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Unity 6 Shaders and Effects Cookbook

You're reading from   Unity 6 Shaders and Effects Cookbook Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

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Product type Paperback
Published in Jul 2025
Publisher Packt
ISBN-13 9781835468579
Length 532 pages
Edition 5th Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (20) Chapters Close

Preface
1. Part I: Foundations of Shading and Rendering in Unity
2. Using Post-Processing with URP FREE CHAPTER 3. Creating Your First Shader with Shader Graph 4. Working with Surfaces 5. Working with Texture Mapping 6. Enhancing Realism: Unity Muse and Physically Based Rendering 7. Part II: Advanced Shader Effects and Geometry Manipulation
8. Using Vertex Functions 9. Using Grab Passes 10. Part III: Performance Optimization and Fullscreen Effects
11. Optimizing Shaders 12. Creating Screen Effects with Fullscreen Shaders 13. Gameplay and Screen Effects 14. Part IV: Section Custom Lighting and Advanced Shader Programming
15. Understanding Lighting Models 16. Developing Advanced Shading Techniques 17. Utilizing the HDRP 18. Other Books You May Enjoy
19. Index

Using Portal Shaders in Unity

Portals are something that are used quite often in games in order to allow users to travel to different locations quickly. They also give us an opportunity to see how we can utilize time to adjust our shaders and utilize both the Twist and Voronoi nodes to great effect. In this recipe, we will create a portal shader using Shader Graph and the HDRP. We will begin by setting up a shader that applies a Twist effect to distort the portal’s appearance and use Voronoi noise to generate a dynamic, animated texture. Then, we will introduce time-based movement to make the portal feel alive. Finally, we will refine the effect by masking the edges, adding HDR color control, and ensuring proper transparency and blending for a polished look.

Getting ready

Follow these steps to get everything ready for this recipe:

  1. Start by creating a new scene in Unity. For the purposes of this chapter, we will be using the HDRP, so you can select Basic Indoors...
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