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Never give up on your dreams. - KEEP SLEEPING



3 days ago with 537 notes Reblog / via 

kaschra:

Endless list of fave characters (30/)
Basch fon Ronsenburg /// Final Fantasy XII

If I could protect but one person from war’s horror… then I would bear any shame. I would bear it proudly.

tagged as: ffxii;  basch;  love him;  so good;  with his stupid flesh beard;  



3 weeks ago with 2192 notes Reblog / via 

mrsgrumpygills:

Dalmasca does not forget kindness, nor ill deed done. With sword in hand, she aids her allies, sword in hand she lays to rest her foes. This nethicite must be my sword. I will avenge those who have died, and the Empire… will know remorse.

tagged as: ffxii;  



1 month ago with 302 notes Reblog / via 

cellarspider:

ff12-ultimania:

Transportation: The surface of Ivalice is covered in mimic-germinites, which corrodes metal, so ground-based machinery has been left behind. Instead, transportation mainly relies on chocobo and airships.

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Chocobo

Chocobos are large birds with excellent running ability, living mainly in the grassy regions of the Ozmone Plain and the Tchita Uplands. Although their wings have declined, their legs are highly developed, allowing them to run across land at considerable speeds.

Several varieties have been identified, most commonly yellow, but also black, red, and white. Yellow chocobos are generally gentle and obedient, so they are often kept for riding or transport. Only their strong distinctive odor is a drawback, but recently, efforts such as improving their feed have been made to help reduce the smell.

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<- Yellow chocobos in particular are very easy to tame, making them the most widely used variety.

So this post mostly covers the adorable, apparently stinky birds featured prominently in every Final Fantasy game, but that little bit at the top about “mimic-germinites” opens up a bit of worldbuilding for Final Fantasy XII that is absolutely bonkers and I love it to pieces.

In FFXII, a lot is said about the ancient past, about the Dynast-King who united the lands and how that definitely didn’t have any sort of geopolitical or religious consequences at all, don’t worry about it, it’s not portentous or anything. But there’s other strange things you’ll find every so often. Like, this is a world with airships and magical crystals that power everything.

So why are there vast fields of abandoned oil derricks and storage tanks?

A screenshot of the introductory cutscene to the Ogir-Yensa Sandsea region, with Vaan looking out across the sea toward the Rozarrian ruins in the distance. It's a sunny day, so there lurk Salamand Entites. If you ever wanted to flee in terror from an angry orb, THEY WILL HAPPILY OBLIGE YOU.ALT

This is never really expanded upon in the dialog. One of the great empires drilled for oil here, and were chased away by the indigenous people who live in the Sandsea. No, not in the region, in the sand. Which literally moves and flows like water. It’s a literal sand sea. There’s fucked up fish in it and everything. Absolutely wild.

The game doesn’t really expand on that further, and because you’re mostly boggling about the sand, you don’t think much further about it. But tucked away in a corner of the extensive and delightful bestiary lore entries, there’s this passage:

We all are told at one time or another, but how many of us recall that Ivalice is covered with mimic-germinites? Easy to forget, as they have little impact on living creatures, but any moogle worth his hammer could tell you the horribly corrosive effect the little devils have on the metals most often used for engines and vehicles. All the better for airships, which fly high above the germinite clouds, yet a sorry state of affairs for those who would make their journeys on land. The next time you see a party traveling by chocobo and chocobo-led wagon, you will know why they’re the preferred means of overland transport, won’t you.

So. The plot never bothers to explain this either, but if you’re paying attention to the bestiary as you travel through the Sandsea region, you can find a series of diary entries from a mage who was commissioned centuries ago to create an artificial, living, parthenogenic construct that could be snuck into a dragon’s hoard, lay eggs, breed an army without being noticed, and then attack. This concept was a failure, but as a petty revenge against their annoying patron, the mage snuck a mother-mimic into the patron’s cellars and left it there.

A Final Fantasy XII mimic, in its disguised state: as an extremely unwieldy metal amphora with legs. Don't know why ancient Ivalice loved those so much, but ah well, they're pretty.ALT

This seems like it would just be a funny little story, but the setting of FFXII features a very particular system of magic: it’s basically radiation. It’s mutagenic. While a certain amount of it is normal, or even healthy, too much can do precisely what you think it would, because this is fantasy fiction. It makes giant technicolor mutants.

The Mimic Queen boss from FFXII. She's big, she's beautiful, she gets the full Alien Queen intro from Aliens before her bossfight. Her technicolor body also brings up a very funny thing: because magical radiation makes things scarier but also more wildly colorful, more powerful mimics are TERRIBLE at hiding. "Hmm. One of these coffers is a mimic. Is it the one that looks normal, or the one that's installed gamer RGB?"ALT

And also, apparently, tiny mimic sky-plankton. That eat engine blocks and electrical cables.

This, quietly, and completely unexplored by the game, implies an absolute apocalyptic level of technological collapse. A civilization that mixed magic and easier, more powerful electrical technology, completely lost its long-range ground transport and untold amounts of societally critical electronic systems. People had magic to fall back on, but it wouldn’t have been painless. They had to completely retool how people and supplies moved across the world, how countries held themselves together, how food and medicine were produced, how they kept their homes lit, how they cooked, just about every single aspect of life was affected. This world had cars, and then artificial bugs ate them.

That is WILD. And it entirely exists in backstory, never directly addressed. It’s just there in case somebody says “why do some characters have smooth-bore pistols but there’s Star Wars-y airship dogfights?! This tech makes no sense!” It’s because if you brought one of those airship-mounted machine guns down to ground level, the bugs would eat them. Checkmate, nerds!

A screenshot of Fran and Balthier from their introductory cutscene. Balthier has his gun, fancy vest, and smirk, and Fran has the baffling presence of being a seven foot tall Icelandic bunny-woman.   I'm not kidding about the game having Star Wars vibes at major points. It's partly because they both draw from Kurosawa, but there's definitely actual Star Wars in there. Balthier is the Han Solo. This technically makes Fran the Chewbacca. Both of them are hundreds of years old, and could rip your arms off.ALT

I love this game so much

tagged as: ffxii;  i love this game;  it goes SO HARD;  on the lore and its fucking fantastic;  



1 month ago with 143 notes Reblog / via 

rixareth:

Which of these divisive Final Fantasy games are you most defensive of?

Final Fantasy II (the original, not IV)

Final Fantasy V

Final Fantasy VIII

Final Fantasy IX

Final Fantasy X-2

Final Fantasy XII

Final Fantasy XIII

Final Fantasy XV

Final Fantasy XVI

Final Fantasy Type-0

Stranger of Paradise

See results

See Results

Borrowed this poll concept from @lostyesterday’s Star Trek poll! Sorry if I’ve left out your personal favourite much-maligned Final Fantasy.

tagged as: FFXII;  FF12;  so many people don't get past the prologue because they hate the battle system;  which yeah it's clunky at first;  but by the end its pretty easy;  And OMG the story!;  The STORY;  



1 month ago with 1249 notes Reblog / via 

azsumane:

you’ll make it. you’ve got good friends.

tagged as: ffxii;  my fave;  



2 months ago with 115 notes Reblog / via 

ffxmtg:

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Bhujerba, Floating City
Illustrator: Yo Shimizu

tagged as: ffxii;  all time fave FF game;  mtg;  gorgeous art;  



1 year ago with 468 notes Reblog / via 

riftimp:

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tagged as: FFXII;  fan art;  summons;  



1 year ago with 30 notes Reblog / via 

halmarut:

halmarut:

on vayne and larsa in akihiko-san’s prologue illust

according to the staff interview here (tumblr link) the endroll illust depicts a story before the game’s plot.

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both of them looks quite different from the game’s models. let’s look into that!

Keep reading

now! onto larsa: the hair is shorter, his collar is different (he has a seifuku-collar now), the shoulder-thingies aren’t there, and he had a cravat.

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Keep reading

tagged as: FFXII;  Larsa;  Vayne;  very interesting!;  

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