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Asynchronous Programming in Python
Asynchronous Programming in Python

Asynchronous Programming in Python: Apply asyncio in Python to build scalable, high-performance apps across multiple scenarios

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Asynchronous Programming in Python

Synchronous and Asynchronous Programming Paradigms

An algorithm is defined broadly in the Merrian-Webster Dictionary as a ‘step-by-step procedure for solving a problem or accomplishing some end’. Step-by-step is commonly understood to imply that the steps are executed sequentially, that is to say, step 0 at time instant 0 and step 1 at time instant 1, etc.

Asynchronous programming is very difficult to grasp because it introduces the idea that there could be more than one line of execution running at the same time, which means you might have situations in which step n and step n+1 of your algorithm are executed at the very same instant t. The following image presents an approximation of both synchronous and asynchronous models. Note the performance gain obtained by implementing an asynchronous solution:

Figure 1.1: An oversimplified timeline comparison between synchronous and asynchronous solutions

The consequences of this are huge: with the right design, algorithms can be executed in dramatically less time, freeing up resources and mental energy for programmers and companies alike.

Asynchronous programming poses a number of challenges that must be understood if we are to unlock the full potential of these new algorithms. (How do you split the tasks you want to execute in parallel? What happens if one task ends before another? Who coordinates the tasks? Etc.) That’s why we start this book with a discussion of the core concepts that a developer must understand to get started:

  • Synchronous and asynchronous programming
  • Operating system process and threads
  • Green threads, coroutines and fibers
  • Callbacks, promises and futures
  • Challenges of asynchronous programming

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Technical requirements

Sample code provided in this chapter is available on Github (https://github.com/PacktPublishing/Asynchronous-Programming-in-Python/tree/main/Chapter01). You don’t need anything special installed on your computer besides Python 3; if you need help with installation check the community instructions at https://wiki.python.org/moin/BeginnersGuide.

Understanding synchronous and asynchronous programming

As in many aspects of life, programming requires clear objectives if success is to be achieved, and those objectives are usually formulated as objectively testable requirements. A set of requirements represents all the characteristics that a software solution must exhibit to be deemed satisfactory, i.e. the things that you must check to accept or reject a solution. They can include functional and non-functional aspects. Functional aspects are directly related to the product definition (‘If I do X, Y happens’) whereas non-functional requirements are not directly related to the solution per se but may be required for other reasons (e.g. ‘Implement using the Cloud to guarantee a certain level of availability’).

For example, in sports or board games there is usually the clear objective of winning a match, and it is usually easy to evaluate whether the player has achieved that objective or not. In basketball, you can see if the ball has passed through the hoop. The shot clock is an example of a non-functional requirement: it’s not necessary for scoring but is an important rule of the game nonetheless that must be complied with to avoid a penalty.

Synchronous programming: chess

A good way to learn how to think in a synchronous and structured way is to solve little chess puzzles. Chess is a ‘complete information’ game, which means that everybody involved in a game has complete awareness of the situation of the game. A chess puzzle is an individual practice mode in which the player must find a solution for an established game situation to finish the game (checkmate). Usually, chess puzzles have an optimal solution which is defined as the solution requiring the fewest moves to reach checkmate.

Important note

If you don’t know the rules of chess, a good introduction is available from the libre/free community-driven server located at https://lichess.org/learn.

The following chess puzzle can be optimally solved by the white player in three moves:

Figure 1.2: A chess puzzle solvable in three moves by white

To solve this kind of problem the player must make their moves sequentially, taking into account the global state of the game (the positions of the pieces on the board), the value of each piece (for in chess each available piece type has a different value), and the potential reactions the opponent may make to the player’s moves. Remember that chess is a turn-based strategy game.

Many problems can be solved in this way, which we refer to as synchronous programming – the decomposition of steps into a cascade having a single line or thread of control. The execution of each step and time of execution are perfectly synchronized, and each step has full information about the global status, variables and available resources.

The following table shows the solution of the previous puzzle in three moves for white. Notice that the flow might change if conditions varied with the opponent’s moves (for example if in Step 1(b) the black player made a mistake):

Step

White (a)

Black (b)

1

Bh8

Nd4

2

Qd4

Be6

3

Qg7

Table 1.1: Solution for the chess puzzle

Asynchronous programming: soccer

A game like soccer is much more complex than chess. It involves two teams composed of 11 players each, and players are assigned positions (goalkeeper, defender, midfielder, forward) which impact their initial locations and potentially their ability to perform certain actions. The overall objective is to score (cause the ball to cross the opponent’s goal line). Any player can do this, and although at any given moment one team is defending and the other is attacking, the roles are fluid and continuous and ‘turns’ at shooting to goal are often unexpected.

The nature of the game allows for an infinite number of strategies. Usually, a team’s strategy involves not only retaining the ball but also making teammates run to distract the opposing team and to gradually occupy favorable ‘real estate’ on the field to improve the chances of any given shot.

The following three diagrams show a typical soccer play in which a defender takes control of the ball and after three moves scores a goal:

Figure 1.3: A soccer play starts with number 2 making a pass to number 10

The main execution timeline is always the one in which the ball is involved. Here it starts with player 2 taking control of the ball and making a pass to player 10, but once the pass is executed player 2 starts to run to a new position.

Figure 1.4: Second move: a dribble by number 10 and a run by number 2

At the second instant in time, multiple things are happening: player 10 dribbles past an opponent, while players 9, 2, and 11 move downfield for better positioning.

Figure 1.5: Third move: number 2 scores

At the third instant, player 10 waits until player 2 is in position to score, after which he passes the ball and player 2 is able to hit the net. The main execution line (scoring the goal) cannot be achieved if the supporting, parallel executions by multiple players are not completed.

Note

The previous example is an adaptation of a real play executed by the Slovenian national soccer team in the 2024 UEFA European Football Championship, the match report for which is available at https://www.uefa.com.

In the same way, asynchronous programming is a technique in which some of an algorithm’s steps are executed in different lines of control than the main one, and those executions may occur simultaneously. Simultaneous execution is usually managed by the operating system or the programming language runtime, but simultaneous execution is not a requirement for asynchronous programming: asynchronous operations can also be run sequentially if desired.

It’s important to note that the multiple control lines in asynchronous programming don’t block each other. As in soccer, individual operations (the equivalent of players in soccer) are free to run unimpeded as other actions occur around them.

We have used the idea of control line in both examples without a formal definition. This is because there are several ways that modern computers control the execution of programs, depending on hardware characteristics, scheduling algorithms, memory management, and I/O handling. Moreover, programming languages and frameworks have their own approaches to concurrency that may vary depending on OS or hardware constraints.

In this section, we have introduced three key concepts which will be developed throughout the book: synchronous solutions, asynchronous solutions, and lines of control. Those concepts will be further elaborated in the specific context of computer science in the following section, to help you move from intuition and sports metaphors to real computer programming.

Operating system process and threads

Central Processing Units (CPUs) function in a fetch – execute cycle. Specifically, the operating system (OS) fetches a set of instructions (program) from disk into memory, and they are then executed by the CPU. A program being executed is called a process. Loading a program into memory to become a process implies dividing memory into these sections:

  • Text: This section of the memory allocated typically contains compiled code with a static set of instructions
  • Data: Static data and global variables required for a running process
  • Heap: Space reserved for dynamically allocated data structures (non-static, non-global variables)
  • Stack: Local variables used in functions, which, if large enough, can compete with allocated heap space (causing a ‘stack overflow’ or ‘insufficient heap space’ error)

Although in an asynchronous program it may appear that all instructions in the set are being called at exactly the same time, technically each step is broken into blocks which are scheduled to be executed by the OS. Those blocks are executed so fast that it gives the impression that a processor is computing several things at the same time.

The change from execution of code blocks from one process to execution of blocks from another is a costly operation, called context switching. Context switching involves managing interruptions in the processing of a block, knowing the execution status of any given process, and waiting for other processes to complete, among other requirements for proper process flow.

Introducing threads

Modern computers typically have multiple cores, each of which is capable of executing a process. To better handle context switching, an abstraction was created: a thread, or atomic unit of processing. Each thread runs on a single core, and a processor can simultaneously run multiple threads from a single process by taking advantage of this architecture.

Threads are also called lightweight processes, since they must each individually conform to the structure described above for processes, but there is an important consideration: multiple threads of a process share the memory heap and code/data segments, which means that programmers must be careful to ensure that shared resource constraints are adhered to, but each thread maintains its own private stack.

The following diagram shows how processing can vary according to CPU and OS characteristics:

Figure 1.6: A single process/single thread processor on the left and a multithreaded processor on the right

What happens if a process has more threads than available cores? Thread context switching is ‘lighter’ because it involves saving and restoring less state, while process context switching is ‘heavier’ because it involves saving and restoring more state, including memory mappings. Therefore, in terms of efficiency, context switching between threads is generally faster and less resource-intensive than context switching between processes.

Some pieces of software are multiprocessor but not multithreaded, meaning that all processes are single-threaded (synchronous) but they can be split to take advantage of multiple processors.

There are two types of thread: kernel threads and user threads. User threads are created, managed, and bounded via the Application Programming Interface (API) provided by a system’s OS and managed by the individual program being run. The key point about user threads is that if one of them performs blocking operations, the entire process is blocked. This impacts the way multithreaded programs are designed.

The lifecycle of kernel threads, on the other hand, is entirely managed by the operating system. This type of thread has the advantage that if an operation blocks thread execution, the parent process is not blocked. Python’s default threading model is managed by the underlying operating system kernel, even if by default only one thread can run the interpreter at the time. We will explore this design in more detail in Anchor 4.

Processes, kernel threads and user threads are constructs that involve close management of the physical resources of a computer. As you might expect, modern programming languages provide abstractions to efficiently manage these concepts and the underlying resources. In the next section we will discuss three programming concepts central to multitasking: green threads, coroutines and fibers.

Green threads, coroutines and fibers

Just as user threads are overlaid on kernel threads via the OS API, green threads are implemented entirely within the runtime or virtual machine provided by the programming language. In Python, scheduling responsibility for green threads is part of the interpreter process that runs the threads.

The following table summarizes the most important differences between Python’s native threads and green threads:

Aspect

Threads

Green threads

Execution control

Implemented via native operating system kernel, which means that a thread’s execution can be interrupted by the operating system at any time even when it is in the middle of an operation.

Each thread runs until the scheduler interrupts its operation; scheduling mechanisms are implemented by the programming language.

Portability

Depends on the threading model implemented by the operating system, which means that race conditions and memory allocation depend on the OS rather than the program.

Given that the implementation of the scheduler and thread model is native to the programming language, you can expect more consistent behavior across different runtime environments.

Resource utilization

Each thread has its own stack of resources, sharing memory allocated by the parent process.

Runtime environment allocates isolated memory spaces per thread.

Multi-processing

Generally prevented by the global interpreter (CPython), but workarounds are possible.

Not possible, as threads are bound by the master running process.

Table 1.2: Characteristics of threads and green threads

Many programming languages have implemented green threads as their primary multitasking solution, but due to the limitations for multi-processing most have evolved to allow for cooperative multitasking through fibers and coroutines.

Fibers and coroutines

Fibers are like green threads in that they use a runtime scheduler that is independent of the underlying OS. However, instead of running until the scheduler interrupts their execution, fibers cooperate by ceding control to the next fiber in the same process. (Think of yarn being composed of multiple individual threads woven together.) This is also called cooperative multitasking.

A common drawback of fibers is that because scheduling control is passed to the developer, some fibers run or utilize resources over an extended period, reducing the resources available for execution of other fibers. Usually, fibers run inside a single thread.

The next step in the evolution of asynchronous processing is the coroutine, which is a function that can pause its own execution and later be resumed at the point at which it was interrupted. The following code starts the execution of a coroutine, then pauses its execution until some data is passed to resume the operation:

import datetime
def date_coroutine(_date:datetime.datetime):
    print(f"Your appointment is scheduled for {_date.strftime('%m/%d/%Y, %H:%M:%S')}")
    while True:
        current_date = (yield)
        if current_date > _date:
            print("Oops, your appointment already passed")
        else:
            print("You have time")
d1 = datetime.datetime(1981, 6, 29, 1, 0)
coroutine = date_coroutine(d1)
coroutine.__next__()
d2 = datetime.datetime(2018, 5, 3)
coroutine.send(d2)

The date_coroutine is initialized with d1, but it’s not executed until the __next__() method is invoked. It starts by printing the value of the argument, then waits until data is passed via the send() method. Notice that there are two points of access to the method, and run time may vary. Coroutines will be explored deeply in Anchor 2.

Multitasking features are a two-way street – you need to communicate with them to understand whether they have been executed if you want to trigger another dependent process. Callbacks, futures, and promises are ways to manage these flows.

Callbacks, futures and promises

Callbacks are functions that are passed as arguments to other functions or functions that are called inside other functions. These functions can be invoked when an event occurs. Callbacks are usually used as a join point for multithreading/multiprocessing solutions. The following example shows a toy example of a callback function that is invoked from each thread, after the thread has done some processing:

def worker(num, callback):
  print(f"Worker {num} starting...")
  time.sleep(num)  # Simulate some work
  print(f"Worker {num} finished.")
  callback(num)  # Call the callback
def callback_function(num):
  print(f"Callback for worker {num} called.")
if __name__ == "__main__":
  threads = []
  for i in range(5):
    thread = threading.Thread(target=worker, args=(i, callback_function))
    threads.append(thread)
    thread.start()
  for thread in threads:
    thread.join()

Multiprocessing and multithreading callbacks are treated in detail in Anchor 3. While very popular some time ago in other languages, such as JavaScript, this mechanism has some drawbacks that need to be mitigated, including nesting of callbacks, difficult debugging and race conditions. Other mechanisms have been developed to address these and other difficulties, like futures and promises.

The result of an asynchronous call is unknown at the start of the main thread’s execution, and the future/promise concept allows programmers to wait until something is returned before continuing a process. Futures/promises can be awaited up until their execution finishes and can execute a callback function when they end.

Semantics for futures/promises vary by programming language. In Python, futures are part of the standard language API, but promises are implemented by the community based on the Promises/A+ (https://promisesaplus.com/implementations) specification. Futures and promises are covered in detail in Anchor 2.

Challenges of asynchronous programming

Besides the many concepts explored in this chapter, probably the three most important challenges that a programmer faces when designing an asynchronous solution are:

  • Setting expectations: not all programming constructs are applicable in all contexts, and they come with costs. CPU- and I/O-bounded problems may not always benefit from multi-threaded approaches.
  • Testing/debugging asynchronous code: testing is a crucial aspect of modern programming, and threads and coroutines can be complicated to debug. Some techniques and common patterns have been developed, and they will be discussed in later sections.
  • Thread safety: shared resources always impose access management challenges. Concurrent changes to stored data are an obvious challenge, so it’s important to keep in mind key concepts like ACID compliance when designing database solutions. Likewise, shared resources (volatile/non-volatile memory, callback execution) must guarantee execution safety in multi-thread environments.

Summary

In this chapter we have informally introduced several key terms and concepts. In the next chapter we will go deep into actual Python constructs for multiprocessing and multithreading, including problems in which those techniques bring more value.

We learned in an intuitive way how to distinguish synchronous and asynchronous solutions to well-defined problems. Then we translated those ideas into standard computer science terminology. This will allow us to go deeper into the particulars of each concept as we focus on specific coding solutions. In Anchor 2 we will embark on the practical approach by coding and comparing the multiprocessing and multithreading solutions for a vanilla implementation of a CPU-intensive problem.

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  • Understand core principles and theory behind async programming in Python
  • Measure the impact of async techniques in practical, real-world use cases
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Description

Asynchronous programming is one of the most effective but often misunderstood techniques for building fast, scalable, and responsive systems in Python. While it can significantly improve performance, efficiency, and sustainability, using async without a clear understanding of its trade-offs can lead to fragile designs and hard-to-debug issues. This book offers a structured approach to applying asynchronous programming in Python. It begins with a conceptual framework to help you distinguish between synchronous and asynchronous execution models, and shows how async relates to other concurrency strategies such as multithreading and multiprocessing. From there, you will explore the core tools available for building async applications in Python. You will also learn how to measure the impact of async programming in practical scenarios, profile and debug asynchronous code, and evaluate performance improvements using real-world metrics. The final chapters focus on applying async techniques to common cloud-based systems, such as web frameworks, database interactions, and data-pipelines tools. Designed for developers looking to apply async programming with confidence, this book blends real-world examples with core concepts to help you write efficient, maintainable Python code.

Who is this book for?

This book will help Python developers who want to understand and apply the asynchronous programming model in application development, data analysis, and orchestration scenarios. Junior developers, data engineers,, and tech leads will also benefit from the application design examples.

What you will learn

  • Use generators, coroutines and async/await to build scalable Python functions
  • Explore event loops to manage concurrency and orchestrate async flow
  • Compare concurrency models to choose the right async strategy
  • Optimize I/O-intensive programs to improve system throughput and efficiency
  • Build async services using real-world APIs and popular Python libraries
  • Apply structured concurrency and design patterns for cleaner async design
  • Test and debug async Python code to ensure reliability and stability
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Table of Contents

13 Chapters
Synchronous and Asynchronous Programming Paradigms Chevron down icon Chevron up icon
Identifying Concurrency and Parallelism Chevron down icon Chevron up icon
Generators and Coroutines Chevron down icon Chevron up icon
Implementing Coroutines with Asyncio and Trio Chevron down icon Chevron up icon
Assessing Common Mistakes in Asynchronous Programming Chevron down icon Chevron up icon
Testing and Asynchronous Design Patterns Chevron down icon Chevron up icon
Asynchronous Programming in Django, Flask and Quart Chevron down icon Chevron up icon
Asynchronous Data Access Chevron down icon Chevron up icon
Asynchronous Data Pipelines Chevron down icon Chevron up icon
Asynchronous Computing with Notebooks Chevron down icon Chevron up icon
Unlock Your Exclusive Benefits Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
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  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
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