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Not Recommended
1.5 hrs last two weeks / 79.5 hrs on record (0.8 hrs at review time)
Posted: 9 Nov, 2020 @ 11:44pm
Updated: 31 Oct, 2023 @ 9:43am

Not really worth full price, like at all. Roughly after just over 40 minutes gameplay, I've played through about half of the campaign (which truthfully, is more like an elongated tutorial than anything else) and while the gameplay itself is solid, fun, and satisfying, the appeal of it quickly runs out and unlike prior Harmonix titles (namely Rock Band and Dance Central) it doesn't feel like there's a high skill ceiling to keep striving for, which is what games like this live and die by. I admit, I haven't played to it's completion and from what I can gather, in the later stages it does seem to introduce more complex features to the mix, but I can't imagine a lot of it doesn't just end up hinging on just dropping discs on beat. The music itself - as a whole, a very healthy set of different genres and music is subjective anyways, so quality is in the eyes of the beholder on that, and in spite of there being so much representation it all melds very well, and chances are if you are like me, you'll wind up buying the VIP edition so you can stick "Crank That" and "Bring Me To Life" on everything, alongside just filling up your library in general. In-game mixes sound great for the most part, some hiccups with BPMs dropping significantly due to one or two discs in the mix, which becomes especially notable when the vocal track starts sounding like that one Macintosh Plus song, but if I'm honest, the novelty ran it's course fast and there was nothing gripping about the gameplay aside from fulfilling crowd requests to keep me engaged. It's a game that could definitely be a lot of fun in doses, but for the full price, it's not worth it, and it's especially not worth it for the additional launch pack.

A couple of notes since I initially wrote this review:

1. As commenters have pointed out - no, I was not halfway through the campaign at the time of review, rather about halfway through the first set of levels/sets/stages/whatever you wanna call them, which does render the first couple of sentences a bit misleading.

2. After spending some time looking over "higher level" gameplay, I still fundamentally think the game is lacking in terms of sense of progression and especially in terms of difficulty. A lot of the reason why a game like Guitar Hero remains prevalent to this day does come down to the nature of being easy to pickup, hard to master, and the skill ceiling for it is damn near limitless.

3. In spite of this, I'm well aware Fuser aims for something completely different and much more casual. That's fine, and I've even said that on a baseline level the gameplay is very fun and satisfying, but my issue really lies with it just not being a game that I could see playing, learning the mechanics of in-depth, and achieving great feats for long periods of time with. It is very much a game that is designed more for 30 minute freestyle sessions than 3 hour grindfests. Seriously, make no mistake, that's not a bad thing, but the price isn't really that justifiable for what you really get.

4. I have since refunded the game - and I'm going to be honest with you, I might wind up rebuying it during a sale in the future. It is a good game fundamentally, the price is just complete overkill and if you are like me, been playing rhythm games for most of your life, and play most of them on the higher difficulty levels, you will be disappointed by Fuser. It is a very different rhythm game in many respects, but it's one I don't see maintaining relevance for years to come.

EDIT 10/31/2023:
So now nearly 3 years departed from launch, this game is delisted, and has been for nearly a year actually. I was not planning on adding more to this review but y'know with Steam nagging me to update my thoughts every time I launch the game again I figure I'd go ahead and add a postmortem of sorts to this review. Fuser is one of the biggest colossal failures I've ever seen, commercially that is. I'm not going to pretend like I don't think it was deserving of it with those paragraphs above, but it is still bittersweet because while it lacks in difficulty or like I keep pointing to, limitless skill ceiling, the way Fuser manipulates song stems is unbelievable and, I think, the game as it was at launch, or even as it was before it was delisted, never explored that to it's fullest extent. So enter current year and the game is effectively abandonware and honestly, thriving way more in it's afterlife. This is almost entirely due to the community that believed in this game and has given it a new life of it's own through mods and customs. While it's still very much a casual game and something that I usually pop on for about a hour to just play around with stems and stream to my friends, it is phenomenal what you can do with this game now thanks to customs. I still wish there was more challenging content, I thought it would be really cool if there was a freestyle play mode where the crowd constantly shouted out requests or you were given tasks or something like that, because replaying the campaign missions suck almost entirely because of how it doesn't really have a free flow and makes sure you use specific songs every single time, but the ship has sailed on that being added so whatever. If you have this game already and I know a fair few people do because you got real angry at me in the comments on this review, definitely come back to it and check out what the community's been doing with the game. Song selection really was the biggest highlight of this game and having that expanded as substantially as it has been really elevated this game over the moon.
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22 Comments
April-Rain 15 Nov, 2020 @ 1:20am 
I really want this game as in days past I use to DJ and making the mashups looks amazing but not at this price tag, I can pick up the original drop mix with loads of cards very cheap atm and will opt for that as I think that will be more fun for my daughter. If this was £39.99 id snap it up. If the elite version was £54.99 I'd consider it but atm I guess I will wait for a sale
Lethal 11 Nov, 2020 @ 1:38pm 
Guitar Hero still has an active following - not as big as a decade ago for sure but there's still a sizeable community for it especially with the rise of Clone Hero and it becoming easier and easier to stream. Hell, Rock Band 4, another Harmonix title is still actively getting support to this day.
knux199112719 11 Nov, 2020 @ 12:49pm 
"A lot of the reason why a game like Guitar Hero remains prevalent to this day"

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
PridefulPuma 11 Nov, 2020 @ 11:52am 
Wait wait, Easy? You are getting all 5 stars?.. What am I missing?
Shade Factory 11 Nov, 2020 @ 2:49am 
I just wanted to say that I really liked your review and your honesty with the follow up notes. I also don't see myself spending this much for what I see as a really cool/fun music toy however I'll probably get it at a later date. Thanks for the honest review mate.
Rocky McRockerson 11 Nov, 2020 @ 1:39am 
Last I checked, games like Rocksmith have a decently large selection of songs and it's only about 30. Plus, there are other 60 dollar games out there like GTA that have loads of licensed songs and manage to stay at a lower price.
Kiwiboys 10 Nov, 2020 @ 9:28pm 
Yeah I'd say price is due to having to pay for the licensed songs. I know of other games that have similar prices due to the same thing.
Lethal 10 Nov, 2020 @ 6:06pm 
I agree - for what there is on offer, halving the price would be probably ideal. As a 30$ game, hell, even if it was 40$ it's pretty damn good and all of my grievances while still present, would be more like nitpicks for the sheer value alone of the game. As a full priced 60$ game, not so much. Suddenly those all become bigger deals than they really should've been. Another thing to keep note with on these games is that the base setlist is never really where you stop - if you get really into the game, chances are, you will find yourself buying DLC and a lot of it at that. I, myself, have given Harmonix hundreds if not thousands of dollars on Rock Band alone over the years.
OndrejBakan 10 Nov, 2020 @ 5:58pm 
I haven't buy the game yet. I love rhythm and music games. From Rock Band 4, Guitar Hero Live, Clone Hero to Dance Central, etc. I have the predecessor of FUSER, Dropmix board game.

The idea is great, but the pricing is not. $29.99 for standard version and $59.99 for the VIP? Still pricey (for what it is), but affordable. €59.99 and €94.99? Insane. :(
Lethal 10 Nov, 2020 @ 5:52pm 
This is totally a rhythm game, the main objective of the gameplay is to mix and match different songs and you are incentived to do so on beat, both to increase score and to keep the crowd happy. I don't care that it's not competitive, but as I reiterate it just feels like a game that you don't really improve at the more you play it, aside from when you're initially learning it. I compared it to Harmonix's other titles because, well, of course I did. It's not only in the same genre but from the same developer as Rock Band. I knew exactly what I was getting into, the disappointment lies in it's inability to justify it's own pricepoint. The reason why a game like say, Rock Band 4, can get away with being as barebones as it was is the core gameplay, it fails to get tiring the better you get and the more you play. Fuser is the opposite, it does get tiring and there just isn't enough content or variance at launch.