Corpse Party: Blood Drive
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| Developers | |
|---|---|
| Digital Works Entertainment[1] | |
| Production | MAGES. |
| Production | 5pb. |
| Windows | Codeglue[2] |
| Publishers | |
| XSEED | |
| Engines | |
| Unity 2017[Note 1] | |
| Release dates | |
| Windows | October 10, 2019 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Genres | Visual novel |
| Art styles | Anime |
| Series | Corpse Party |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GOG.com | ||||
| Humble Store | Option of DRM-free or Steam version. | |||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\Software\XSEED\Corpse Party: Blood Drive |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824830/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\XSEED\Corpse Party_ Blood Drive\Saves |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/824830/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | No frame rate cap. However, high frame rates introduce certain issues that prevent gameplay progression.[4] Cap the frame rate to 60 FPS if playing on a high refresh rate display. |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | Fan translation by Zero Corpse; download. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11.4 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Input | Rewired |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7 | |||
| Processor (CPU) | Intel Core i3 2.5 GHz Dual Core | |||
| System memory (RAM) | 2 GB | |||
| Storage drive (HDD/SSD) | 3 GB | |||
| Video card (GPU) | Intel UHD Graphics 620 1 GB of VRAM DirectX 11 compatible |
|||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.4.23f1[3]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/824830/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (824830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:fds29 on 2021-10-25
- Checked by cross-referencing the staff names via MobyGames. A majority of the programmers, artists, designers, etc. appear to be from DWE.
- ↑ Corpse Party: Blood Drive – CODEGLUE - last accessed on 2021-10-25
- "For XSEED/Marvelous we made adaptations of the PS Vita version of Corpse Party: Blood Drive for the Nintendo Switch and PC platform (Steam and GOG). Artwork was upscaled (by hand and using AI/ML algorithms) to meet with the standards of the current generation of platforms. Further we added a localization system to this Unity3D game and added languages for the Western markets. The PC version can be played with mouse and keyboard and screens were added to customize these controls and adjust render settings."
- ↑ Verified by User:fds29 on 2021-10-25
- ↑ Chapter 9 Bug for Higher Refresh Rates *Spoiler* - last accessed on 2021-10-25