11 people found this review helpful
Not Recommended
45.4 hrs last two weeks / 456.8 hrs on record (16.1 hrs at review time)
Posted: Feb 5, 2025 @ 7:18pm

So after playing the game long enough to get a good gauge on it; and as a long time player that has been here since day one of OG game; it is with a heavy heart I write this review, and inform you that as one of the biggest nerds of the KCD series; don't buy this game.

Let me explain;

This game has all the graphical wonders, amazing story beats, and intricate world details the last game in the series had; chefs kiss there.

HOWEVER.

In no small way the very soul and unique foundation that KCD's original game captured in it's nuanced systems has been gutted and thrown to the wayside.

Lets talk about it.

- Drink the Booze Henry. It is the only way to save Henry; They kept the Savior Schnapps mechanic from the first game despite this being one of the only reaches for immersion we all as a community agreed was too much and even devoted one of the most downloaded KCD mods to solving. WHY WOULD YOU DISREGARD THAT KINDA OUTCRY FROM YOUR COMMUNITY WARHORSE?

- Combat; This is a big one for everyone. You either loved or hated the combat of the first game; but as someone whom has dropped an ungodly amount of time into the first game I can promise you; the full scope and fully unlocked version of KCD's first game's combat wasn't unfair nor poor in quality; just difficult. That difficulty curves down if you take the time to not rush the game and spend some time with the weapons trainers (Most Notably Captain Bernard) which will see you even learning how to block better; eventually unlocking the full scope of the combat system when you hit perfect blocks.

KCD II Butchers this. Three of the six strike zones have lazily been taken and warped into a single zone (Bottom right, Bottom Left, and Center) which now only stabs. The three remaining zones lock you to shoulders and up for the sake of simplicity. Combos have been reduced from following real world examples and combat logic to overwhelm your opponent to left, right, left. Or for the more complex; right, left, right. You get more combos later but again I stress; their complexity and rewarding nature for taking the time to learn and master your weapon has just become a gimmick pandering to players with a lower skill retention instead of creating a better method of learning for said players to overcome the learning curve.

- Customization: Anyone else think base Henry looks a little...meh to be nice? Sure, but you know what no big deal right? We can just change his hair and beard options and get a little more personal with our window into the world yeah? I mean that was such a basic part of the first game that would of course be here yeah?

No.

They just didn't bother? Looking it up it seems they plan to release it in a month or so but that is just disgusting to think something so basic could just be left out when this whole game is supposed to be about getting into the character your playing. This is like opening a burger restaurant without Burgers or Fries on the Menu, or showing up to a race track to race race cars on a petal bike. It is a joke, and no one is laughing.

- The Character Assassination of Sir Hans Capon; You either love Hans, or you hate him. But hear me out. This man has done more than enough and shown more than enough character development throughout the series to STOP BEING A JERK TO HENRY. Banter isn't what I am talking about either. The game sets it up like so;

Hans is cool, acting like he should.

Hans saves you.

Hans is cool again, he acts like how he should reasonably act following the events of KCD aaaaannnnddd.....

BOOM. Suddenly he has regressed back to the childish idiot we worked so hard to build into a worthwhile noble in the first game. It is like a light switch got toggled. I am sorry to say, but the writers dropped the ball here.

There is more nuance to this, I swear, and more to the game as well but these glaring issues permeate the beginning of the game and result in the most lethal assassination of immersion that by the time you get past them; unless you're a diehard fan of the series; you're not going to want to continue. It will feel like a chore, and that is something no game should EVER dip into if they can help it. And this train wreck could have been helped.

I am grateful for all the love and care that I can tell went into this game in other places. This could have been the best game of 2025, instead it is just another lack luster launch for the history books that saw the game we loved oversimplified and made mockery by poor early game writing. I love this series, but it is because of that love I cannot accept a game that should have been at minimum an equal or ideally greater than it's predecessor. I pray they do something towards fixing what they can of this, but I am not so delusional to think that they're gonna care what I have to say here nor that they'd take the time to address and fix the needed story elements like, say, Cyberpunk did.

FINAL VERDICT; If you're a diehard fan of the series, wait for a sale and get this game as cheap as you can. If you're not, don't buy this and go get the first one instead. Once you've done that if you become a diehard fan thereafter, then as above wait for a sale and get this for the sake of the story if nothing else. BUT DO NOT BUY THIS GAME AT FULL COST.
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9 Comments
philfredobob Mar 17, 2025 @ 12:57pm 
"Discouraging all offence" is also easily shown by how there's no advantage to being aggressive. The most efficient method in every fight in the game (1v1 or group) is to wait for enemies to attack you and then M-S, perhaps following up the M-S opening with a stab occasionally (maybe even a combo in a 1v1). Or better yet, M-S, retreat slightly, wait for enemies to sprint at you and then throw an attack, and then M-S, repeat. There's no advantage to attacking, all it does is leave you open to being M-S'd by your opponents.

The combat is far from my only issue with the game. Obviously, I have no problem with people enjoying whatever games they like. However, I've found that KCD is very often misrepresented online and made out to be something far greater than it actually is.
philfredobob Mar 17, 2025 @ 12:33pm 
I have 340 or so hours in KCD 1. It's easy to say things like "use different directions" or "target unarmoured spots" or so on, but these ignore the realities of playing the game. All it takes to show the things I'm describing (such as "discouraging all offence") is to open up the game and spar with Captain Bernard. Attack from whatever direction you please as many times as you want, use whichever weapon you wish, feint or don't feint, but the same master-strike-ridden combat will still make itself known; the rigid lock-on, floaty attacks, and janky paired animations that snap one into place will never go away no matter how experienced one becomes.

Walk into Rattay and pick a fight with the guards and watch how they clumsily bunch around you, or sprint into you full pelt without doing anything. I have done this, and won the ensuing fight killing dozens of guards, but at no point could the gameplay here or anywhere else in-game be described as fluid, complex, or difficult.
~Mama Elli~ Mar 16, 2025 @ 10:05pm 
"I'm not trying to defend KCD2...received in the sequel."

No you're fine I've not taken any of this as hostile. You're imparting your experiences and comparing them to mine; and finding that they vary wildly lol. Which there isn't anything wrong with. On the topic of KCD's systems like the first paragraph I can only respectfully disagree without going into the full dichotomy of the two games, their systems in full, and so forth. Something I'd be happy to do over a beer and a smoke but not in a steam comments section lol.

Either way thank you again for sharing. I'm glad you brought up these points and we had this discussion. Obvs not every game is going to be for every person. Obvs not every system is going to sit right with every person that interacts with it. But hopefully the ladies and gents over at Warhorse can look at our mad scribbles and make something better out of it lol.

Cheers and thank you for your time!
(PRT4)
~Mama Elli~ Mar 16, 2025 @ 10:04pm 
"What am I missing? what is it that's supposed to be learned later in the game that radically changes combat?"

The applications of the fundamentals and learning to work within the confines the game gives you to go from swinging a stick around to legitimately conducting the fluidity of combat with a long sword. As you continue to refine and restack all you've learned (including the "jank" of the game at a lack of a better term) it stops being what you've described here and starts being a scene out of "The Kingdom of Heaven" lol. Again just my personal experience mind; I don't claim to be the arbiter of the experience you've had.
(PRT3)
~Mama Elli~ Mar 16, 2025 @ 10:04pm 
But to place my thoughts to paper and summarize; I disagree with your take on the combat entirely but respect that you've had this experience, as alien to me as it may be. Offense was more than viable in my 400 hours in the game and changing the directions of my attacks was a massive boost to my play once I learned the nuances of it. And I've played everything from a hacked NG+++ I have everything build to a Hardcore "No Perks No Unrequired Learning" Henry run lol.
(PRT2)
~Mama Elli~ Mar 16, 2025 @ 10:04pm 
@philfredobob "I did learn it....instantly master-struck anyway."

In this regard; You've had a totally different experience from mine then. Some of what you've offered here is part of the truth; the bit about not needing to be locked on to master strike or how clenching is a decent tactic to keep one's person from being overwhelmed; but I must admit to the sheer confusion the line "KCD 1 discourages all offence" brings to my mind lol. I can only disagree with you here without getting into a 30 paragraph long dissection of the game....
(PRT1)
philfredobob Mar 16, 2025 @ 5:37am 
I did learn it. I was fully capable of easily winning the combat scenarios offered in-game: ambushes, bandit camps, tourneys, whatever. KCD 1 discourages all offence - especially in the mid-to-late game - because master-strikes become a certainty from any type of attack (regardless of attack direction, feinting, weapon type). Total reliance on master-strikes is encouraged by this, and the fact that master-strikes can be done on enemies outside of lock-on. The only other semi-reliable option is clinching, but it often results in getting instantly master-struck anyway.

What am I missing? what is it that's supposed to be learned later in the game that radically changes combat?

I'm not trying to defend KCD2. I just think that most of its flaws come from it being built on bad foundations laid in KCD1. The combat (and most other systems) of the first game didn't need simple tweaking to be improved, it was calling out for a total overhaul which it has not received in the sequel.
~Mama Elli~ Mar 15, 2025 @ 4:43pm 
@philfredobob Not quite; the combat eventually didn't feel like that once you took the time to learn it fully. Here; regardless of your opinion of the first game's combat; they stripped any good it did have going for it via oversimplifying the system.
philfredobob Mar 15, 2025 @ 6:42am 
KCD 1's combat was not "just difficult". It was trivially easy when you use the obvious tool (master-strikes), and otherwise there's little thought required. Attack directions hardly matter in the first game: at mid-high levels a stab to the chest of an armoured opponent can instantly ragdoll them, as beyond "press Q to super parry" and "press 3 directions for combo" the combat is stat-based and not skill-based. The only reason you'd use directions is for combos, but you either can't (for group fights) or don't need to (for all fights) for most of the game.

From what I've heard, it sounds like KCD 2 hasn't actually improved on any of the major flaws of the first games combat. It's still slow, clunky, tedious, and lacking flow. What changes it has made sound like it has further simplified an already simple but flawed system, rather than fixing anything.