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This is from true german blonde Dirty Tina's film repertoire
There are no completely dark locations in the game without ambient light or configured light. You can always increase the brightness slider in the settings. If it doesn't help, then you are using specific tweaks of setting in .cfg like "r_ignorehwgamma".
@Hawthorne_77
В майбутньому з'явиться.
Hello. When I published this dilogy, RealMod itself contained an alternative rendering method and a fix for the "shader_overflow" bug in it, which came with the source port ioRtCW. Starting with version Real 5.0, this alternative render, and the fix along with it, were removed. Because of this, the shader/texture limits were broken. I had to spend a lot of time fixing this in the third part, which I prioritized. And with each update of the Dilogy, I fixed some levels. Only this fort level now remained, which is still in the process of being worked on and will be fixed in the next update. Also, some weapons need to be fixed due to their new scripting.
Regarding the music, the drum from the briefing, if I remember correctly, was taken from the game AvP2010. The other ambient music in the first part was by Mona Mur and was taken from another game VelvetAssassing. And two track by artist Triarii.
Once you reach the old fortress level, there's a strange glitch where the gunfire has a stone texture, and the MP40 develops a really bad glitch where it can't reload to full.
Trying to find the drum music used in the briefings and the end of level 2, but I can't find it because Shazam doesn't recognize it.