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Call of Duty: Warzone 2.0

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Call of Duty: Warzone 2.0
Call of Duty: Warzone 2.0 cover
Developers
Infinity Ward
Raven Software
Treyarch
High Moon Studios
Sledgehammer Games
Activision Shanghai
Demonware
Toys for Bob
Windows Beenox
Publishers
Activision
Engines
IW engine
Release dates
Windows November 16, 2022
Taxonomy
Monetization Free-to-play
Modes Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Battle royale, Shooter
Vehicles Automobile, Helicopter, Naval/watercraft
Art styles Realistic
Themes Contemporary, Middle East
Series Call of Duty
Call of Duty: Warzone 2.0 on MobyGames
Call of Duty: Warzone 2.0 on Wikipedia
Call of Duty 2003
Call of Duty 2 2005
Call of Duty: Modern Warfare (series)
Call of Duty: Black Ops (series)
Call of Duty: Ghosts 2013
Call of Duty: Online 2013
Call of Duty: Advanced Warfare 2014
Call of Duty: Heroes 2014
Call of Duty: Infinite Warfare 2016
Call of Duty: WWII 2017
Call of Duty: Warzone 2020
Call of Duty: Vanguard 2021
Call of Duty: Mobile TBA

Warnings

This game requires a constant internet connection for all game modes.

Call of Duty: Warzone 2.0 is a multiplayer first-person and third-person battle royale and shooter game in the Call of Duty series.

Attempting to run the game on Windows 11 with ReFS partition will lead to a permanent ban due to false triggering of anti-cheat, as well as in this case affected users will not have the right to appeal in the aftermath.[1][2]

General information

Community subreddit
CallofDutyMaps - A detailed Website for everything Warzone 2.

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Battle.net not required for the game to run once launched; can be closed after
Windows
Microsoft Store
Microsoft Store
Always online (requires a constant internet connection to play)
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
This game is playable in the Call of Duty launcher.
All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.
Rebranded as Warzone coinciding with the release of Call of Duty: Modern Warfare II Season 4.

Monetization

Type Notes
Free-to-play The game is free-to-play.

Microtransactions

Type Notes
Boost A Battle Pass is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using CP.
Cosmetic Weapon skins, operators and operator skins can be purchased from the in-game store using CP.
Currency Call of Duty Points, alternatively COD Points or CP, can be purchased with real money at an exchange rate of 100 CP per 1 US Dollar.
Free-to-grind While CP is a real money currency, it can be earned through gameplay by progressing through the Battle Pass at a rate of 400 CP per season.
Infinite spend There is no cap on CP purchases.

Game data

Configuration file(s) location

The DMZ mode is tied to the Modern Warfare II executable, while the primary Warzone modes are tied to the Black Ops 6 executable. Thus, their respective configuration files are shared with the aforementioned games.
System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Graphics feature State Notes
Widescreen resolution
Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9).
Multi-monitor
Requires Aspect Ratio to be set to Automatic.
Hor+ gameplay with spanned HUD and cutscenes.
Menus, loading screens and FMVs are presented on one screen only.
Ultra-widescreen
Hor+ gameplay with spanned HUD and cutscenes.
Menus and loading screens are pillarboxed.
FMVs are 21:9 anamorphic.
4K Ultra HD
Field of view (FOV)
Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter).
Separate view-model toggles available for Vehicle and Weapon FoV.
Windowed
Constrain Mouse to Game Window toggle available.
Borderless fullscreen windowed
Fullscreen Exclusive and Fullscreen Extended Window display modes also available.
Anisotropic filtering (AF)
Listed as Texture Filter Anisotropic. (Low/Normal/High)
Anti-aliasing (AA)
Forced Filmic SMAA T2x. DLAA selectable via Upscaling/Sharpening (Sharpness slider available, shared with DLSS)
SMAA T2x and Filmic SMAA T2x selectable only in DMZ (with Low/Medium/High/Ultra Quality presets).
SSAA available via the Render Resolution setting (up to 200%).
High-fidelity upscaling
NIS, FSR 1, FSR 2.1, FSR 3.1, DLSS 2.4, DLSS 3.7, XeSS 1.2
Presets available for all methods.
Sharpness sliders available for NIS and DLSS.
Disables anti-aliasing (except for NIS and FSR) and render resolution options when used.
DLSS 3.7 and FSR 3.1 not available in DMZ.
Frame generation
DLSS Frame Generation, FSR Frame Generation
DLSS Frame Generation available as a toggle when DLSS/DLAA is used.
FSR Frame Interpolation available as AMD Frame Generation toggle when FSR 3.1 is enabled.
Vertical sync (Vsync)
Separate Gameplay and Menus toggles.
60 FPS and 120+ FPS
Separate Gameplay, Menu and Out of Focus frame-cap sliders.
High dynamic range display (HDR)
Choice between Automatic (respects OS settings) and manual calibration.
Ray tracing (RT)
Path tracing added with Modern Warfare III Season 1 update in December 2023. Available only in pre-game lobbies. Not supported in DMZ. Forces DLSS on with separate presets from the main Upscaling/Sharpening setting.
Path tracing disabled during Modern Warfare III Season 6 update in September 2024, though config lines relating to it are still present.
Color blind mode
Protanopia, Deuteranopia and Tritanopia HUD colour palettes available.

Input

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available.
Custom zoom sensitivity sliders also available.
Mouse acceleration
Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle).
Mouse input in menus
Keyboard and mouse prompts
Mouse Y-axis inversion
Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available.
Controller
Controller support
Full controller support
Controller remapping
A custom preset can be made in addition to developer-provided ones.
Controller sensitivity
Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available.
Custom zoom sensitivity sliders also available.
Controller Y-axis inversion
Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Motion sensors support
Camera
Light bar support
Adaptive trigger support
Wired
DualSense haptic feedback support
USB Only
Connection modes Wired
Nintendo controllers
Other controller(s)
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Input prompt override
Controller and Keyboard/Mouse prompts can only be locked within the Main Menu.
Haptic feedback
Simultaneous controller+KB/M
Supported if Aiming Input Device is set to [Mouse].

Enabling will turn your Game Controller into a Keyboard Input and most Controller-centric settings, including remapping, will be ignored in favor of Keyboard settings.[Note 2][3]
Steam Input
Steam Input API support
Steam Virtual Gamepad (Legacy mode/Hook input)
Certain Hardware features may not work while Steam Input is enabled.[4]
Steam Input prompt modes
 

In-Game Button Icons
Steam Deck button prompts
Steam Controller (1st gen) button prompts
Motion sensors support
Official controller preset(s)
Cursor detection

Audio

Audio feature State Notes
Separate volume controls
Music, Dialogue, Effects and Hit Marker sliders.
Surround sound
Up to 7.1.[5]
Subtitles
Background opacity, size and game mode display options available.
Closed captions
Mute on focus lost
Listed as Mute Game When Minimized. Does not affect voice chat audio.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
150

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Anti-cheat Ricochet Anti-Cheat

System requirements

Windows
MinimumRecommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-6100
Intel Core i5-2500K
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Storage drive (HDD/SSD) 125 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon RX 470
DirectX 12 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. As of this writing: Aiming Input Device logic will apply to all Call of Duty games under Call of Duty HQ launcher

References

  1. Reddit /r/warzone - We found thing to get bans without reason - last accessed on 2025-06-01
  2. [1] - last accessed on 2025-07-01
  3. Verified by User:Al2009man on 2022-09-25
    Made a entire tweet detailing about it back when COD MWII (2022 game) had Mixed Input support.
  4. Verified by User:Al2009man on 2023-10-14
    Gyro Aiming, for example: does not work under SteamInput even if you can enable it in-game
  5. Verified by User:SargeCassidy on 2022-07-30
    Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.