Code of Honor 3: Desperate Measures
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| City Interactive | |
| Publishers | |
| Germany, Poland | City Interactive |
| France | Micro Application |
| Russia | New Disk |
| Engines | |
| Lithtech Jupiter EX | |
| Release dates | |
| Windows | August 21, 2009 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS, Shooter |
| Art styles | Realistic |
| Themes | Contemporary, Europe |
| Series | Code of Honor |
| Code of Honor | |
|---|---|
| Code of Honor: The French Foreign Legion | 2007 |
| Code of Honor 2: Conspiracy Island | 2008 |
| Code of Honor 3: Desperate Measures | 2009 |
Code of Honor 3: Desperate Measures is a singleplayer first-person action, FPS and shooter game in the Code of Honor series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | ||||
| GamersGate (unavailable) |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %PUBLIC%\Documents\City Interactive\CODE OF HONOR 3\ |
Save game data location
| System | Location |
|---|---|
| Windows | %PUBLIC%\Documents\City Interactive\CODE OF HONOR 3\save\ |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Hor+. | ||
| Multi-monitor | Hor+. | ||
| Ultra-widescreen | Hor+. | ||
| 4K Ultra HD | Hor+. | ||
| Field of view (FOV) | See Field of view (FOV). | ||
| Windowed | Start the game with +windowed 1 parameter. |
||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | Up to 16x. | ||
| Anti-aliasing (AA) | FSAA up to 4x. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
| Set custom FOV[1] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Polish |
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| vorpX | G3D User created game profile, see vorpx forum profile introduction. For Code of Honor 1+2 see here and here |
||
Issues fixed
Slow loading level and aero disabling
- Occurs only on Windows Vista and Windows 7, because of the special graphic stack WDDM.
| Install game only on Windows XP, Windows 8.1 or Windows 10[2][1] |
|---|
|
Notes
|
Control key settings are not assigned
- Keyboard settings reset to unassigned when restarting the game.
| Run game as administrator[1] |
|---|
Soft Shadows not working
- Soft Shadows not working despite the setting being enabled.
| Disable anti-aliasing in the game options[1] |
|---|
|
Notes
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 2000, XP, Vista | |||
| Processor (CPU) | 2.4 GHz | |||
| System memory (RAM) | 1024 MB | |||
| Storage drive (HDD/SSD) | 8 GB | |||
| Video card (GPU) | Nvidia GeForce 7600 ATI Radeon X1650 PRO DirectX 9.0c compatible |
|||
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-06-29
- ↑ [1] - last accessed on
- ↑ DirectX 12 & WDDM 2.0: Reworking the Windows Graphics Stack - last accessed on