A downloadable fantasy-adventure rpg

Buy Now$15.00 USD or more

Crowns 2e is an action-horror, fantasy-adventure rpg set in a dark world where humanity lost the war against evil and are now reduced to scattered refuges in a vast, ruin-haunted wilderness. It's a game about dungeon delving, creeping fear, bloody-grueling combat, fortress construction, and defending the remnants of mankind through whatever means necessary.

The enemies of mankind will always outnumber you, and they will always overpower you. You'll have to fight smart and dirty if you want to survive.


This game is compatible with all your OSR/RPG products, and it has a conversion guide in the GM section to help with this. This game is built to facilitate the play of all those little one off-dungeons you've been hoarding over the years in a single cohesive story including bountiful amounts of death and dismemberment.


Included in this game is:

  • Quick Character Creation
  • Fast-and-Brutal Combat
  • Creeping Fear
  • Travel and Camp Systems
  • Dungeon Delving Procedures
  • Complex Settlements and Downtime
  • Classless and Level-less Advancement
  • Strongholds and Warfare
  • Intuitive Spellcasting
  • Vast Treasure Tables
  • GM Advice
  • Region and Dungeon Generators
  • A Quick Guide to Converting Adventures Over to Crowns 2e
  • 80+ Classic Monsters Remade in the Crowns 2e style

There are free Quickstart Rules you can download with everything you need to run adventures and be a player. There's a starting dungeon that goes along with it (The Abbey Lost to the Trees) that you can run to get a taste for the system, but personally I just recommend running your favorite OSR dungeon and see how seamlessly things convert over. Consider The Abbey Lost to the Trees as a free dungeon on me.


Check out these  supplements written for Crowns 2e:


Check out these free adventures written for Crowns 2e:

Purchase

Buy Now$15.00 USD or more

In order to download this fantasy-adventure rpg you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Crowns 2e - Core Rules 58 MB
Crowns 2e - Creator Kit 153 MB

Download demo

Download
Crowns 2e - Quickstart 34 MB

Development log

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Comments

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(+1)

how solo=friendly is this? are there any videos with intro/play sessions? i will take a look at the quikstart but what is "left out" of that?

Left out is the Region generator, Quest/Rumors generator, and Dungeon generator along with the extensive loot tables and the Keeps system. Those would be best if you want to a run totally solo campaign, where it’s quite literally an ever expanding hex-map with interconnected dungeons, settlements that grow/shrink/have events and reasons for you to travel between them, and for growing factions of monsters (Menaces) to start taking over the board as the in-game months drag on.

If you play Solo, I’d recommend making a party of at least three characters. I’m currently writing up rules for randomly generating dungeons from an explorer-side view instead of a GM-side view, it should be no more than a page or two.

There’s a lot of guys on the Discord that play Crowns 2e Solo who can tell you more.

(+1)

very cool, can i also get the full version in print?

Yes. The Backerkit has ended, so the Limited Edition off-set printing is already off to print, but a print-on-demand option will be going live in the next few weeks

(+1)

Hi. very interested in this game. do you know how many pages it will be? I wanna have an idea of if I can home print it or not before deciding to back it. although I might either way.

~120 pages

(+1)

What does 2e add over 1e, other than additional content? Were mechanics tweaked or expanded on? Were there flaws in 1e that came to light and got solved?

(+1)

I’ll repost a reddit comment I made a little while ago on the subject, because that’s a really valid question:

The first edition took a lot of influence from Mausritter and Into the Odd, the second edition was mostly influenced by the Crowns 1e (can’t forget where you came from) and B/X D&D.

Here’s what 2e has mechanically (content-wise there is much more as well) that is different from the first:

  • Dedicated Peril/Fear system
  • Improved monster utility and tactical combat
  • Wounds (now there’s specific systems for breaking bones, getting limbs severed, being disembowled, etc)
  • Weapons are more unique
  • No more rolling for damage, there is only a to-hit roll which is transferred into damage
  • Experience is now called “Renown” and is gained from more than just treasure
  • A solid system for owning Keeps, expanding them, upgrading them, and ruling over holdings
  • Ability scores only increase through spending time training during Downtime, level ups are exclusively for new Titles

If you notice, most of that has to do with combat and Resolve. Here’s what has remained mostly the same but has been updated:

  • The dungeon delving is a lot more condensed and functional
  • Spells are still roll-to-cast with power dice but it’s a more fluid system, kind of a mix of Mausritter, GLOG, and Dungeon Crawl Classics
  • Monsters still have their sub-species tables but these are a lot more functional than they used to be, actually altering all monster’s stats
  • The settlements/refuge system has been greatly improved
  • Downtime is lot more useful and expanded on
  • The Region and Dungeon generators are WAY better now
  • The Feat system has been reworked into a Title system that is very very similar, but rebalanced and more succinct
  • The Inventory System is much better, and no longer arts-and-craft inventory
  • The Warbands system is greatly improved

Separate from mechanics, just content wise, here’s the new stuff:

  • 80+ monsters, with new rules for Elite and Solo monsters that make them act differently in combat and create dynamic fights with very little prep
  • Tables and tables of treasure with millions of permutations, almost all of it actually effecting the value of the item
  • 20 spells, each with their own custom Spellcasting Table, Ritual Components, Anima (source), and Obscura (limiter)
  • 36 potions, each with a unique taste and smell
  • 10 classes of artifacts (each with unique abilities, random lore tables, and different forms they can take)
  • 12 unique wonders (some with sub-tables)
  • And more

The games are very different, similar to a jump between 2e and 3e in terms of compatibility. It can be done, but if you’re bringing characters over it may just be best to remake them using the Crowns 2e system, which shouldn’t be very hard at all.

I hope that helps!

(+2)

I investigated this game in the strength of its art, but I bought it on the strength of its clever design, lovely layout, and wealth of content!


best of luck with the rest of development! Sad that I discovered this game too late for the kickstarter, but I hope to pick up a copy in print 

(+1)

Fantastic to see a second edition on the horizon!  Is there an official date for the KS yet?

February 1st!!! Thank you so much for the support! Click this link to get taken to the prelaunch page: https://www.kickstarter.com/projects/reesersurles/crowns-2e-an-osr-rpg-of-peril-and-bloody-dismemberment

Share with friends to ensure we hit those stretch goals!

(+1)

Great work! Thank you!

But it looks like some of pictures are missing in pdf's :(

Yes! The Kickstarter is to get the money together for the art and print. Right now, I only could afford what there already is. Follow the Kickstarter and tell your friends about it to guarantee the full-art release! Thank you for playing!