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Some players flat out don't like reskins, they will not like this map because of it. Some players hate spells, they won't like this map because of it. This is what I mean by it won't be for everyone.
The new open space behind the point is a place an engineer can duck into if they see a monoculus being thrown into the flag room to clear the nest, allowing them a quicker re-setup, or even a way to counter the person who threw it in.
I lowered the spawn timer from a stock 10-20 seconds to 8-16 because of the extra hazards and lethality of spells added to the map, I chose not to lower it too far because it would make capturing the flag nearly impossible, lengthening rounds even further.
I absolutely considered the minify spell, and in testing it was rare enough that it didn't seem to be a big issue outside of the occasional fast cap, which felt acceptable as a fun occasional moment to have happen. On a bigger scale, this occurrence is amplified, which is why I decided to remove it when my player base got larger.
I did a video on the issues we encounter when our testing base goes from a few hundred people to hundreds of thousands, for what it's worth. No amount of testing can compare to the massive leap maps take when they get in game. https://www.youtube.com/watch?v=A9QKF_HlESg