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There are ten Professions, or classes, in Guild Wars. Each is suited to a different role, but in addition to your primary profession each player is allowed a secondary profession, which gives you access to all that profession's skills and all of their attributes except their primary attribute. Secondary professions can be changed, but your primary profession is permanent.

Guild Wars Prophecies[edit | edit source]

Elementalist[edit | edit source]

Elementalists wield the elements, fire, water, earth, air. Although they do have a ranged attack, most of their effect and usefulness in combat comes from their skills which include stat reductions and damage.

Mesmer[edit | edit source]

Mesmers use skills that hinder an enemy's ability to attack or move.

Monk[edit | edit source]

Healer. Few offensive prayers, although Smiting skills can be powerful.

Necromancer[edit | edit source]

Raise the dead, get health and energy from other dying creatures. Most skills require some health sacrifice.

Ranger[edit | edit source]

Ranged class. Uses bows, can tame wild animals for pets and can call Nature spirits to increase or decrease attributes of foes and allies in an area.

Warrior[edit | edit source]

Powerful melee class, Warrior's skills are increased by Adrenaline, gained during combat.

Guild Wars Factions[edit | edit source]

Assassin[edit | edit source]

Assassins are melee combatants that employ a strict order of skills, often resulting in one skill needing to be done before another can be done.

Ritualist[edit | edit source]

Guild Wars Nightfall[edit | edit source]

Dervish[edit | edit source]

Paragon[edit | edit source]