Azure Striker Gunvolt 2
| Developers | |
|---|---|
| Inti Creates | |
| Release dates | |
| Windows | June 22, 2020[1] |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Scrolling, Side view |
| Controls | Direct control |
| Genres | Action, Platform, Shooter |
| Art styles | Anime |
| Themes | Cyberpunk, Sci-fi, Supernatural |
| Series | GUNVOLT |
Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. It is the sequel to Azure Striker Gunvolt.
Azure Striker Gunvolt 2 was released onto PC through Steam on June 22, 2020, 4 years after the original 3DS Release. The latest Simplified Chinese support update introduced a number of game-breaking bugs that were not present in the initial PC release.
The game has not seen any patches since October 2, 2020. An updated version of this game will be included as part of the Azure Striker Gunvolt Trilogy Enhanced compilation.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\win\save\gv_config.ini[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\win\save\gv2_save.bin[Note 1] <path-to-game>\win\save\gv2_sys_save.bin[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | Stores up to 128 KB of game save online (maximum of 16 save files). |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | 16:9 resolutions only.[2] | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Capped at 60 FPS.[2] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
- Xbox One prompts are always shown, regardless of input device.
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Some keys such as ⇧ Shift or Alt cannot be used.[2] If you want to assign ⇧ Shift to any action, for example "dash", just open gv_config.ini in save folder and change value of "dash" to 16 | |
| Mouse sensitivity | ||
| Mouse acceleration | Mouse movement not used at all.[2] | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Button Calibration function from the Options menu remaps buttons to other buttons; there's a tab in the in-game pause menu that allows remapping of buttons to in-game functions. | |
| Controller sensitivity | Digital movement. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | Native DualShock 4 support is broken and cannot be configured properly. |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | No audio settings whatsoever outside of turning off voice-overs during dialogue. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | The game uses different Special Skill terms from the original Japanese language if set game language in English, French, German, Italian, Portuguese and Spanish. In Traditional/Simplified Chinese and Korean languages, Special Skill term is based upon the original Japanese language. | |||
| Simplified Chinese | Simplified Chinese added in update ver. 20200917, but causes issues in Score Attack mode. | |||
| Traditional Chinese | Traditional Chinese is a specific addition to match up the localization of the game's console versions. | |||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Portuguese | ||||
| Spanish |
Issues fixed
Bugs introduced in the Simplified Chinese update
- The Simplified Chinese update for the game (Build 5529337) has introduced the following bugs into the game:
- If playing the game in Traditional Chinese, the special attacks of EX Merak, EX Carrera, and EX Jota will cause the game to crash.
- In Score Attack mode, a score-breaking glitch can occur if the player does not defeat any enemies in a regular stage, wait for the 5-star time requirements to expire, then come into contact with a boss's body to intentionally lose Kudos, and defeating it with a normal attack.[dubious – discuss]
| Downgrade the game to the initial release (Build 5609015)[citation needed] |
|---|
|
Follow these instructions on how to install older versions of Steam games from your account after February 12, 2020. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
Change the final boss's ultimate attack in Gunvolt's story (spoilers)
| Disable/remove any microphones connected to the computer before launching the game.[3] |
|---|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7, 8.1, 10 | |||
| Processor (CPU) | 2 GHz | |||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
|||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1065180/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1065180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Azure Striker Gunvolt 2 coming to PC on June 22 - Gematsu - last accessed on 2020-06-09
- ↑ 2.0 2.1 2.2 2.3 Verified by User:AmethystViper on 2020-06-24
- ↑ You need a mic connected to beat Gunvolt's story, unless you alter some sound settings - Steam Community Discussions - last accessed on 2020-10-19