I'm counting to 6...
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| EMIKA_GAMES | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Release dates | |
| Windows | January 26, 2024 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Adventure |
| Art styles | Realistic |
| Themes | Horror, Eastern Europe, Contemporary, Supernatural |
I'm counting to 6... is a singleplayer first-person adventure game.
General information
Availability
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Im_counting_to_6\Saved\SaveGames\Settings.sav %LOCALAPPDATA%\Im_counting_to_6\Saved\Config\Windows\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2717260/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Im_counting_to_6\Saved\SaveGames\*Slot*.sav |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2717260/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Vert- scaling by default. See Field of view (FOV) to change it to Hor+. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Horizontal FOV 80-100 | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Scales with Texture Quality. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Always on regardless of the settings. | ||
| 60 FPS and 120+ FPS | Up to 240 FPS cap. Unlimited setting actually caps at 60 FPS. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Field of view (FOV)
| Change FOV scaling to Hor+[2] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Negative acceleration regardless of the Smooth Camera setting. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X axis can also be inverted. | |
| Controller | ||
| Controller support | ||
| Full controller support | Controller may randomly stop working in menus. Sliders in settings can't be operated using controller. | |
| Controller remapping | Movement axes cannot be changed. | |
| Controller sensitivity | ||
| Controller Y-axis inversion | X axis can also be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Global Volume only | |
| Surround sound | 6.0 Surround[3] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Italian | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Turkish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10, 11 | |||
| Processor (CPU) | Intel Core i5 | Intel Core i7 | ||
| System memory (RAM) | 16 GB | 32 GB | ||
| Storage drive (HDD/SSD) | 12 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1660 Ti DirectX 12 compatible | Nvidia GeForce RTX 3070 | ||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.2.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2717260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2024-09-14
- ↑ Verified by User:Mastan on 2024-09-14
- ↑ Verified by User:Mastan on 2024-09-13
- Tested in 7.1 using Special K. No audio output detected in Central and LFE channels.