Cuisineer
From PCGamingWiki, the wiki about fixing PC games
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| BattleBrew Productions | |
| Publishers | |
| Marvelous Europe | |
| XSEED Games | |
| Engines | |
| Unity | |
| Release dates | |
| Windows | November 9, 2023 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view, Isometric |
| Controls | Direct control |
| Genres | ARPG, Business, Building |
| Art styles | Anime |
| Themes | Fantasy |
Cuisineer is a singleplayer bird's-eye view and isometric ARPG, business and building game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Essential improvements
Cuisineer Tweaks
- Mod that adds various fixes, tweaks and optionally cheats to the game:
- Enable auto-save with adjustable frequency.
- Adjusts target framerate to display refresh rate.
- Fix camera judder.
- Adjust zoom level anywhere.
- Pause time while browsing inventory in dungeons.
- Instant text dialogs when talking to NPCs.
- Skip "Press any key" on the title screen.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\LocalLow\BattleBrew Productions\Cuisineer\settings.asset |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1963570/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\LocalLow\BattleBrew Productions\Cuisineer\save_0.sav %APPDATA%\LocalLow\BattleBrew Productions\Cuisineer\save_1.sav %APPDATA%\LocalLow\BattleBrew Productions\Cuisineer\save_2.sav |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1963570/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Main menu and loading screen art are pillarboxed to 16:9. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | As of Patch v1.03. | ||
| Borderless fullscreen windowed | As of Patch v1.03. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | As of Patch v1.03. | ||
| 60 FPS | |||
| 120+ FPS | Patch v1.04 adds a frame limiter which appears when Vsync is disabled, with preset target framerates up to 360 FPS. See Cuisineer Tweaks for fixes for the camera jittering at higher framerates. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Some inputs cannot be remapped, including: Pause/Back, most inventory management inputs, and camera controls. | |
| Mouse sensitivity | Uses operating system mouse options. | |
| Mouse acceleration | Uses operating system mouse options. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Uses operating system mouse options. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Some inputs cannot be remapped, including: Movement, Pause/Back, and using consumables. Additionally, as of Patch v1.03 there is a bug causing the controls settings menu to stop scrolling past a certain point, resulting in some settings being inaccessible. |
|
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Vibrates on taking damage. | |
| Simultaneous controller+KB/M | Controller left stick overrides mouse movement. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Separate volume sliders for music and sound effects. Also includes a toggle for restaurant eating sounds as of Patch v1.02. |
|
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5-6600K (4 * 3500) or equivalent AMD Ryzen 5 2500U (4 * 2000) or equivalent |
|||
| System memory (RAM) | 16 GB RAM | |||
| Storage drive (HDD/SSD) | 7 GB available space | |||
| Video card (GPU) | GeForce GTX 960 (4096 MB)[Note 2] Radeon RX 560X (4096 MB) 4096 MB of VRAM DirectX Version 12 compatible |
|||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1963570/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1963570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The standard GTX 960 comes with 2048 MB of VRAM.