A downloadable game


Centuries pass, bamboo flowers bloom, die, and grow back, but nothing really changes under the light footsteps of the Yokai. 

The wind still blows, making the leaves dance; the water still laps, at a steady rhythm.

And the lonely soul, still looking at the horizon. 


Why are you still in the place you saw wither away, 

along with you?


Don't you remember? 




Animation is an important part of a video game's visuals, bringing realism and life to the images and scenery. But how do you bring dead things to life?Combining hand-drawn animation and Live2D, the contrast between the random shapes and the fluidity of the movements blend together, creating a surreal visual effect. 

This concept could be taken even further, and why not ultimately superimpose the two techniques in a single animation, creating an effect that neither one alone can achieve?


Live2D have been utilised to animate the fox and the Onibis. Because of time, we didn't be able to animate the background.


Inspired by Fran bow and Little Misfortune, we've detourned renpy and the Visual Novel form to make a "point and click" based on the mechanic of double map and puzzles. 

The (very) rough code mechanic have been done before the begining of the jam, like one background. The rest have been done in the time of the Jam. 

Unfortunately, the story could not be completely finished within the deadline, so consider it a prototype.  Some bug may occur, including animations jump, some strange loop in the story and other things.

Updates will be made later to complete the project.



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gamejame-1.0-mac.zip 95 MB
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gamejame-1.0-pc.zip 101 MB

Comments

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Hello! Congrats for creating this game in such a short time. I really enjoyed the animations overall, and honestly, doing all that in Ren’Py, that’s impressive! I also love the mechanic of seeing what’s behind the spirits; there’s so much potential with that, and it really feels like you’re decoding a story each time.

As for improvements, it’s always tricky to mention since it’s a jam, and you probably already know this, but when moving the character, maybe a small up-and-down motion could make it feel more natural. Compared to the rest of the game’s quality, my eye caught that right away.

Once again, good work, and thank you for the experience!