Compiled some basic information I know about drawing fat characters for beginners since I’ve been seeing more talk about absence of really basic traits in a lot of art lately.
pls… i beg of you… reblog creations… or else there won’t be any more creations
it makes me so sad to see so many creators talking in the tags about how they’re not creating as much because less and less people are interacting. this is proof that interaction is vital. this is proof that a lack of interaction leads to discouraged creators and leads to less creations. liking—and only liking—does not encourage creators.
and that’s because (1) the purpose of this website is to share things that bring us joy and (2) likes don’t share things or ensure something is seen by more people, not like they do on other sites. so, when so many people decide to only like a post and not share it (i.e. not reblog it), that tells the creator that those people didn’t think their hard work was worth sharing with others. that’s discouraging.
and the creator isn’t the only one that gets something out of that. you get something, too. you get the joy of sharing something you like; that’s a meaningful experience for both you and for the creator. and that experience—that interaction—encourages the creator to create more, and so there’s more joy to be had for both you and the creator.
long story short, interaction (i.e., reblogging, which is interaction in its simplest form on this site) brings joy. it’s literally all about the joy, people. the joy in discovering and sharing and appreciating and marveling at creations. so please reblog—for everyone’s sake, including your own.
I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?
Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.
Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).
But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?
The answer is so simple I don’t know why it didn’t occur to me sooner:
They just BUILT the models and painted them white with black outlines 🤣
That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.
That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.
You make soup in a big bowl. You serve it in a smaller bowl. And then you convey it, using a spoon, to your mouth. But what is the spoon? Simply a smaller bowl still