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Unity 6 Shaders and Effects Cookbook

You're reading from   Unity 6 Shaders and Effects Cookbook Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

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Product type Paperback
Published in Jul 2025
Publisher Packt
ISBN-13 9781835468579
Length 532 pages
Edition 5th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (20) Chapters Close

Preface
1. Part I: Foundations of Shading and Rendering in Unity
2. Using Post-Processing with URP FREE CHAPTER 3. Creating Your First Shader with Shader Graph 4. Working with Surfaces 5. Working with Texture Mapping 6. Enhancing Realism: Unity Muse and Physically Based Rendering 7. Part II: Advanced Shader Effects and Geometry Manipulation
8. Using Vertex Functions 9. Using Grab Passes 10. Part III: Performance Optimization and Fullscreen Effects
11. Optimizing Shaders 12. Creating Screen Effects with Fullscreen Shaders 13. Gameplay and Screen Effects 14. Part IV: Section Custom Lighting and Advanced Shader Programming
15. Understanding Lighting Models 16. Developing Advanced Shading Techniques 17. Utilizing the HDRP 18. Other Books You May Enjoy
19. Index

Creating a circle around your terrain

Many real-time strategy (RTS) games display distances (range attack, moving distance, sight, and so on) by drawing a circle around the selected unit. If the terrain is flat, this can be done simply by stretching a quad with the texture of a circle. If that’s not the case, the quad will most likely be clipped behind a hill or another piece of geometry. This recipe will show you how to create a shader that allows you to draw circles around an object of arbitrary complexity. If you want to be able to move or animate your circle, you will need both a shader and a C# script.

Getting ready

Despite working with every piece of geometry, this technique is oriented to terrains. Hence, the first step is setting up a terrain in Unity, but instead of using a model, we will create one within the Unity Editor:

  1. Let’s start by creating a new shader called RadiusShader and the respective material, RadiusMat.
  2. Create a GameObject...
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