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Soluti

22
Posts
A member registered Jan 21, 2025

Recent community posts

That all sounds really cool! I love how the seasons not only change the town visually but also reflect the player’s impact on it. Starting in winter with everything feeling abandoned, then gradually bringing life back that’s a great way to build atmosphere.

The seasonal enemy changes in the woods sound like they’ll keep battles fresh and interesting too. Facing winter-themed monsters during snowstorms? That’s an awesome touch!

And yeah, the balance between retro aesthetics and modern conveniences is a great approach. It keeps the nostalgia while making sure players have a smooth experience. Stardew Valley really nailed that, so it’s exciting to hear you’re taking a similar approach.

I’ll definitely keep an eye out for the release looking forward to playing it!

Dear Nick,

The concept of "Our Town Hero: A Cozy Retro RPG," where players can watch the seasons change as they restore a town, is truly captivating. Could you elaborate on how the seasonal changes influence gameplay mechanics and the overall narrative? Additionally, considering the game's nostalgic retro aesthetic, how do you balance classic RPG elements with modern gameplay innovations to appeal to both veteran and new players?

Okay 

OKay man.

Thanks for getting back to me.

I really hope the campaign reaches its goal because the game has so much potential. Are there any backup plans or alternative ways to keep the project alive if funding falls short?

Thanks for your feedback

I've been following your project, but I wasn’t able to reach out earlier due to some issues I was working on. I'm reaching out to confirm whether you accept payments outside the platform because I wasn’t able to complete my payment through it. You can see the issue I’m facing in the attachment below

Also, how long would it take to receive the perks once the project is fully funded?


Hey, how's it going?

Do you accept payments outside the fundraising platform, or only through the platform?

Thanks for sharing it.

Is there anything specific delaying the game and approximately how long would it take to be available for playing?

Good.

Did you have a community for the game?

I've played something similar to this before, but from what I see, this game seems more dynamic. What sets it apart and makes it stand out?

Hello friend, is your game currently available for playing or is it still under development?

Hello friend, is your game currently available for playing or is it still under development?

Fine.

That's awesome.

Did you have a discord server so I can join?

Hey Yuuenchi,

I just checked out White Day, and I love how it blends eerie atmosphere with psychological horror. The unsettling visuals and sound design really make it stand out!

I know marketing can be tricky for indie games, so I wanted to share a quick tip that might help: A short GIF highlighting a chilling moment—like an unexpected event or a tense encounter—can make your Itch.io page more engaging and draw in horror fans. It teases the fear factor without giving too much away.

Have you tried this yet, or are you looking for other ways to get more visibility? Would love to hear what’s been working for you so far

Your game Walls of Darkness 2 looks awesome!

I just checked out Walls of Darkness 2, and I love the eerie atmosphere and how the darkness itself becomes part of the challenge. It really keeps players on edge!

I know marketing can be tricky for indie games, so I wanted to share a quick tip that might help:

A short GIF showcasing a tense moment—like an encounter or a sudden scare—can make your Itch.io page more engaging and draw in horror fans. It gives players a quick feel for the suspense without spoiling too much.

Have you tried this yet, or are you looking for other ways to get more visibility? Would love to hear what’s been working for you so far!

Do you have a rule book for the game?

Hey Squeakers Productions,

I just checked out Seasonal Horrors, and I love how you blend different seasonal themes with horror—it’s such a unique twist! The art and atmosphere really set the tone.

I know marketing can be tricky for indie games, so I wanted to share a quick tip that might help:

A well-placed GIF showcasing one of the scariest moments can grab attention and increase engagement on your Itch.io page. It helps players instantly feel the tension.

Have you tried this yet, or are you looking for other ways to get more visibility? Would love to hear what’s been working for you so far!

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This looks very nice