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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 722 pages
Edition 2nd Edition
Languages
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
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Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (15) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Unlock Your Book’s Exclusive Benefits 13. Other Books You May Enjoy
14. Index

Introduction to morph targets

A morph target is a deformed version of a mesh. In glTF, morph targets are used to create mesh deformations by blending different sets of vertex positions, or other attributes, like normal vectors, according to specified weights. They are especially useful for facial animations, character expressions, and other types of mesh deformation in 3D models.

  • Base Mesh: This is the original, unaltered mesh defined by its vertices, normals, texture coordinates, and other attributes.
  • Morph Targets: These are modified versions of the base mesh, where the positions of some or all vertices have been adjusted to create a specific deformation. Multiple morph targets can be defined for the same mesh, each representing a different shape variation.
  • Vertex Data: Morph targets include offset data for vertices. A morph target usually adjusts the vertex positions (and sometimes other attributes like normals) of the base mesh. These offsets specify how...
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