60 people found this review helpful
13 people found this review funny
2
Not Recommended
9.9 hrs last two weeks / 7,305.6 hrs on record (7,153.2 hrs at review time)
Posted: 10 Jan, 2025 @ 9:00pm
Updated: 13 Jan, 2025 @ 7:05am
Product received for free

While this software (an openXR and openVR runtime, along with many utilities) is kind of essential for many PCVR games, and started out as moderately good, it has become a bug-ridden performance hog of resources, so much that some games warn you to not use it and use something else instead. For example, Alien: Rogue Incursion promptly recommends you to change from SteamVR to OculusVR if you're using a meta quest.

From my name you can see that I only play games on Linux, so that makes it even worse because we're short of alternatives (there's no OculusVR or Virtual Desktop for example) and on Valve there is only one person dealing part-time with the SteamVR for Linux, so fixes are very rare and most of the updates in the last year broke something that was working.

I've played it with a lighthouse-based VR (the Valve Index) and Streaming-based ones (Meta Quest 2 and Meta Quest 3), the latter via an intermediary streaming software called ALVR. ALVR fixes many SteamVR bugs by its side (so the streaming experience is superior to the native lighthouse-based), but even their developer team got fed up with SteamVR and announced they'll abandon it by the next major version (we're at version 20, version 21 will not support SteamVR on Linux anymore). It is THAT bad. Valve really dropped the ball with this software.

SteamVR is also closed-source, so the community cannot see and modify the code by themselves. However, a new open-source software appeared called WiVRn that acts as an openXR and openVR runtime and doesn't require SteamVR to be run. It's still in its infancy, but it is robust and has a performance that can go from twice to ten times better than SteamVR, and with less bugs even. At this time it still doesn't run all the games, so far I'd say about 50% to 60%, but I am using it in every game I can since it's so much better than SteamVR.

Still think I'm exaggerating the situation of SteamVR? Read this comment on the bug report, https://github.com/ValveSoftware/SteamVR-for-Linux/issues/655#issuecomment-2532437544

If you use VR on Linux, unfortunately for some things SteamVR is still the only options. But not all.

If you still don't believe what I'm saying here, I can get a number of references as horror stories and bug reports to convince you the software is that bad. Please comment on this review and I'll update it with that. The bugs are moronic, like the one that makes the Valve Index knuckles stop registering the triggers if the game is in a prefix different from /home. Or the one that creates an unkillable black window. Or the one that logs to disk EVERY input event on the Index as an error, making every game stutter. These bugs linger for years and are never resolved.

Additionally, at this point in time, SteamVR for Linux STILL does not support Steam Link, taking screenshots with the controllers and the Valve Index passthrough cameras; and its hardware support is pathetic, like it supports the Valve Index and a couple of Vive models, there are some rough third-party open-source hardware drivers for the HTC Vive Pro 2 and Pimax (maybe) but Valve doesn't support neither makes them official.
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20 Comments
Patola [Linux] 29 Nov, 2025 @ 3:40am 
I also recalled this stupid bug in SteamVR, one row of the virtual keyboard does not work. It was reported back in March and has no actvity: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/776

How can they release the Steam Frame with SteamOS with bugs like these lingering for so long?
Patola [Linux] 29 Nov, 2025 @ 1:28am 
Not that's simply BRILLIANT. Apparently Valve does not test their SteamVR releases on Linux. UE4 games (at least some) are simply NOT detecting the controllers anymore. Had to open a bug report at SteamVR-for-Linux: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/846

Every time it's the same thing, there's nothing I fear more than a SteamVR update. I have been doing free advertising for Valve with one different SteamVR game per day on my youtube channel, but I won't be able to do it properly this weekend because of the broken SteamVR. It's utterly disrespectful.
Patola [Linux] 10 Sep, 2025 @ 10:54am 
As of now, SteamVR is FINALLY working on Linux via the Steam Link: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/655#issuecomment-3275863346
kyaru can't communicate 4 Jun, 2025 @ 8:48am 
ugh when we'll see steamvr will be finally fully functional on linux damn
kyaru can't communicate 4 Jun, 2025 @ 8:48am 
nah u know its all about proprietary software mostly
tldr: none of your businesses, u guys dont need to know how our software works, just trust us
Patola [Linux] 4 Jun, 2025 @ 2:59am 
@kyaru yes. However as with my updates, Valve somehow is slowly resolving a few old bugs and there are rumors that streaming VR on Linux (i.e. Steam Link support) is coming soon. But due to the incredible state of the open-source WiVRn to compare, I would say that even if they do this, it will be too little, too low, unless they really show proper ownership of the issues and solve them all. We're still not able to even take a screenshot in VR with the controllers, that is beyond stupid.

Valve should open-source SteamVR to be frank. THAT would provide a big boost to it and they would profit more from it.
kyaru can't communicate 4 Jun, 2025 @ 2:52am 
Its 2025 summer already, and its still sucks in Linux
awww its make me uncomfortable to play without async reprojection
Patola [Linux] 4 Apr, 2025 @ 1:42am 
So, an update: one of the long-running bugs, a 2-year bug with an unkillable black window, has finally been resolved in the latest SteamVR beta 2.10.2: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/577
Borgensky 3 Apr, 2025 @ 7:18pm 
the problem is that your relying on valve to do something
Patola [Linux] 21 Mar, 2025 @ 5:22am 
On the other hand, I still file a lot of compatibility reports at Valve's proton bugtracker, specially for VR games, and the reports just rot there without any activity, it's clearly much worse than a couple years ago. Granted, it might be because of the middleware (ALVR or WiVRn -- I have been doing tests with both for the reports) that are out of control for Valve, but still, the compatibility reports are not even assigned for anyone to look.