Template:Zombie Escape Scout weapons

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Scout Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Scattergun.png

Primary
Scattergun

Pictogram info.png  Stock Weapon.
Pictogram plus.png 200% larger clip size.

Pictogram plus.png 25% damage bonus.
Pictogram plus.png 65% shorter reload time.
Pictogram plus.png 60% faster firing speed.

Backpack Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png 20% more pellets per shot.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% damage penalty per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Pictogram plus.png 100% larger clip size.

Pictogram plus.png 20% more pellets per shot.
Pictogram plus.png 75% faster firing speed.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram minus.png 12% damage penalty.
Pictogram minus.png 25% damage penalty (against players).
Pictogram minus.png 25% longer reload time.
Pictogram minus.png 100% wider pellet spread.
Pictogram minus.png Successive shots become less accurate.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png While weapon is active: 8% slower movement speed on wearer.
Pictogram minus.png Disabled knockback on user.

Backpack Shortstop.png

Primary
Shortstop

Pictogram plus.png 100% damage bonus per pellet.

Pictogram plus.png 42.4% faster firing speed.
Pictogram plus.png 40% tighter pellet spread.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 60% less pellets per shot.
Pictogram minus.png 50% longer reload time.
Pictogram minus.png 25% less ramp-up.
Pictogram minus.png 20% more knockback from all damage sources.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Pictogram plus.png 200% larger clip size.

Pictogram plus.png 25% more pellets per shot.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 40% tighter pellet spread.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 18% damage penalty.
Pictogram minus.png 25% damage penalty (against players).
Pictogram minus.png 20% more knockback from all damage sources.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram plus.png On hit: Build Hype.

Pictogram plus.png Activate Hype to sextuple jump.
Pictogram plus.png 25% shorter reload time.
Pictogram plus.png 50% faster firing speed.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram minus.png 66% smaller clip size.

Pictogram plus.png 100% larger clip size.

Pictogram plus.png 75% faster firing speed.
Pictogram plus.png 50% faster deploy and holster speed.
Pictogram plus.png Crits whenever it would normally Mini-Crit.
Pictogram plus.png On kill: 100% chance to inflict Critical hits for 5 seconds.
Pictogram plus.png This weapon reloads its entire clip at once.
Pictogram minus.png 19% damage penalty.
Pictogram minus.png 50% longer reload time.
Pictogram minus.png Critical damage is affected by range.
Pictogram minus.png If one shot is unused before reloading, it is lost.
Pictogram minus.png Hype is disabled.

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png On hit: builds Boost.

Pictogram plus.png Run speed increased with Boost.
Pictogram minus.png 34% clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Pictogram plus.png On hit: builds Boost.

Pictogram plus.png Run speed increased with Boost.
Pictogram plus.png 5% damage bonus.
Pictogram plus.png 65% shorter reload time.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 25% tighter pellet spread
Pictogram plus.png Disabled fall damage on wearer.
Pictogram minus.png 20% slower movement speed on wearer.
Pictogram minus.png Boost reduced from 173% to 116%.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png Mini-Crits targets when fired at their back from close range.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png 20% wider pellet spread.
Pictogram minus.png No random Critical hits.

Pictogram plus.png Mini-Crits targets when fired at their back from close range.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 50% more pellets per shot.
Pictogram plus.png 60% shorter reload time.
Pictogram plus.png 55% faster firing speed.
Pictogram minus.png 15% damage penalty.
Pictogram minus.png 25% damage penalty (against players).
Pictogram minus.png 50% wider pellet spread.

Scout Secondaries
Backpack Pistol.png

Secondary
Pistol

Pictogram info.png  Stock weapon.
Pictogram plus.png 300% larger clip size.

Pictogram plus.png 30% damage bonus.
Pictogram plus.png 33% faster firing speed.
Pictogram plus.png 50% tighter bullet spread.
Pictogram minus.png 50% longer reload time.

Backpack Bonk! Atomic Punch.png

Secondary
Bonk! Atomic Punch

Pictogram info.png When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.

Pictogram info.png After the effect wears off, the user is subjected to a slowdown effect that lasts for 5 seconds and is based on the damage absorbed; scaling from 25% at low damage to 50% at 200+ damage.
Pictogram info.png The invulnerability effect lasts for 8 seconds and has a 22 seconds cooldown before it can be used again.

Pictogram info.png When used, the player is immune to all damage, but is unable to attack and is still vulnerable to knockback.

Pictogram info.png After the effect wears off, the user is subjected to a slowdown effect that lasts for 5 seconds and is based on the damage absorbed; scaling from 25% at low damage to 50% at 200+ damage.
Pictogram info.png The invulnerability effect lasts for 8 seconds and has a 30 seconds cooldown before it can be used again.
Pictogram plus.png On consumption: grants a 20% speed boost to all nearby teammates that lasts for 8 seconds..

Backpack Winger.png

Secondary
Winger

Pictogram plus.png 15% damage bonus.

Pictogram plus.png When weapon is active: 25% higher jump height.
Pictogram minus.png 60% smaller clip size.

Pictogram plus.png 100% larger clip size.

Pictogram plus.png 58% damage bonus.
Pictogram plus.png 33% faster firing speed.
Pictogram plus.png 38% tighter bullet spread.
Pictogram plus.png 25% faster deploy and holster speed.
Pictogram minus.png 25% longer reload time.
Pictogram minus.png Disabled extra jump height.

Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png On Hit: Gain up to +3 health.

Pictogram plus.png 15% faster firing speed.
Pictogram minus.png 25% smaller clip size.

Pictogram plus.png On Hit: Gain up to +3 health.

Pictogram plus.png 200% larger clip size.
Pictogram plus.png 15% damage bonus.
Pictogram plus.png 45% faster firing speed.
Pictogram plus.png 17% tighter pellet spread.
Pictogram minus.png 50% longer reload time.

Backpack Mad Milk.png

Secondary
Mad Milk

Pictogram plus.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.

Pictogram plus.png Partially nullifies Cloak on enemy Spies.
Pictogram plus.png Extinguishes fire on wielder and allied players.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.
Pictogram info.png Has a 20-second recharge time.

Pictogram plus.png +25 max health on wearer.

Pictogram plus.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.
Pictogram plus.png Partially nullifies Cloak on enemy Spies.
Pictogram plus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.
Pictogram info.png Has a 20 second recharge time.

Backpack Crit-a-Cola.png

Secondary
Crit-a-Cola

Pictogram info.png When consumed, user receives the following effects:
Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The Mini-Crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Pictogram info.png When consumed, user receives the following effects:
Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The Mini-Crit boost effect lasts for 8 seconds and then has to recharge for about 15 seconds in order to be used again.
Pictogram plus.png 100% faster holster and deploy speed.

Backpack Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.

Pictogram plus.png On hit: inflicts bleed for 8 seconds and deals 50 damage.
Pictogram plus.png Long-distance hit reduces recharge time by 1.5 seconds.
Pictogram minus.png No random Critical Hits.
Pictogram minus.png Cannot be picked up after being thrown.

Pictogram info.png Can be thrown to damage enemies and mark zombies for death. Recharges after 6 seconds.

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be Mini-Crits for 15 seconds.
Pictogram plus.png On hit: inflicts bleed for 8 seconds.
Pictogram plus.png Long-distance hit reduces recharge time by 1.5 second.
Pictogram minus.png 100% damage penalty.
Pictogram minus.png Cannot be picked up after being thrown.

Scout Melees
Backpack Bat.png

Melee
Bat

Pictogram info.png  Stock weapon.
Pictogram info.png  No changes.
Backpack Sandman.png

Melee
Sandman

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png -15 max health on wearer.

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–3 seconds for 40%, depending on distance. The baseball recharges over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram plus.png +2 max balls on wearer (3 total balls).
Pictogram plus.png 100% damage bonus.
Pictogram plus.png 100% faster swing speed.
Pictogram minus.png -15 max health on wearer.
Pictogram minus.png Each ball recharges one after the other (not all at the same time).

Backpack Atomizer.png

Melee
Atomizer

Pictogram plus.png When weapon is active: +1 extra air jump on wearer.

Pictogram plus.png Guaranteed Mini-Crits while the user is airborne.
Pictogram minus.png 15% damage penalty.
Pictogram minus.png 50% slower deploy speed.

Pictogram info.png When weapon is active:
Pictogram plus.png 3% faster movement speed on wearer.
Pictogram minus.png Up to -3 health drained per second.

Pictogram plus.png 100% faster swing speed.
Pictogram plus.png Guaranteed Mini-Crits while the user is airborne.
Pictogram minus.png 15% damage penalty against players.
Pictogram minus.png 50% slower deploy speed.
Pictogram minus.png Does not grant an extra jump while deployed.

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram plus.png Guaranteed Crits on burning players.

Pictogram plus.png When weapon is active: lowers fire damage vulnerability by 25% on wearer.
Pictogram minus.png 25% damage penalty.

Pictogram plus.png Guaranteed Crits on burning players.

Pictogram plus.png When weapon is active: lowers fire damage vulnerability by 25% on wearer.
Pictogram plus.png 20% faster universal deploy and holster speed on wearer.
Pictogram minus.png 100% damage penalty.

Backpack Wrap Assassin.png

Melee
Wrap Assassin

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 7.5 seconds.

Pictogram plus.png Guaranteed Crits on long range hits.
Pictogram plus.png 25% increase in ball recharge rate.
Pictogram minus.png 65% damage penalty.

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble recharges over 5 seconds.

Pictogram plus.png On direct hit: decreases enemy movement speed by 40% for 2 seconds.
Pictogram plus.png +1 max ball on wearer (2 total balls).
Pictogram plus.png Guaranteed Crits on long range hits.
Pictogram plus.png 100% damage penalty.
Pictogram plus.png 100% faster swing speed.
Pictogram plus.png 50% increase in ball recharge rate.
Pictogram minus.png 65% damage penalty.
Pictogram minus.png When weapon is active: 3% slower movement speed on wearer.
Pictogram minus.png  Each ball recharges one after the other (not all at the same time).

Backpack Fan O'War.png

Melee
Fan O'War

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be Mini-Mrits for 15 seconds.

Pictogram plus.png Crits whenever it would normally Mini-Crit.
Pictogram minus.png 75% damage penalty.

Pictogram info.png  No changes.
Backpack Candy Cane.png

Melee
Candy Cane

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png Raises explosive damage vulnerability by 25% on wearer.

Pictogram plus.png When weapon is active: Up to +3 health regenerated per second.

Pictogram plus.png On hit: restores up to +50 health.
Pictogram plus.png A small health pack is dropped when the player kills a zombie with the Candy Cane.
Pictogram minus.png Raises explosive damage vulnerability by 25% on wearer.
Pictogram minus.png User takes Mini-Crits when weapon is active, and for 3 seconds after switching away.

Backpack Boston Basher.png

Melee
Boston Basher

Pictogram plus.png On hit: inflicts bleed to enemy for 5 seconds.

Pictogram minus.png On miss: inflicts self-damage and bleed to the wearer for 5 seconds.

Pictogram plus.png On hit: inflicts bleed to enemy for 5 seconds.

Pictogram minus.png 25% damage penalty.