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@aristotels / aristotels.tumblr.com

28 | dalmatian | artist | she/it/its (i prefer it) | TME | HR - ona| marxist-leninist | no sir im not a pacifist sir im a coward sir | ja sam jugoslovenka | čekam šabat sa šejtanom | dođ' po mene che guevara!| art blog: @artistotel
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Now, while as a general rule I do advocate for people to use RPG systems that are actually fit to purpose: don't run an investigative scenario in D&D because D&D sucks ass for investigative gameplay, use Eureka. Don't try to run a game of social intrigue in GURPS because GURPS won't do a lot of the lifting for you, you're better off using something like Burning Wheel. And so on.

But a secondary rule I have is that if you absolutely can't find a game fit to purpose and you feel compelled to run it with a different system, it's actually imperative that you don't use D&D 5e. This is not even because D&D 5e is particularly bad; it is badly designed in places, but for the most part it's just badly designed in a way that's kind of unremarkable. It is largely to do with the oversaturation of the market with D&D 5e hacks for everything and how using D&D 5e as a base just betrays a kind of incuriosity and laziness. If you must pick a game that's a poor fit for the genre, at least make it an interesting bad choice.

We've all seen the D&D 5e based "pacifist fantasy" takes and those just make me roll my eyes. Now, a "pacifist fantasy" campaign using Rolemaster? I have absolutely no idea what the GM is thinking, but I want to at least find out what's wrong with them.

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Different Design Frameworks of TTRPGs

A lot of the ineffective discourse surrounding TTRPGs, and way more importantly a lot of the failures of TTRPG creators and players to make something functional and fun can be chalked up to the ignorance or refusal to acknowledge that there are in fact different types of TTRPGs, which is kind of a sub-problem of thinking that rules don’t matter and that rules are “just guidelines that you’re supposed to adapt to your specific table.” The pressure and expectation on GMs to “adapt the rules to your specific table” exists because people either don’t acknowledge at all that TTRPG rules have a purpose, or don’t know that different TTRPGs have different purposes and are trying to apply a mishmashed, confused play approach cobbled together from a bunch of different games onto every game they play.

So this is a big fucking essay about that.

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Anonymous asked:

something I don’t get about the disability metaphor is that for eureka monsters obviously it harms another person to eat them. the help a disabled person needs doesn’t actively harm or kill another person. Maybe it’s a difference in perspectives that cannot be resolved

(What I’m about to write could potentially sound very fucked up at first so I’m going to need to trust everyone to read the whole thing before forming an opinion.)

Also this message and response references these two posts.

Eureka’s stance on disabled people is that they (including myself writing this) are, or at least can often be, burdens.

Disabled people often require more resources to live than they are able to “give back,” which, in our capitalist and artificial-scarcity-based economy, is just about the worst thing a person can do.

Anti-ableism sentiment often focuses on the idea that “disabled people aren’t burdens, that they’re just as good and capable as everyone else,” but if they were, they wouldn’t be “disabled” would they? When you say stuff like that, you’re conceding that a person’s worth is determined by how capable they are at doing work, and then having to bend over backwards to justify thinking that a person without arms is just as valuable as a person with arms. Eureka is asking you to decouple a person’s value from how much net resources they can produce.

Often times also, the resources that real disabled people consume are human resources, and those human resources are very much capable of suffering for it. Nurses are overworked, around-the-clock care is absolutely physically and mentally exhausting, people who have to care for their elderly or otherwise disabled relatives on top of their regular jobs don’t get to have social lives or hobbies, etc.

To this end, we wrote the monsters in Eureka to be unquestionably people who “cause damage” to society by literally eating up human resources, because they have to to live, they have no other choice unless they want to just die. Your friend is gone from your life because he has to spend all his free time caring for his comatose wife after a freak car accident. Your friend is gone from your life because a vampire randomly ate him. Providing a metaphor isn't all the monsters are doing, they just work well through that lens.

And then Eureka forces you to look at these people as people, and make up your mind as to whether they have value and a right to prologue their own existence. We can’t force you to agree that they do, but if you think they don’t, then you’ll have to make that argument looking at an intelligent person with a life rather than a pure hypothetical or statistics on a chart.

There are some monsters in Eureka where, if the economy or societal structures were changed, they would stop being such severe drains on resources and could exist harmlessly within society, and there are some monsters where no imaginable amount of societal change would solve the problems they cause. This is true of disabled people IRL as well. Some of them would require no further assistance with living if certain things about society changed, and others would still require a massive amount of human resources.

And even when it’s not necessarily human resources, the extra resources that disabled people need also cause huge energy expenditure and create huge amounts of plastic waste, which are things that contribute to global warming and pollution, which do have significant harmful effects on everyone’s lives. Despite this, they are still “worth it” to keep around.

As for actively causing harm, that happens too. I randomly scrolled past this post after we got this message and saved it so I could link it here.

This person and their family had to cause a big stink in a restaurant just to get an accommodation that they needed, and to us reading it from their perspective, we’re obviously on their side, but I can assure you that the overworked staff at that restaurant didn’t see it that way. They saw the disabled person as an aggressive Karen whom they would never in a million years want to have to provide customer service to. The disabled person & family had to get aggressive, and ruin the staff’s day, to get what they needed. That’s actively causing harm - harm we all agreed was justified to cause - but harm nonetheless.

Plastic straws aren’t that big of a deal for global pollution, but even if they were, the point is that this person still would have needed a straw. It doesn’t line up one-to-one, because metaphors rarely do, but a vampire asking if they can drink someone’s blood, and being told No, may find themselves in much the same position. (And if you bring up that some people find vampires really sexy, you’re missing the point. “I would give them a straw if they had sex with me.” is not actually a great thing to announce about yourself.)

I can also come up with an example from my own life. I personally am very sensitive to noise and noise pollution. If there’s music playing at a public space, I usually can’t handle it. (Earplugs don’t work for other reasons I won’t get into - plus, if I just deafen myself to all sound, how can I socialize with anyone in this public space?)

If I want to exist in this space, I will have to actively cause harm to everyone there, or else stop existing in that space. I will have to go up to whoever is responsible and ask them to turn off the music, actively taking it away from everyone else who was enjoying it. I have to take action to ruin their good time if I want to exist in that space at all, and they might, very understandably, be pissed off at me for doing that. Because, like I said in this other post, the people that monsters eat do have a right to prevent themselves from being eaten by monsters. We aren't proposing that the solution is everyone has to line up to be mauled to death by monsters or else they're a bad person.

Who has a greater right to enjoy themselves in that space? That’s the kind of question that Eureka poses, and makes you consider both sides as human being rather than denoting one as just an ontologically evil villain to be destroyed.

We actually don't know of perfect solutions to all the problems presented by the existance of monsters in Eureka, we just know that "exterminate all people who are parasites and burdens to society" ain't it.

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There's also the fact that, even if someone wanted to dispute, or define away the harm caused (to yourself, to others) by disability (doubly so in a society with minimal safety nets to spread the burden), you'd still be left with the fact that disabled people are *treated* as monstrous, *taught* to see themselves as burdens even in situations where that really isn't (or shouldn't be) the case. There is room for art which examines that.

There's also the fact that some conditions require transplants to treat. If your heart or liver is failing the only way to get a new one is for someone else to die. And sometimes people need the same organ replaced multiple times. Some people really do rely on others dying, and dying from something other than old age, for their continued survival.

emergency ttrpg layout commissions!!

hello!! i am opening up emergency ttrpg layout commissions because im behind on rent for this month (jan 2025)

prices are flexible and i can work with your budget (to a reasonable degree). i have very fast turnaround times and have worked with four happy clients so far as well as having done the layout for all of my own ttrpgs. half will need to be paid upfront after i accept the job

(i work in affinity!! if you dont have affinity 2, there is a new free version through canva that can open affinity 2 files)

[ID: 10 screenshots showing pages or spreads from ttrpgs. end ID] (the first 3 are client commissions!!)

if youre interested please send me the following over dm or discord:

  • brief description of the project
  • number of unique pages desired (or potential range) and if you need a cover as well (ex: if your game will have a cover and a standard, repeated layout on each page following then say 1 page + cover. if youre looking for a fully designed zine, you might say 40-60 page range but i have a cover artist. etc)
  • budget (or range)
  • timeline (if any)
  • links to your itch / drivethru / website etc

spreading the word also very appreciated :)

happy new year!!

We Played the TTRPG Last Train to Bremen as an Improvised Musical

The new game from Possum Creek Games, by Caro Asercion, is about a band who made a deal with the devil for success, on a last ditch attempt to run away before he comes to collect.

I've never done any improvised music before so this was extremely exciting and scary but wonderful!!!

Listen wherever you podcast on the One Shot podcast

CHIMERA will be finished and available in a few hours.

It is a body horror and transformation role playing game.

Record how an alien virus changes you each day.

150+ prompts for the tarot deck including the minor arcana, major arcana and reversed cards.

To compare, the reversed cards are the Bad Route in a visual novel.

A friend who is a much better writer is helping me with the prompts.

Thank you for all your Reblogs.

We're taking more time than expected to finish up the Major Arcanas.

Here are a few of my favorite prompts we made.

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Have you played ORPHEUS ?

By White Wolf

Ghost sightings, phenomena and hauntings have spiked in the last year. Now more people than ever believe that ghosts live among us as studies in the afterlife have boomed. Some companies out there have fully delved into the study of the dead and the afterlife, like the company you are an operative of. The Orpheus Group was once a cryogenics company but now has fully shifted focus on the study and deployment of projectors.

People who have survived enough near death experiences that their very souls are hanging to their bodies by a literal thread. With enough intense training and the use of experimental drugs, or even in some cases, full on cryogenic stasis, a person could project their “spirit” in the same plane of existence as ghosts and interact with them. Recently Orpheus has even taking hiring ghosts themselves and having their compensation sent to their still living relatives. In your spirit forms you developed strange, new ghostly powers that come in handy when faced with bloodthirsty ghosts or even other projectors.

As an Orpheus agent you and your team of fellow projectors are sent on missions making use of your unique powers. Exterminating ghosts, infiltrating off limit areas or even assassination and data retrieval, all for Orpheus’ clientele. But there’s far more to not just your employer, but the underworld itself. Something dark and powerful is out there, and the dozens of daily ghost sightings aren’t just a coincidence. As an agent of Orpheus, you will become intertwined in a conspiracy that affects both the worlds of the living and the dead.

Orpheus is a unique TTRPG as it is made up of 6 sourcebooks each a new chapter on an ongoing storyline with a beginning, middle and end that the players could take part in and have their choices change the course of the storyline.

This game is also considered a spiritual successor for White Wolf’s Wraith: The Oblivion but no prior knowledge is required to play.

Have you played DUNGEON BITCHES ?

By Emily Allen

Dungeon Bitches is a game wherein disaster-lesbians get Fucked Up in dungeons.

In Dungeon Bitches, the world is harsh and cold. “Polite” society has left you with no place, so you’ve struck out to find one of your own. Out into the dark cracks and forgotten margins. It’s not an easy life, but at least it won’t be a lonely one. Dungeon Bitches is a game about queer women banding together. It’s about trauma. It’s about community. It’s about pain. It’s about survival. But most of all, it’s very gay.

A Powered by the Apocalypse game that looks like a medieval riot grrrl zine and it owns

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

so here's my simple one lol though its a day too late, so i understand if it doesnt get accepted. T_T

(archive's ok! :D)

WACKY LAWYERS

2-3 players a murder has been committed. you are two lawyers standing on the opposite sides. one defends the client, the other accuses.

you need: a 1 min timer, 2d6. first, create your lawayers. second, create the client and the case. just lay out the basics. each turn, one of you acts, the other reacts. next turn you swap. each of you has consequtive 1 minute to act/react, then 1 communal minute to argue. roll a d6.

ACT: 1 - present evidence 2 - call witness 3 - ad-hominem attack 4 - summon expert 5 - new information pops up 6 - appeal to the jury/judge

REACT: 1 - accuse 2 - deny 3 - cause a scene 4 - counter-evidence! 5 - an unexpected witness 6 - appeal to the jury/judge

it can be played with 2 people, or 3 people (lawyers + the judge). the judge can receive bribes, call lawyers out, judge based on his prejudice. the game ends when youre bored or your opponent outsmarts you (2 players version) or when the judge decides who the winner is. alternatively you can play for 8 turns and then decide if the clients guilty or innocent. be wacky and outrageous!

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

Collected entries for 2025-11-30:

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

People complain on @anim-ttrpgs posts all the time about Eureka's page count, implying that the length of the book shows that the rules are too complicated or otherwise poorly written. This genre of post always annoys me, because I really don't think rules length is a good measure of ease of play. To demonstrate this, I wrote the absolute worst 200-word RPG I could imagine. For extra simplicity, I made sure the mechanics did not require any arithmetic, and I wrote it using only the thousand most common words in the English language. For your consideration, I proudly/ashamedly present my first completed, technically functional tabletop game system: Fun Make Believe Game with Friends (Second point Five Try). I would say to enjoy but if this game is even a little enjoyable I have failed as a designer.

To play you need three people: the person everyone likes the least is the Game Understanding Person, the other two are Players

I'm afraid I found this very funny

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

The Untimely Demise of Meredith Lupin Upon The Boardwalk At Noon

(1+ Narrators)

ORACLE 2: A dream proves prophetic 3: A phone rings 4: A duel! 5: A busker sings 6: A love cannot be 7: Stubbornness wins out 8: A squirrel appears 9: Justice is served 10: Lightning strikes J: Construction is underway Q: Someone is bored K: A decree is issued A: Clown

Players, in order:

Draw a card, and write its rank and suit in a blank grid square (not the tombstone). You must put it into the column matching its suit if possible.

Then: Narrate the incident, based on the card's rank and its timing. For each square pointing to the filled square, answer: How did that incident cause this incident? For each square that the filled square points to, answer: How did this incident cause that incident? (Unlikely coincidences can happen, as can additions to past scenes.)

Write a short summary in the square.

Continue all 12 squares are filled out, then draw one last card for the tombstone. As you narrate, keep in mind that this is no ordinary incident; this is... The Untimely Demise of Meredith Lupin Upon the Boardwalk At Noon

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

FREE WILL

A game by Grace Gittel Lewis

You are researchers monitoring A-112 (WILL), an entity held deep within a clandestine research facility. WILL is left alone in a room with two doors.

PLAY

1- A player rolls a six-sided die, and narrates what choice WILL makes based on the result. Whatever the choice, WILL can accomplish it, no matter how impossible.

With this in mind, you are given one directive: do not let WILL decide to leave.

1D6 - CHOICE 1: Physical 2: Emotional 3: Logical 4: Natural 5: Unusual 6: Magical

2- The narrating player then describes a new obstacle or other point of choice.

3- The die is passed to another player, and the cycle repeats.

The game ends when WILL decides to leave.

Smallest Salutations! On a night like this, in New York City, the dead awaken hungry for blood. Join as our Camarilla coterie: Anastasia (Neo), Damien (Skyler), and Evelyn (Holly) learn of a Masquerade breach not yet known by their Ventrue prince. Before the Vehme can seal this breach and earn higher standing, they must first quell their beastly hunger. Anastasia commands respect. Damien preys on the weak. Evelyn explores the wasteland.

We have a Patreon! Check it out if you want to support us and this podcast! https://www.patreon.com/TinyTablePodcast

As always, if you have any TTRPGs you want us to try out, please email us at [email protected] or contact us at any of the socials below!

Been getting more followers recently, so time for a pinned post!

I'm Josh and I make tabletop role-playing games and games related things. What sort of things, you may ask? Here's a quick sampler of some greatest hits;

  • Vibe Check: Enter the Inversion - a The World Ends With You inspired action-fashion game.
  • DEATHGRIND!!MEGASTRUCTURE - a post-human, brutalist, over-the-top game of delving through a massive galaxy spanning structure.
  • Fractal Romance - a surreal hangout where you explore the randomly generated Fractal Palace.
  • EXTRACAUSAL - a build-your-own supernatural conspiracy game. Inspired by everything from X-Files, Fringe, and Control.
  • Layers of Unreality - a procedurally driven crawl through the liminal spaces between reality for the game Liminal Horror.
  • Into the Riverlands - a system neutral fantasy setting full of spooky forests, god-fish, and more.

I've also contributed to a bunch of stuff like Gila RPG's Slayer's Almanac, KeganEXE's In Extremis: Season of Discovery, and Rae Nedjadi's Apocalypse Keys!

If you want to check all my stuff out, head on over to my itch.io page!

I like talking and writing about game design, and try to post about there here. I'm always open to questions about different elements of design and making your own ttrpgs!

You can check out some of my larger in-progress games in over here;

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200 Word RPGs 2025

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2025 event, running from November 1st, 2025 through November 30th, 2025. Submission guidelines can be found in this blog's pinned post, here.

Rounding out day twenty brings us to 136 entries by 93 participants. Just ten days to go, folks – if participating in this year's event is something you'd been meaning to get around to, the clock's ticking!

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