Kill la Kill -IF
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| A+ Games | |
| Publishers | |
| Arc System Works | |
| Engines | |
| Afro Game Framework | |
| Release dates | |
| Windows | July 26, 2019 |
| Reception | |
| OpenCritic | 67 |
| IGDB | 57 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Fighting |
| Art styles | Anime |
| Themes | Fantasy |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\KILLlaKILL_IF |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/922500/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\KILLlaKILL_IF |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/922500/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | See Resolution. | ||
| 4K Ultra HD | Render resolution is capped to 1920x1080, see Resolution. | ||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Labeled as Full Screen. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | On/Off toggle for FXAA.[1] | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | Gameplay is locked to frame rate.[2] | ||
| 120+ FPS | |||
| High dynamic range display (HDR) | HDR Rendering only. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Resolution
- The internal render resolution is capped to 1920x1080 by default, but can be overridden by adding a custom resolution to the launcher.
- Any game updates that change the main executable will break any custom resolutions added.
- Automatic patchers for common resolutions
- Introduces brightness glitches in certain scenes.
| Use a custom resolution[3] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keyboard only works if a controller is not connected | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | Mouse input is not supported | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | V2 tested. | |
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M | A connected controller takes precedence over keyboard |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | BGM, Sound Effects, Voices | |
| Surround sound | 2.0 | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Dialogue occasionally differs from subtitles when playing with English audio. | |||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Versus |
||
| LAN play | ||||
| Online play | 2 | Versus |
||
Issues fixed
Create System Data prompt repeating
| Use ← Backspace to confirm the creation of the system data.[4] |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Unlock console pre-order DLC
- The console versions of the game included extra character colors as a pre-order bonus.
| Modify the game data to unlock the content |
|---|
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7, 8.1, 10 | |||
| Processor (CPU) | Intel Core i5-7500 | |||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 16 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 760 2 GB of VRAM DirectX 11 compatible |
|||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/922500/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (922500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2019-07-28
- Based on the presence of
\ResourceWin\shader\ps_pf_fxaa.cfx.
- Based on the presence of
- ↑ Verified by User:Aemony on 2019-07-27
- Confirmed by uncapping the frame rate and seeing how it responds at 120 FPS.
- ↑ 4K / Ultrawide Resolution Fix | - last accessed on 2025-09-04
- ↑ Verified by User:Aemony on 2019-07-28