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The combat is far from my only issue with the game. Obviously, I have no problem with people enjoying whatever games they like. However, I've found that KCD is very often misrepresented online and made out to be something far greater than it actually is.
Walk into Rattay and pick a fight with the guards and watch how they clumsily bunch around you, or sprint into you full pelt without doing anything. I have done this, and won the ensuing fight killing dozens of guards, but at no point could the gameplay here or anywhere else in-game be described as fluid, complex, or difficult.
No you're fine I've not taken any of this as hostile. You're imparting your experiences and comparing them to mine; and finding that they vary wildly lol. Which there isn't anything wrong with. On the topic of KCD's systems like the first paragraph I can only respectfully disagree without going into the full dichotomy of the two games, their systems in full, and so forth. Something I'd be happy to do over a beer and a smoke but not in a steam comments section lol.
Either way thank you again for sharing. I'm glad you brought up these points and we had this discussion. Obvs not every game is going to be for every person. Obvs not every system is going to sit right with every person that interacts with it. But hopefully the ladies and gents over at Warhorse can look at our mad scribbles and make something better out of it lol.
Cheers and thank you for your time!
(PRT4)
The applications of the fundamentals and learning to work within the confines the game gives you to go from swinging a stick around to legitimately conducting the fluidity of combat with a long sword. As you continue to refine and restack all you've learned (including the "jank" of the game at a lack of a better term) it stops being what you've described here and starts being a scene out of "The Kingdom of Heaven" lol. Again just my personal experience mind; I don't claim to be the arbiter of the experience you've had.
(PRT3)
(PRT2)
In this regard; You've had a totally different experience from mine then. Some of what you've offered here is part of the truth; the bit about not needing to be locked on to master strike or how clenching is a decent tactic to keep one's person from being overwhelmed; but I must admit to the sheer confusion the line "KCD 1 discourages all offence" brings to my mind lol. I can only disagree with you here without getting into a 30 paragraph long dissection of the game....
(PRT1)
What am I missing? what is it that's supposed to be learned later in the game that radically changes combat?
I'm not trying to defend KCD2. I just think that most of its flaws come from it being built on bad foundations laid in KCD1. The combat (and most other systems) of the first game didn't need simple tweaking to be improved, it was calling out for a total overhaul which it has not received in the sequel.
From what I've heard, it sounds like KCD 2 hasn't actually improved on any of the major flaws of the first games combat. It's still slow, clunky, tedious, and lacking flow. What changes it has made sound like it has further simplified an already simple but flawed system, rather than fixing anything.