hellscape we find ourselves in.

useful shit
slow-burn-sally

becoming an adult cheat sheet!

useful shit adulting
thegirl20
mylordshesacactus

Hot take: Actual literary analysis requires at least as much skill as writing itself, with less obvious measures of whether or not you’re shit at it, and nobody is allowed to do any more god damn litcrit until they learn what the terms “show, don’t tell” and “pacing” mean.

mylordshesacactus

Pacing

The “pacing” of a piece of media comes down to one thing, and one thing only, and it has nothing to do with your personal level of interest. It comes down to this question alone: Is the piece of media making effective use of the time it has?

That’s it.

So, for example, things which are NOT a example of bad pacing include a piece of media that is:

  • A slow burn
  • Episodic
  • Fast-paced
  • Prioritizing character interaction over intricate plot
  • Opening in medias res without immediate context
  • Incorporating a large number of subplots
  • Incorporating very few subplots

Bad pacing IS when a piece of media has

  • “Wasted” time, ie, screentime or page space dedicated to plotlines or characters that are ultimately irrelevant to the plot or thematic resolution at the cost of properly developing that resolution. Pour one out for the SW:TCW fans.
    • The presence of a sidestory or giving secondary characters a separate resolution of their personal arc is not “bad writing,” and only becomes a pacing issue if it falls into one of the other two categories.
  • Not enough time, ie, a story attempts to involve more plotlines than it has time or space to give satisfying resolutions to, resulting in all of them being “rushed” even though the writer(s) made scrupulous use of every second of page/screentime and made sure every single section advanced those storylines.
  • Padding for time, ie, Open-World Game Syndrome. Essentially, you have ten hours of genuinely satisfying story….but “short games don’t sell,” so you insert vast swathes of empty landscape to traverse, a bunch of nonsense fetch quests to complete, or take one really satisfying questline and repeat it ten times with different names/macguffins, to create 40 hours of “gameplay” that have stopped being fun because the same thing happens over and over. If you think this doesn’t happen in novels, you have never read Oliver Twist.

Another note on pacing: There are, except arguably in standalone movies, at least two levels of pacing going on at any given time. There’s the pacing within the installment, and the pacing within the series. Generally, there’s three levels of pacing–within the installment (a chapter, an episode, a level), within the volume (a season, a novel, a game), and within the series as a whole. Sometimes, in fact FREQUENTLY, a piece of media will work on one of these levels but not on all of them. (Usually the ideal is that it works on all three, but that’s not always important! Not every individual chapter of a novel needs to be actively relevant to the entire overarching series.)

Honestly, the best possible masterclass in how to recognize good, bad, and “they tried their best but needed more space” pacing? If you want to learn this skill, and get better at recognizing it?

Doctor Who.

ESPECIALLY Classic Who, which has clearly-delineated “serials” within their seasons. You can pretty much pick any serial at random, and once you’ve seen a few of them, you get a REALLY good feel for things like, for example…

  • Wow, that serial did not need to be twelve episodes long; they got captured and escaped at least three different times and made like four different plans that they ended up not being able to execute, and maybe once or twice they would have ramped up the tension, but it really didn’t contribute anything–this could have been a normal four-episode serial and been much stronger.
  • Holy shit there were WAY too many balls being juggled in this, this would have been better with the concepts split into two separate serials, as it stands they only had four episodes and they just couldn’t develop anything fully
  • Oh my god that was AMAZING I want to watch it again and take notes on how they divided up the individual episodes and what plot beats they chose to break on each week
  • Eh, structurally that was good, but even as a 90-minute special that nuwho episode feels like it would have worked a lot better as a Classic serial with a little more room to breathe.
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (derogatory)
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (awestruck)

If you’re not actively trying to learn pacing, either for literary analysis or your own writing…honestly? Just learn to differentiate between whether the pacing is bad or if it just doesn’t appeal to you. There’s a WORLD of difference between “The pacing is too slow” and “the pacing is too slow for me.” 

“I really prefer a slower build into a universe; the fact that it opens in medias res and you piece together where you are and how the magic system works over the next several chapters from context is way too fast-paced for me and makes me feel lost, so I bounced off it” is, usually, a much more constructive commentary than “the pacing is bad”. 

And when the pacing really is bad, you’ll be doing everyone a favor by being able to actually articulate why.

mylordshesacactus

Show, Don’t Tell

This is a very specific rule that has been taken dramatically out of context and is almost always used incorrectly.

“Show, don’t tell” applies to character traits and worldbuilding, not information in the plot.

It may be easier to “get” this rule if you forget the specific phrasing for a minute. This is a mnemonic device to avoid Informed Attributes, nothing more and nothing less. 

Character traits like a character being funny, smart, kind, annoying, badass, etc, should be established by their behavior in-universe and the reactions of others to them–if you just SAY they’re X thing but never show it, then you’re just telling the audience these things. Similarly you can’t just tell the audience that a setting has brutal winters and expect to be believed, when the clothing, architecture, preparations, etc shown as common in that setting do not match those that brutal winters would necessitate. 

To recap:

Violations of Show Don’t Tell:

  • A viewpoint character describing themselves as having a trait (being a loner, easily distractable, clumsy, etc) but not actually shown to possess it (lacking friends, getting distracted from anything important, or dropping/tripping over things at inopportune moments.)
  • The narration declaring an emotional state (”Character A was furious”) rather than demonstrating the emotion through dialogue or depicting it onscreen.
  • A fourth-wall-breaking narrator; ie, Kuzco in The Emperor’s New Groove directly addressing the audience to explain that he’s a llama and also the protagonist, is NOT the same! This actually serves as a flawless example of showing rather than telling–we are SHOWN that Kuzco is immature and egotistical, even though that’s not what he’s saying.
  • A fictional society or setting being declared by the narrative to be free of a negative trait–bigotry, for example–but that negative trait being clearly present, where this discrepancy is not narratively engaged with. 
    • (For example: There is officially no sexism in Thedas and yet female characters are subject to gendered slurs and expectations; the world of Honor Harrington is supposedly societally opposed to eugenics, yet “cures” for disability and constant mentions of a nebulous genetic “advantage” from certain characters’ ancestry are regular plot points that are viewed positively by the characters and are not narratively questioned.)
    • A character declaring that their society has no bigotry, when that character is clearly wrong, is not the same thing.
  • The narrative voice declaring objective correctness; everyone who agrees with the protagonist is portrayed as correct and anyone who questions them is portrayed as evil, or else there is no questioning whatsoever. For example: in Star Trek: Enterprise, Jonathan Archer tortures an unarmed prisoner. What follows is a multi-episode arc in which every person he respects along with Starfleet Command goes out of their way to dismiss the idea that he should bear any guilt, or that his actions were anything but completely necessary and objectively morally correct. No narrative space is allowed for disagreement, or for the audience to come to its own conclusion.

NOT Violations of Show Don’t Tell:

  • A character explaining a concept to another character who would logically, within that universe/situation, be the recipient of such an explanation.
    • An in-universe explanation BECOMES a SdT violation if the explanation fails to play out in reality, such as a spaceship being described as slow or flawed in some way but never actually having those weaknesses. Imagine if the Millennium Falcon was constantly described as a broken-down piece of junk…and never had any mechanical failures, AND Han and Chewie weren’t constantly shown repairing it!
  • Information being revealed through dialogue, period. Having your hacker in a heist movie describe the enemy security system isn’t “telling” and thus bad writing. Having information revealed organically through dialogue is what “show” means.
    • The “as you know” trope is technically a Show Don’t Tell violation, despite being dialogue, because it’s unnatural within the universe and serves solely to let the writer deliver information directly, ie, telling.
  • Characters discussing their own actions and expressing their motivations and/or decision-making process at the time.
  • The existence of an omnipotent narrator, or the narration itself confirming something. Narration saying “there was no way anyone could make it in time” is delivering contextual information, not breaking Show Don’t Tell. 

Keep in mind that “Show, don’t tell” is meant to be advice for beginning authors. Because “telling” is easier and requires less skill than “showing,” inexperienced authors need to focus on getting as much “show” in as possible. 

However, “telling” is also extremely important. Sometimes, especially in written formats, the most appropriate way to deliver information to the audience is to just say it and move on.

Keep in mind that a viewpoint character in anything but…a portal fantasy, essentially…is going to be familiar with the world they’re in. Not every protagonist needs to be a raw newcomer with zero knowledge of their new world! In most cases, a viewpoint character is going to know things that the audience doesn’t. Generally, the ONLY natural way to introduce worldbuilding in this situation is to just have the narration point them out. (It makes sense for Obi-Wan to have to explain the Force; it would make no sense for Han to explain the concept of space travel to Luke, who grew up in this universe and knows what the hell a starship is. So, if you’re writing the novelization of A New Hope, you need to just say “and so they jumped into hyperspace, the strange blue-white plane that allowed faster-than-light travel” and move the hell on.)

For that matter, in some media (ie, children’s cartoons) where teaching a moral lesson is the clear intent, a certain level of “telling” is not only appropriate but necessary!

The actual goal of “showing” and “telling” is to maintain a balance, and make sure everything feels natural. Show things that need to be shown, and…don’t waste everyone’s time showing things that would feel much more natural if they were just told.

But that’s not nearly as pithy a slogan.

mylordshesacactus

(Reblog this version y’all I fixed some really serious typos)

raevenlywrites

Quick addition: When you Show, you Slow.

Taking the time to Show something rather than simply Telling it slows the moment down–and that can be a good thing! When you want a moment to have real emotional impact, when you want the audience to linger and really connect with the scene, use Show to slow them down and really make them live in it. Use descriptive language, engage the senses, and make your audience spend some time with it.

This is Not always desirable. If you’re heavily Showing in moments that aren’t truly important, your audience will disengage and get impatient and then bored. I always err on the side of over showing in a first draft, over trimming to lots of telling in a second draft, then marrying them together in a third once I’ve gotten a better understanding of the pacing with the second Telling draft.

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