Arma 3
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COOP 10+2 Double Strike
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
3.952 MB
25 Jul, 2016 @ 6:42am
28 Jul, 2016 @ 4:00pm
4 Change Notes ( view )

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COOP 10+2 Double Strike

Description
Double Strike
This is a convoy ambush scenario. It is the players' task to destroy NATO's resupply vehicles and any escort vehicles.
Once the convoy has been destroyed players are to escape to a nearby safe house for extraction.

Players do have the option of a support/attack helicopter but NATO has a strong presence in the region, the airspace is being monitored and they have several AA stations.

How players approach the mission is entirely up to whoever is in charge, the scenario lends itself to ArmA’s signature sandbox gameplay and multiple situations were in mind when designing this scenario - so have fun!

Features:
- Random AI patrols
- Join in progress compatible
- No respawn
- Revive (requires a Medkit)
- Mission for up to 10 players (12 if you include Zeus and a moderator)
- Virtual Arsenal (Optional in mission parameters)
- Optional stamina (in mission parameters)
- Optional time of day and weather (in mission parameters)
- Optional attack helicopter support
- Emergent gameplay; players can choose how to complete their objectives


*****NO ADDONS REQUIRED BUT YOU CAN USE WEAPON/GEAR MODS WITH VIRTUAL ARSENAL*****
*****PLEASE RATE AND COMMENT*****
Popular Discussions View All (2)
0
27 Jul, 2016 @ 3:12pm
Gameplay tips
Talyn
0
27 Jul, 2016 @ 3:00pm
Suggestions?
Talyn
8 Comments
Talyn  [author] 29 Jul, 2016 @ 10:05am 
@TheSh1tGamer I updated the mission yesterday. If you do play it, let me know how you get on!
Mick 29 Jul, 2016 @ 9:49am 
Wouldnt mind trying this tonight (game night) When is update due

Thanks
Talyn  [author] 28 Jul, 2016 @ 11:04am 
Just a heads up, there will be an update at some point today.

- A fix for the stamina - I foolishly disabled it when testing last night.
- More cover along the road.
- Minor tweaks and additions.
Talyn  [author] 27 Jul, 2016 @ 7:08pm 
OK, that's the last update for tonight! I've increased AI patrol count and raised AI skill.

I'd hate for my missions to be too easy!
Talyn  [author] 27 Jul, 2016 @ 5:59pm 
@HeadPop Thanks! I'll increase the difficulty in an update shortly. The AI ia currently set to 0.1 on most things in an attempt to make fire fights last longer and because my testing squad are a bit rusty. :)
HeadPop 27 Jul, 2016 @ 4:29pm 
IA adapts to player ammount?

I completed the mission with a squad of 3
Talyn  [author] 27 Jul, 2016 @ 4:03pm 
Just did a small update, added weather and time parameters. Moved evacuation point closer.
Also, if you're using weapon/unit mods, you can access them via the virtual arsenal.

Enjoy! :)
Talyn  [author] 25 Jul, 2016 @ 7:01am 
This was inspired by Desert Ambush from the original Operation Flashpoint but with a few twists.

I'll probably port this mission over to Tanoa as there are some interesting locations there.

Do let me know of any mission related issues and/or difficulty.