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MageQuit

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MageQuit
MageQuit cover
Developers
Bowlcut Studios
Engines
Unity 2018[Note 1]
Release dates
Windows October 10, 2019
macOS (OS X) October 10, 2019
Linux September 22, 2022
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Top-down view
Controls Direct control
Genres Fighting
Art styles Cartoon
Themes Fantasy
MageQuit on HowLongToBeat
MageQuit on IGDB
MageQuit on MobyGames

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from its executable.[2]
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Bowlcut Studios\MageQuit\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Bowlcut Studios/MageQuit/prefs
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Bowlcut Studios\MageQuit\prefs.bin
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Bowlcut Studios/MageQuit/prefs.bin
$XDG_CONFIG_HOME/unity3d/Bowlcut Studios/MageQuit/wardrobe.bin

Save game cloud syncing

System Native Notes
Steam Cloud

Video

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
10 Versus
LAN play
Online play
10 Versus
Crossplay with Nintendo Switch. Online split-screen is supported.

Issues fixed

Linux port crashes with fmod error on launch

The Linux port may crash at launch and display a message about fmod and audio drivers. This can be fixed by running the commands execstack -c <path-to-game>/MageQuit_Data/Plugins/x86_64/libfmod.so and execstack -c <path-to-game>/MageQuit_Data/Plugins/x86_64/libfmodstudio.so to mark the shared libraries as not requiring the executable stack.[3]

Other information

API

Technical specs Supported Notes
OpenGL 2.1
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Intel Core 2 Duo E6600
AMD Phenom X3 8750
System memory (RAM) 4 GiB
Storage drive (HDD/SSD) 2 GB
Video card (GPU) 2 GiB of VRAM
Shader model 3 support
macOS (OS X)
Minimum
Operating system (OS) MacOS X 10.6.6
Processor (CPU) Intel Core 2 Duo 2 GHz
System memory (RAM) 4 GiB
Storage drive (HDD/SSD) 1 GB
Video card (GPU) ATI Radeon HD 2400
NVidia 8600M
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) Intel 2.8 GHz
AMD 2.8 GHz
System memory (RAM) 4 GiB
Storage drive (HDD/SSD) 2 GB
Video card (GPU) NVidia GeForce 8600/9600GT
AMD Radeon HD2600/3600
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.4.0f1[1]

References

  1. Verified by User:Jwillikers on 2025-09-19
    Found the Unity version in the debug output which is accessible by clicking in the top left corner of the game's screen 3 times.
  2. Verified by User:Jwillikers on 2025-09-19
    Confirmed that MageQuit.exe on Windows and MageQuit.x86_64 on Linux can be launched directly from the game folder without the Steam client running or launching.
  3. Verified by User:Jwillikers on 2025-09-19
    The developer suggested this fix on the game's Discord server. I confirmed that it fixed launching the Linux port of the game on the Steam Deck using the execstack executable from the prelink Nix package.