Category:Perspectives
From PCGamingWiki, the wiki about fixing PC games
| Definition | |
|---|---|
| A game can have multiple perspectives. |
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Art styles |
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| Category | Definition | Notes | Examples |
|---|---|---|---|
| Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | MobyGames |
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| Bird's-eye view | Any view that is above a player character or is an overview of a larger world, often at a small angle. | MobyGames | |
| Cinematic camera | Fixed camera positions that the player cannot exert control, or exert limited control over. | MobyGames | |
| First-person | View from the first-person. | MobyGames | |
| Flip screen | Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. | MobyGames | |
| Free-roaming camera | Player can freely control the camera to scroll, rotate or zoom through a larger environment. | MobyGames | |
| Isometric | View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. | MobyGames | |
| Scrolling | Game world scrolls according to movement of the character. | MobyGames | |
| Side view | Any view from the side for both scrolling and static environments. | MobyGames | |
| Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | MobyGames | |
| Third-person | View from the third-person of a player character, normally behind or over the shoulder. |
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| Top-down view | A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. | MobyGames |
Subcategories
This category has the following 12 subcategories, out of 12 total.
Pages in category "Perspectives"
The following 12 pages are in this category, out of 12 total.