Call of Duty: Warzone 2.0
| Developers | |
|---|---|
| Infinity Ward | |
| Raven Software | |
| Treyarch | |
| High Moon Studios | |
| Sledgehammer Games | |
| Activision Shanghai | |
| Demonware | |
| Toys for Bob | |
| Windows | Beenox |
| Publishers | |
| Activision | |
| Engines | |
| IW engine | |
| Release dates | |
| Windows | November 16, 2022 |
| Taxonomy | |
| Monetization | Free-to-play |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person, Third-person |
| Controls | Direct control |
| Genres | Battle royale, Shooter |
| Vehicles | Automobile, Helicopter, Naval/watercraft |
| Art styles | Realistic |
| Themes | Contemporary, Middle East |
| Series | Call of Duty |
| ⤏ Go to series page | |
| Call of Duty | 2003 |
| Call of Duty 2 | 2005 |
| Call of Duty: Modern Warfare (series) | |
| Call of Duty: Black Ops (series) | |
| Call of Duty: Ghosts | 2013 |
| Call of Duty: Online | 2013 |
| Call of Duty: Advanced Warfare | 2014 |
| Call of Duty: Heroes | 2014 |
| Call of Duty: Infinite Warfare | 2016 |
| Call of Duty: WWII | 2017 |
| Call of Duty: Warzone | 2020 |
| Call of Duty: Vanguard | 2021 |
| Call of Duty: Mobile | TBA |
Warnings
- This game requires a constant internet connection for all game modes.
Call of Duty: Warzone 2.0 is a multiplayer first-person and third-person battle royale and shooter game in the Call of Duty series.
Attempting to run the game on Windows 11 with ReFS partition will lead to a permanent ban due to false triggering of anti-cheat, as well as in this case affected users will not have the right to appeal in the aftermath.[1][2]
General information
- Community subreddit
- CallofDutyMaps - A detailed Website for everything Warzone 2.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Battle.net | Battle.net not required for the game to run once launched; can be closed after | |||
| Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
| Steam |
- This game is playable in the Call of Duty launcher.
- All versions require a valid phone number attached to the platform account, an Activision account, and a constant internet connection for all game modes.
- Rebranded as Warzone coinciding with the release of Call of Duty: Modern Warfare II Season 4.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | The game is free-to-play. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | A Battle Pass is available to purchase each in-game season, which includes rewards such as XP boosts, weapon blueprints, skins and currency. Battle Pass tiers can be instantly skipped with an additional purchase using CP. |
| Cosmetic | Weapon skins, operators and operator skins can be purchased from the in-game store using CP. |
| Currency | Call of Duty Points, alternatively COD Points or CP, can be purchased with real money at an exchange rate of 100 CP per 1 US Dollar. |
| Free-to-grind | While CP is a real money currency, it can be earned through gameplay by progressing through the Battle Pass at a rate of 400 CP per season. |
| Infinite spend | There is no cap on CP purchases. |
Game data
Configuration file(s) location
- The DMZ mode is tied to the Modern Warfare II executable, while the primary Warzone modes are tied to the Black Ops 6 executable. Thus, their respective configuration files are shared with the aforementioned games.
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1938090/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Choice between Automatic or specific aspect ratios (16:9, 16:10, 21:9 and 32:9). | ||
| Multi-monitor | Requires Aspect Ratio to be set to Automatic. Hor+ gameplay with spanned HUD and cutscenes. Menus, loading screens and FMVs are presented on one screen only. |
||
| Ultra-widescreen | Hor+ gameplay with spanned HUD and cutscenes. Menus and loading screens are pillarboxed. FMVs are 21:9 anamorphic. |
||
| 4K Ultra HD | |||
| Field of view (FOV) | Separate FoV sliders for first- and third-person (horizontal 60°-120° for the former and 70°-90° for the latter). Separate view-model toggles available for Vehicle and Weapon FoV. |
||
| Windowed | Constrain Mouse to Game Window toggle available. | ||
| Borderless fullscreen windowed | Fullscreen Exclusive and Fullscreen Extended Window display modes also available. | ||
| Anisotropic filtering (AF) | Listed as Texture Filter Anisotropic. (Low/Normal/High) | ||
| Anti-aliasing (AA) | Forced Filmic SMAA T2x. DLAA selectable via Upscaling/Sharpening (Sharpness slider available, shared with DLSS) SMAA T2x and Filmic SMAA T2x selectable only in DMZ (with Low/Medium/High/Ultra Quality presets). SSAA available via the Render Resolution setting (up to 200%). |
||
| High-fidelity upscaling | NIS, FSR 1, FSR 2.1, FSR 3.1, DLSS 2.4, DLSS 3.7, XeSS 1.2 Presets available for all methods. Sharpness sliders available for NIS and DLSS. Disables anti-aliasing (except for NIS and FSR) and render resolution options when used. DLSS 3.7 and FSR 3.1 not available in DMZ. |
||
| Frame generation | DLSS Frame Generation, FSR Frame Generation DLSS Frame Generation available as a toggle when DLSS/DLAA is used. FSR Frame Interpolation available as AMD Frame Generation toggle when FSR 3.1 is enabled. |
||
| Vertical sync (Vsync) | Separate Gameplay and Menus toggles. | ||
| 60 FPS and 120+ FPS | Separate Gameplay, Menu and Out of Focus frame-cap sliders. | ||
| High dynamic range display (HDR) | Choice between Automatic (respects OS settings) and manual calibration. | ||
| Ray tracing (RT) | Path tracing added with Modern Warfare III Season 1 update in December 2023. Available only in pre-game lobbies. Not supported in DMZ. Forces DLSS on with separate presets from the main Upscaling/Sharpening setting. Path tracing disabled during Modern Warfare III Season 6 update in September 2024, though config lines relating to it are still present. |
||
| Color blind mode | Protanopia, Deuteranopia and Tritanopia HUD colour palettes available. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
| Mouse acceleration | Both mouse acceleration and smoothing options available (acceleration as a slider, smoothing as a toggle). | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | A custom preset can be made in addition to developer-provided ones. | |
| Controller sensitivity | Multipliers for Vertical, Third Person, Ground Vehicles, Air Vehicles, Tablet and ADS also available. Custom zoom sensitivity sliders also available. |
|
| Controller Y-axis inversion | Separate On Foot, Third Person, Ground Vehicles and Air Vehicles toggles available. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | Camera | |
| Light bar support | ||
| Adaptive trigger support | Wired | |
| DualSense haptic feedback support | USB Only | |
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | Controller and Keyboard/Mouse prompts can only be locked within the Main Menu. | |
| Haptic feedback | ||
| Simultaneous controller+KB/M | Supported if Aiming Input Device is set to [Mouse]. Enabling will turn your Game Controller into a Keyboard Input and most Controller-centric settings, including remapping, will be ignored in favor of Keyboard settings.[Note 2][3] |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | Certain Hardware features may not work while Steam Input is enabled.[4] | |
| Steam Input prompt modes | In-Game Button Icons |
|
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | ||
| Cursor detection |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Dialogue, Effects and Hit Marker sliders. | |
| Surround sound | Up to 7.1.[5] | |
| Subtitles | Background opacity, size and game mode display options available. | |
| Closed captions | ||
| Mute on focus lost | Listed as Mute Game When Minimized. Does not affect voice chat audio. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 150 | |||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Anti-cheat | Ricochet Anti-Cheat |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 11 | ||
| Processor (CPU) | Intel Core i3-6100 Intel Core i5-2500K AMD Ryzen 3 1200 | Intel Core i5-6600K Intel Core i7-4770 AMD Ryzen 5 1400 |
||
| System memory (RAM) | 8 GB | 12 GB | ||
| Storage drive (HDD/SSD) | 125 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon RX 470 DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1938090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ As of this writing: Aiming Input Device logic will apply to all Call of Duty games under Call of Duty HQ launcher
References
- ↑ Reddit /r/warzone - We found thing to get bans without reason - last accessed on 2025-06-01
- ↑ [1] - last accessed on 2025-07-01
- ↑ Verified by User:Al2009man on 2022-09-25
- ↑ Verified by User:Al2009man on 2023-10-14
- ↑ Verified by User:SargeCassidy on 2022-07-30
- Tested using Razer Surround 7.1 virtualisation and confirmed using Orban Loudness Meter.