Parking Garage Rally Circuit
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
| Developers | |
|---|---|
| Walaber Entertainment LLC | |
| Engines | |
| Godot[Note 1] | |
| Release dates | |
| Windows | September 20, 2024 |
| macOS (OS X) | September 20, 2024 |
| Linux | September 20, 2024 |
| Reception | |
| Metacritic | 77 |
| OpenCritic | 86 |
| IGDB | 90 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person, First-person |
| Controls | Direct control |
| Genres | Racing |
| Vehicles | Automobile |
| Themes | Contemporary |
Parking Garage Rally Circuit is a singleplayer and multiplayer third-person and first-person racing game.
General information
Availability
Demo
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\ParkingGarageRallyCircuit\game_context.cfg %APPDATA%\ParkingGarageRallyCircuit\settings.cfg |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/ParkingGarageRallyCircuit/game_context.cfg $XDG_DATA_HOME/ParkingGarageRallyCircuit/settings.cfg |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\ParkingGarageRallyCircuit\*.dat %APPDATA%\ParkingGarageRallyCircuit\records.cfg |
| macOS (OS X) | |
| Linux | $XDG_DATA_HOME/ParkingGarageRallyCircuit/*.dat $XDG_DATA_HOME/ParkingGarageRallyCircuit/records.cfg |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | 125.00 MiB available. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 4 | Versus |
||
| LAN play | ||||
| Online play | 8 | Versus |
||
VR support
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 3.3 | Selectable as a separate option when launching from Steam or with the --rendering-driver opengl3 command line argument. |
| Vulkan | 1.4 | Used by default. |
| Executable | 32-bit | 64-bit | ARM | Notes |
|---|---|---|---|---|
| Windows | [citation needed] | |||
| macOS (OS X) | [2] | |||
| Linux | [citation needed] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7 | |||
| Processor (CPU) | SSE2 instructions | |||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 300 MB | |||
| Video card (GPU) | Vulkan 1.0-compatible | |||
| macOS (OS X) | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10.15 | |||
| Processor (CPU) | ||||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 300 MB | |||
| Video card (GPU) | Vulkan 1.0-compatible | |||
| Linux | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | ||||
| Processor (CPU) | ||||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | 300 MB | |||
| Video card (GPU) | Vulkan 1.0-compatible | |||
Notes
References
- ↑ Verified by User:Jwillikers on 2025-09-23
- Confirmed on Linux that
garagerally.x86_64requires Steam to be running when launched directly through the game folder, regardless of whether asteam_appid.txtfile or thelibsteam_api.solibrary was present in<path-to-game>/linux.
- Confirmed on Linux that
- ↑ SteamDB - Parking Garage Rally Circuit - last accessed on 2025-02-08
- "osextended - macos64,macosapplesilicon"