Release 1.5.0


  • Added a player character facial expression system
  • Significantly improved dialog quality for Mistral Small
  • Added relationship level caps. The game now analyzes the interactions between NPCs and the player character to determine if it makes sense for the relationship level to rise beyond a certain point
  • Added a relationship level gain limit per in-game day/NPC
  • Improved facial expression selection
  • Improved verbosity control
  • More dialog portrait touch-ups
  • The game now figures out which NPCs followed the group when there's a location change while talking to multiple NPCs
  • Added save file overwriting
  • Miscellaneous improvements and additions
  • Bug fixes

Files

Silverpine 1.5.0 Demo.zip 246 MB
5 days ago
Silverpine 1.5.0 Linux Demo.zip 248 MB
5 days ago
Silverpine 1.5.0.zip 246 MB
5 days ago
Silverpine 1.5.0 Linux.zip 248 MB
5 days ago

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Comments

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(+1)

In regards to the player facial system, how does this work with custom characters? Is there an ingame guide or example images we can use as a basis for our own work? 

The feature sounds amazing and I'm all for it, but currently it has me scratching my head like a confused ape. Ook ook.

The only issue I have with the relation level cap is that it dropped the level to 50% while raising the limit to about 90% with an NPC I was already very close to

Ahh shucks. That daily cap is a long time coming but it was really nice when you’ve restarted your game to bring a few NPC’s into a long conversation and let them boost your reputation to the moon with everyone :p


I’m psyched to see Kane’s expressions though, should be fun. 

is there a way to turn the caps off?