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Vulkan 3D Graphics Rendering Cookbook

You're reading from   Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan

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Product type Paperback
Published in Feb 2025
Publisher Packt
ISBN-13 9781803248110
Length 714 pages
Edition 2nd Edition
Languages
Tools
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Authors (3):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Alexey Medvedev Alexey Medvedev
Author Profile Icon Alexey Medvedev
Alexey Medvedev
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (14) Chapters Close

Preface 1. Establishing a Build Environment 2. Getting Started with Vulkan FREE CHAPTER 3. Working with Vulkan Objects 4. Adding User Interaction and Productivity Tools 5. Working with Geometry Data 6. Physically Based Rendering Using the glTF 2.0 Shading Model 7. Advanced PBR Extensions 8. Graphics Rendering Pipeline 9. glTF Animations 10. Image-Based Techniques 11. Advanced Rendering Techniques and Optimizations 12. Other Books You May Enjoy
13. Index

Setting up our development environment on Linux

Linux is becoming more and more attractive for 3D graphics development, including gaming technology. Let’s go through a list of tools necessary to start working with this book on Linux.

Getting ready

We assume you have a desktop computer with a Debian-based GNU/Linux operating system installed. We also assume you are familiar with the apt package manager.

To start developing modern graphics programs on Linux, you need to have up-to-date video card drivers installed that support Vulkan 1.3. To build examples from this book, a C++ compiler with C++20 support is required. We tested our code with Clang and the GNU Compiler Collection.

How to do it...

On a Debian-based system, the installation process is straightforward; however, before installing any of the required packages, we recommend running the following command to ensure your system is up to date:

sudo apt-get update

Let us go through the list of...

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