Army Men: Sarge's Heroes
| Developers | |
|---|---|
| 3DO | |
| Retail re-release | Sold Out Software |
| Release dates | |
| Windows | December 15, 2000 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Shooter, TPS |
| Art styles | Realistic |
| Series | Army Men |
| Army Men | |
|---|---|
| Army Men | 1998 |
| Army Men II | 1999 |
| Army Men: Toys in Space | 1999 |
| Army Men: Sarge's Heroes | 1999 |
| Army Men: Air Tactics | 2000 |
| Army Men: World War | 2000 |
| Army Men: Air Attack | 2001 |
| Army Men: RTS | 2002 |
| Army Men: Sarge's War | 2004 |
Army Men: Sarge's Heroes is a singleplayer and multiplayer third-person action, shooter and TPS game in the Army Men series.
The PC version is based on the PlayStation version of the game, rather than the Nintendo 64 and Dreamcast versions.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Simple disc check. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\GameState.dat[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Native 4:3 aspect ratio; image will automatically stretch to monitor size. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | Run game with /w starting parameter | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS and 120+ FPS | Frame rate is locked at 25 FPS. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Two of the keys cannot be remapped and require use of the keyboard. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| Local play | |||
| LAN play | |||
| Online play | |||
Issues unresolved
Bad draw distance
Draw distance makes the game hard to play. On older computers it seems to be better, but on modern systems it's hard to see anything. Compatibility settings do nothing to fix the issue.
FMV movies aren't visible
On newer systems, the FMVs cannot be seen. The audio from them can be heard, but there's no video.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 7 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Cutscenes | MPG Movie |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 95 | 98, ME, 2000 | ||
| Processor (CPU) | Intel Pentium II 300 MHz | Intel Pentium II 400 MHz | ||
| System memory (RAM) | 64 MB | 128 MB | ||
| Storage drive (HDD/SSD) | 375 MB | 600 MB | ||
| Video card (GPU) | 4 MB of VRAM DirectX 7 compatible | 8 MB of VRAM | ||
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).