Using transitions from Any State to play hit reactions
Often, there are situations when we would like to transition to an animation from any other one. The most common example is the hit reaction. Our characters can be hit while standing, walking, or even attacking. Creating and managing all those transitions would be cumbersome and difficult. In Unity, we can use a special Any State in the controllers to achieve transitions from any given animation.
Getting ready
We are going to use the characters from the previous recipe and add one animation to the Spider character: HitReaction. You can also use the example project and go to the Chapter 06 Handling combat\Recipe 03 Using transitions from any state to play hit reactions directory. You can find the Example.unity scene there, with two characters: Humanoid and Spider. When you play the game, Spider will react to hits. In the Rigs directory of the previous recipe, you can find the required animations.
How to do it...
To use Any State transitions...