RGB lighting middleware
RGB lighting middleware is combination of programs and services working together with device drivers to control the RGB lighting depending on either user configuration or even situation in game itself.
Vendor specific middleware
Alienware AlienFX
- AlienFx tools are light weighted tools for Alienware systems lights, fans, power profile control. Application is consider better than Alienware LightFX[1].
- Project Aurora is letting to use game configurations designed for Razer Chroma and Logitech G Lightsync.
- The Alienware AlienFX lighting system does not supports per-key customization as it splits lighting into 'zones'.
Supported Games
- Total number of games: 196.
- Alienware AlienFX Supported Games list on Dell Knowledge Base
ASUS Aura Sync
- AuraConnect is simple application to sync ASUS AURA Devices using the Razer Chroma Broadcast API. It increases the number of supported games by titles with Chroma support.
- Aurasync does not support per-game RGB lighting profiles.
- System doesn't let users share their configurations on community libraries.
- Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.
Supported Games
- Total number of games: 8.
| Supported games | Notes |
|---|---|
| Anthem | |
| Call of Duty: Black Ops 4 | |
| Eternity: The Last Unicorn | |
| Ghostrunner | |
| Pathfinder: Kingmaker | |
| Serious Sam 4 | |
| Tropico 6 | |
| The Surge 2 |
Corsair iCUE
- Companion software for Corsair peripherals and hardware.
- Can modify RGB lighting on Corsair-branded keyboards, mouse, RAM, headphones, coolers and fans. Also support SCUF Envision game controller that was released by Corsair's subsidiary Scuf Gaming.
- Have integration with Elgato's Stream Deck App released by Corsair's subsidiary Elgato.
- Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.
Supported Games
- Total number of games: 42.
- List of games supporting Corsair iCUE
HyperX NGenuity
HyperX’s NGenuity RGB lighting is available on HyperX mice, keyboards, headphones and memory modules.
Supported Games
- Total number of games: 34.
- NGenuity-compatible Profiles list on Offiicial Website
Logitech G Lightsync
Part of Logitech Gaming Software and later Logitech G Hub.
- Project Aurora is letting to use game configurations designed for Razer Chroma and AlienFX.
Supported Games
- Total number of games: 48.
- Lightsync integrated games list - unofficial list of supported games and applications
| Supported games | Notes |
|---|---|
| American Truck Simulator | |
| Anthem | |
| Assetto Corsa | |
| Battlefield 1 | |
| Battlefield Hardline | |
| Battlefield V | |
| Beat Cop | |
| Book of Demons | Game Effects: Health and Mana indicators on F5-F8 and F9-F12 respectively (also on keypad and mouse), Rightmost keys dims as the parameter value gets lower for fluid visual feedback, Health is tinted green when the character is poisoned, Equipped cards highlight keys bound to their slots, Type of card equipped is color coded exactly as they are presented in-game, When the card is not usable at the moment it's dimmed, Cooldown timing is indicated by the brightness of the keys, Cooldown timing is indicated by the brightness of the keys, When the card becomes usable or its passive effect is triggered respective key flashes gold, When the card is used by the player a shockwave of the card's colour is played from the key it's bound to on the keyboard, When the character is frozen the keyboard mimics on-screen effect and 'freezes' in blue color on the edge rows and columns, When the character is poisoned again the keyboard mimics the on-screen effect and 'bubbles' of green spawn at the lowest key row and make their way upwards, Level up, level clear and card identified/discovered notifications now have fast 'swipe' effect on the keyboard, each in a different color. This effect also applies to Link LEDs, Mouse midsection, Link LEDs and mousepad glow in the color the current dungeon is tinted with. This creates a cool ambient effect at player's desk that compliments the in-game color scheme, Upon death, the keyboard gets 'flooded' with red to mimic the on-screen effect, When player is stunned headset blinks yellow to mimic the yellow stars on screen. |
| Borderlands: The Pre-Sequel | |
| Borderlands 3 | |
| Call of Duty: WWII | |
| Civilization VI | |
| Counter-Strike: Global Offensive | |
| Distance | |
| Dota 2 | |
| Euro Truck Simulator | |
| Factorio | |
| Final Fantasy XIV Stormblood | |
| Final Fantasy XIV Shadowbringers | |
| Frostpunk | |
| Fortnite | |
| Grand Theft Auto V | |
| Homefront: The Revolution | |
| Injustice 2 | |
| iRacing | |
| Journey to the Savage Planet | |
| Kerbal Space Program 2 | |
| Killing Floor 2 | |
| Last Epoch | |
| League of Legends | |
| Legacy of Discord | |
| Mafia 3 | |
| Mass Effect: Andromeda | |
| Mirror's Edge Catalyst | |
| Moonlighter | |
| Mortal Kombat 11 | |
| Star Wars Battlefront II | |
| Starpoint Gemini Warlords | |
| Squad | |
| Terraria | |
| The Last of Us Part I | |
| The Metronomicon | |
| The Sims 4 | Game Effects: Different effects for each secret worlds, Loading Screen, Effects changes according to Sim's mood, Idling effect. |
| The Swords of Ditto | |
| Tom Clancy's The Division | |
| Total War: Warhammer II | |
| Total War: Warhammer III |
MSI Mystic Light
Mystic Light provides comprehensive control over the RGB lighting of your PC components, including the motherboard, graphics card, and peripherals. You can customize colors and effects to create a personalized lighting setup.
- It allows synchronization of RGB lighting across compatible devices, creating a cohesive lighting experience throughout your gaming setup.
- VOICEMOD SYNC: Mystic Light includes voice control functionality, enabling users to adjust lighting settings through voice command.
MSI Ambient Link
Ambient Link synchronizes MSI Mystic Light products with in-game events and environments, enhancing the gaming experience by extending the game's atmosphere into your physical space.
- It works with smart lighting accessories like Nanoleaf Light Panels and Philips Hue, allowing for a more immersive and dynamic lighting setup.
- Ambient Link creates realistic ambient lighting effects that match the on-screen action, making your gaming environment more engaging.
Supported Games
| Supported games | Notes |
|---|---|
| Assassins Creed Valhalla | |
| Far Cry 6 | |
| Monster Hunter World: Iceborne | |
| Tom Clancy's The Division 2 | |
| Watch Dogs: Legion |
Razer Chroma RGB
Part of Razer Synapse, it can also work together with ASRock Polychrome Sync and MSI Mystic Light.
- Project Aurora is letting to use game configurations designed for AlienFX and Logitech G Lightsync.
- Third-party application Polychromatic enables RGB features on Linux.
Supported Games
- Total number of games: 251.
- Chroma Workshop - official list of supported games
- Awesome Chroma - unofficial list of supported games and applications
| Supported games | Notes |
|---|---|
| 1993 Space Machine | Game Effects: Unique effects for every different stage; Unique effect for taking damage; Unique effect for loading screen; Unique effect for mission select; Unique effect for clearing a stage; Different colors for every distinct attack and movement key. |
| A Hat in Time | Game Effects: Blade and Keyboard, Active Keylighting: Static green lighting for WASD, Ctrl and Spacebar, Static orange lighting for Shift and E, Static red lighting for ESC, Reactive Lighting, Green wave displayed from the top to the bottom of the devices when a pom-pom is collected, Yellow static lighting across devices when a time piece is collected, Rapid flashes of red across devices when damage is taken. |
| Avicii Invector | Game Effects: The keyboard mirrors the colors of the action on screen for some nice ambiance.; The mouse turns in to a colorful volume meter.; The mouse pad and headphones pulse with the beat of the music. |
| American Truck Simulator | Game Effects: Chroma effects in 1.35 patch (June 10, 2019): Different WASD keys, Parking brake on/off, Electrics on - many keys are now lit, Parking brake is blinking, The lights keys, the high beam headlights key, Blinkers, 4way flasher, wipers keys, Different cameras keys, Different route advisor keys, Trailer connect key blinking with different colors: detaching, not attachable, attachable, attaching, not detachable, Activation key blinking on gas station, Pumping gas - state, wave and finish, Delivering key blinking, Delivery screen wave, Police fine keyboard fading. Older version was without fading, it was just blinking in an interval, Damage keyboard wave. Older version just changed all keys to red, Keyboard pulsing during late delivery, Mouse and mousepad speed gauges. Red for speeding. |
| Ancestors Legacy | Game Effects: General: Player Under Attack alert, All devices pulse red to simulate warning, Keyboard: Defining custom unit Groups, Triggered by Ctrl+number key – Causes designated key to be lit Green, When holding CTRL, all assignable buttons that the squads can be hotkey-ed to light up in red, Squad condition, Function keys reflect squads condition, for example: green indicates healthy, yellow indicates injured Keys that have functions (e.g. menu button) are individually lit to indicate that they are used in Ancestors Legacy. |
| Apex Legends | Game Effects: Red lights during banner transitions, While skydiving colors will tune to the color of your smoke trail, Picking up loot, Opening Apex Packs, Firing and taking damage, Colors that flash when your Ultimate is ready. |
| Archaica: The Path of Light | Game Effects: Two layers of lighting are available in Archaica: General:Static lighting reflecting the level’s environment. [Layer 1] Keyboard: Dynamic lighting that reflects the colours of the current board state (activated crystals and lasers) [Layer 2] Bi-directional wave effect originating from the centre of the keyboard when the level is completed. Adjustable from game menu: Layer 1 Intensity (static ambient light intensity). Layer 2 Intensity (dynamic light intensity). ChromaLink Intensity (light intensity applied to Chroma extension devices). Change speed (reaction speed on dynamic light change, Layer 2). Use Razer Chroma (enable / disable Razer Chroma effects). |
| ArcheAge | |
| Arise: A Simple Story | Game Effects: Devices react to time manipulating in game. Colors will correspond to each level's ambience. Devices react to Thunderstorm weather effect. |
| Armored Warfare | |
| Aspire: Ina's Tale | Game Effects: Ambience Effects: Each level has particle effects that match the color palette of the environment; Spirits Interactions: Ring effect with the spirit's color while interacting with spirits or obtaining/using a spirit; Checkpoints: White escalating effect when the character reaches a checkpoint; Disintegration and Respawn: Fading animations for when the character rises or is disintegrated; Button Hints: White breathing effect on hint keys; Enemies: Red noise effect while being chased by enemies; Various special effects for unique moments in the game. |
| Astellia | Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad; Game Start Up - Wave effect; Loading Screen - Keys F1-F8 Progressively load; Character Selection - Wave when selecting character; Mounted - Wave; Player Hot Keys - Hot keys lit up; Resting - Slow Wave; Low Health - Wave; Using a Skill - Wave; Invincible Timer - Count down on keyboard; Taking Critical Damage - Keys flashes; Dancing - Full keyboard effects with the dance; Player Death - Full Keyboard flashes red; Purchasing Item From Cash Shop or Vendor - Wave; Completing Dungeon - Wave; Skill Cooldown - Count down on keyboard; Quest Accept/Dialogue/Complete - Wave; In Quest Screen - Solid color; Mob Death - Wave; Level Up - Ripple; Auto-pathing - Arrow keys flashes; Channeled Skill - Hot key flashes; Crafting - Count down on keyboard; Dismantling - Keys flashes; Gathering - Count down on keyboard; Deleting an Item - Keys flashes; Cash Shop Resurrection - Ripple effect; Astel Level Up - Flash and Ripple effect; Resetting Stats/Upgrading Stats - Rainbow Wave; Achievement - Wave; Next Wave in Colleseum - Ripple effect. |
| Atlas Reactor | Game that previously had Chroma effects. Game Effects: Decision Phase; WASD are lit in blue; Number keys (1 through 8) are lit based on the phase of the associated ability (and dark, if the ability is not available); Resolution Phase; Everything is lit based on the color of the phase - green for prep, yellow for dash, red for blast, and blue for movement; Tutorial; Highlight the one key you should be pressing at various points in time. |
| Aven Colony | Game Effects: All of the LEDs fade between two different colors in every season. Those colors change per-season - so, for example, winter is two different shades of blue, Summer shimmers between green and yellow etc. - We highlight the movement keys in white (it was the only color that would stand out no matter what season you're in). So if WSAD and the cursors are bound to movement, those keys are lit up. - We also highlight the overlay mode keys in a different color - players will be using the overlays extensively and so we wanted to highlight those keys - Whenever something bad happens in the game, all of the LEDs will flash red and then fade to black over 1 second, and then they'll change back to their regular colors - When you're in the main menu (or just loading the game), all of the LEDs are set to 'breathing' which slowly fades between two random colors. |
| Badass Hero | Game Effects: Superpower activated.; Superpower recharged.; Low health warning (below 30%).; Boss defeated.; Damage taken by player.; Player died.; Portal opened.; Inkmaster portal opened. |
| Bake 'n Switch | Game Effects:Idle effects; Warning effects during countdown; Effects when time is up; Effects during result screen; Lightning effects when using lightning power up or during Maurice's lightning attack. |
| Baldur's Gate 3 | Game Effects: Loading screen: During game loading, the keyboard will follow the progression of the loading bar. Dialogue choices: During dialogues, the keyboard will highlight the available answers you can pick. Active rolls: During active rolls, the devices will darken, leaving on the keyboard only a representation of the dice on the screen. Once the roll is done, the device will lighten up to the color to amplify the result. Passive rolls reaction: The devices will glow when you pass or fail a passive roll, giving you extra feedback from the game. Critical hits: The devices will fade to gold and lighten up, with the keyboard being “sliced”, imitating the dice being sliced on screen. Preparing & Casting spells: While preparing spells, the devices will switch to the color of the spell school related to that spell. Save notifications: The devices will flash to mention if a save was successful or not. Enemy killed: When you kill an enemy, the devices will lighten up to emphasize your killing blow. Leveling up: When you pass a level, the devices will glow in gold to represent your character becoming more powerful. |
| Battle Chasers: Nightwar | Game Effects: Keys that are have an active function are lit up with unique colors on the keyboard to indicate what they do based on the game mode (movement, dungeon abilities, book, interacting), Each dungeon has a different secondary color that lights up unused keys and peripherals (some dungeons pulse the color slowly based on environmental effects), Bright sparkling effect when combat begins, to mimic the screen shatter effect (entering turn-based combat mode final fantasy style), When in combat, unused keys and peripherals pulse a low, ambient red, When player has a level of Burst available (super attack meter), their keyboard and peripherals light up brightly with golden glowing wave patterns. |
| Battlerite Royale | Game Effects: Keyboard: Base Color: All keys are lit in the color of Battlerite's logo, Active Key lighting: WASD keys are lit in red, All ability buttons (def: Space, Q, E, R and F) is lit dependent on the state of the ability Green if you can cast it, Red if the ability is on cooldown, Orange if the player don't have enough energy to cast it, Unlit when the ability has not been picked up, Status effects: When the character is stunned, petrified or affected by any 'CC' effects. The whole keyboard will be lit in the color associated with the 'CC' effect, such as blue for stun and red for incapacitated, Dropping into battle: When flying in and about to drop, the keyboard will have white slow 'flickering' effect. The 'flickering' effect will start to wave down to reflect clouds flying by, Victory Royale: Rainbow wave effect will play on the keyboard, Mouse: The side strips will fill up in orange from bottom to top as the character gains energy, and starts to 'breath' orange when 100% energy is reached, Headphones:and Mousepad Devices will show green when the player have full health and seamlessly go over to red as the health drains. It will 'breath' red when the player is dead, Chromalink: The default effect is the same as the keyboard default, it shows white when you are falling and red when you have low health. It also plays a rainbow cycle during a Victory royale. |
| Battlerite | Game Effects: Keyboard: All the keys is default lit in a color, right know it's the color of our logo, WASD is in it's own color, bright red at the moment, All ability buttons (def: Space, Q, E, R and F) is lit dependent on the state of the ability, Green if you can cast it, Red if the ability is on cooldown, Orange if the player don't have enough energy to cast it, When your character get stunned, petrified or any other of our 'CC' effects. The whole keyboard will be lit in the color associated with that 'CC' effect, like blue for stun and red for incapacitated, Mouse: The two 'bars' will fill up orange from bottom to top as you gain energy, then they start to 'breath' orange when you have 100% energy, Headphones: Headphones will show green when the player have full health and seamlessly go over to red as the health drains. Then it will 'breath' red when the player is dead, Mousepad: Since the player can not see the headphones, I did the health bar visualization with the mousepad as well. |
| Battlezone 98 Redux | Game Effects: Key bindings light up based on category. |
| Black Desert Online | Game Effects: RGB lighting effects will now be performed in specific situations for adventurers with RAZER devicesthat support RGB lighting animations. In the following conditions, RGB lighting animations will be activated, When the game is launched, When your inventory (I) is full, When your character levels u, If you proceed, succeed, or fail in Enhancement, When you receive a boss notification, When the character's HP falls below 40% and the screen shows blink red, If the character's HP falls below 19%, When you open a chest item and obtain a rare item, When the Black Spirit's Rage gauge reaches 100%, When you go into a body of water, When the in-game nighttime becomes daytime, When you receive a new in-game mail via mailbox (B), When you or another adventurer uses a Golden Bell item, When RGB animation is not in effect, the F1–F8 keys will be interlocked with the character's HP bar, When RGB animation is not in effect, W/A/S/D keys and C/F keys will be glow, You can always turn on/off RGB animation from your options under Settings. |
| Black Ice | Game Effects: Active Cooldowns; Keys will highlight the availability of skills; Hacking; Chroma devices will adapt to the color of the building you are hacking. |
| Black The Fall | Game Effects: Keyboard When the game starts and the player is in the start menu, all keys are blank.Selecting settings to show the controls screen window will trigger the keys used for control to blink whiteIn game, during gameplay, the keyboard is lit (red color) with the current active controls. These are closed (blanked) if avatar dies or the player pauses the game.When the player is next to an interactable object, the E key (used to interact) is blinking red/yellow (matching the interact light from the object).During interaction with an object, the E key and the surrounding keys will blink. Mouse and pad:After activating the laser pointer, the mouse will animate to show that is active and that left click can be used to active the laser pointer (left part of the mouse is animated). The mouse pad is also blinking.When using the laser pointer (mouse left click), the mouse and the pad will lit up white for a brief moment.When the avatar reaches a device that needs using the laser pointer, the mouse and the pad will animate (blinking), while the device is operated. |
| Blade & Soul | Game Effects: Loading Animation; Keyboard waves in accordance to your loading progress; F key will display the loading bar; Movement Keys; WASD will be red when available; When unavailable by launching menu or etc, it will turn dark; Active Cooldowns – Items and Skills; Green when available; White when on cooldown; Death; Breathe red; Restoring Chi; Blink white slowly; Level Up and Achievement; Rainbow wave for 5 seconds. |
| Bless Unleashed | Game Effects: Effects when in game; Effects when you launch the game; Effects when you are in combat; Effects when you are in dying. |
| Book of Demons | Game Effects: Health and Mana indicators on F5-F8 and F9-F12 respectively (also on keypad and mouse), Rightmost keys dims as the parameter value gets lower for fluid visual feedback, Health is tinted green when the character is poisoned, Equipped cards highlight keys bound to their slots, Type of card equipped is color coded exactly as they are presented in-game, When the card is not usable at the moment it's dimmed, Cooldown timing is indicated by the brightness of the keys, Cooldown timing is indicated by the brightness of the keys, When the card becomes usable or its passive effect is triggered respective key flashes gold, When the card is used by the player a shockwave of the card's colour is played from the key it's bound to on the keyboard, When the character is frozen the keyboard mimics on-screen effect and 'freezes' in blue color on the edge rows and columns, When the character is poisoned again the keyboard mimics the on-screen effect and 'bubbles' of green spawn at the lowest key row and make their way upwards, Level up, level clear and card identified/discovered notifications now have fast 'swipe' effect on the keyboard, each in a different color. This effect also applies to Link LEDs, Mouse midsection, Link LEDs and mousepad glow in the color the current dungeon is tinted with. This creates a cool ambient effect at player's desk that compliments the in-game color scheme, Upon death, the keyboard gets 'flooded' with red to mimic the on-screen effect, When player is stunned headset blinks yellow to mimic the yellow stars on screen. |
| BAFL - Brakes Are For Losers | Game Effects: Keyboard and Blade; Menu; Groups of pre-set colors displaying a 'Wave' effect directed from the left to the right in the main menu to simulate racecars speeding by.; Upon victory/award ceremony; A pre-set color based on your car's colors will be displayed as a 'Wave' effect on the keyboard.; Race countdown; At the start of each race, the keyboard will light up like the Race Countdown lights, lighting up with 3 red circles when counting down from 3 to 1 and turning Green when the race starts.; End timer; When time is almost up, the keyboard displays a red breathing effect to warn that the race is ending soon. |
| Borderlands 4 | Game Effects: 174+ Effects, Unique Vault Hunter Action Skills, Shooting & Taking Damage, Element Specific Reactions. |
| Bright Paw | Game Effects: Effects for every act, Effects for rewind, Fire and electricity death effects. |
| Call of Duty: Black Ops III | Game Effects: Game Startup, Keyboard turns to black and then at image of Sitting Bull, all devices have an orange breathing effect, Click past sitting bull and the mouse will continue to have orange breathing effect while other devices will go to black, Specialist Ability Availability, Devices glow yellow, Heavy Damage Indicator, Devices glow red, Damage Indicator, Mouse glows red with hits, Kill Score, Devices, all glow green, In Campaign Mode, All behaviour mentioned above but replace Specialist ability for Cybercore ability, In Zombies Mode, Beast mode and gobblegums cause the devices to light a certain way, All other behaviour is similar to Campaign and Multiplayer. |
| Cat Quest | Game Effects: Base 'Razergreen' color. A custom effect for each of the 7 spells in the game. |
| Cat Quest 2 | Game Effects: Ambient color to match environment; Chroma effects when casting various spells. |
| Clicker Heroes | Game Effects: Keyboard: F1-F12 keys light up with respect to the monster's life bar, Contextual keys light up for leveling heroes, Skills hotkeys light up when ready to use, Mouse, Mousepad & Headphones: Flashes with each click. |
| Code 7 | Game Effects: All devices will be blue with subtle short glitching to purple for most of the time.; Keyboard:; All keys that currently make sense are highlighted in yellow in most situations (except for while using apps (like Roomcontrol) where it changes often).; Glitch effect on devices:; While the glitching on the screen intensifies, the devices will more quickly switch between mostly-blue and mostly-purple color.; Glitch effect on keyboard:; While the glitching on the screen intensifies, a lot of random keys will go dark for a very short amount of time, followed by the same effect happening with other random keys until the glitching is over.; Red wave:; In error situations (like dying) a red wave will move from the center of the keyboard to the outside, lighting it in red for a short time. The effect is similar on all other devices.; Green wave:; When finishing a hacking game, the same effect but slower and with green color happens on the keyboard. |
| Coffee Crisis | Game Effects: Keyboard: Backgrounds: Keys on the keyboard are lit to reflect the various backgrounds in cutscenes and menus. Keyboard lights up and displays a static lighting during Menu screen and End Game credits, reflecting the background. In cutscenes, a light brown ripple effect converging to the centre of the is played on the keyboard. User Interface: Keys F1 to Pause Break are lit to reflect the player’s life bar, changing colours from green to red as the life value decreases. Keys 1 to 0 are lit to reflect the player’s combo count, starting off in red to reflect low combo count and gradually changes to green as combo count increases, fully changing to green at combo of 20+. Keys Q to P reflects the combo timer, with green lighting indicating that there is plenty of time and red to indicate little time left. Power-ups/Pick-ups When a power up/ pick-up is obtained, keys that are not used in the User Interface will flash yellow. The number keys on the numpad: “1” to “9” will light up to reflect the time left for the power-up, changing colours from green to orange, yellow then red to reflect the remaining time left. The Numpad key “0” lights up in yellow and red during the duration of the invincibility and damage multiplier buff respectively. Getting hit When the player is hurt by the enemy, all other keys unused by the User Interface will flash red. Modifier effects Light displayed on M1-M4 keys depends on the number of modifiers active with green for low number of mods and red for high amount of mods. Broadcasting platform integrations When synced with a broadcasting platform, key M5 displays lighting with respect to the number of votes sent in to the game, with green for low votes and red with high votes. |
| Counter-Strike: Global Offensive | Third Party Integration - GameDog Game Effects: Ammo bar that decreases upon use, F1 – F4, Mamba TE side strips, Firefly side strips. |
| Crysis Remastered | Game Effects: Main menu effects, Effects when pressing enter, Effects during loading, HUD Malfunction effects, HUD Reload effects, Low health warning effects, Dealth effects, Armor mode effects, Stealth mode effects, Speed mode effects, Strength mode effects. |
| Cyberpunk 2077 | Chroma Effects: Effects when performing take down; Effects for various hot keys and menu; Effects when killing an enemy; Effects when using a booster; Effects when driving a vehicle; Effects when using slow motion; Effects when scanning; Effects during car combat; Effects when you equip epic or higher items. |
| Dauntless | Game Effects: General: Base Lighting: Continuous Red and Purple breathing effect displayed across all devices, Item Usage: White “explosion” effect displayed across all devices when a Flare is used, Sparkling white/yellow particle effect displayed across all devices when Lantern is used, Green ripple effect starting from the center displayed across all devices when character is healed, Continuous Red and Purple breathing effect displayed across all devices, Behemoth interaction: Blue flash across all devices when landing a hit on the behemoth, Fire effect displayed across all devices when behemoth enters Rage State, effect ends when behemoth returns to normal, Purple particle effect displayed across all devices when behemoth enters Aether State, effect ends when behemoth returns to normal, Red flash effect displayed across all devices when character takes damage, Hub facilities: Slow Yellow outward explosion effect displayed across all devices when an item is crafted, Particle opening effect displayed across all devices when a core is opened, Keyboard: Active Key Lighting: Movement keys are lit in White, Ability keys are lit in Green, Action keys are lit in Orange, Miscellaneous keys are in Yellow, Rapid Blue flashing effect on keybound latern key when its ready. |
| Deceive Inc. | Game Effects: Contextual patterns changing depending on the game's current Phase (In menus, Pre-game, Insertion, Infiltration, and Extraction); Contextual patterns depending on player's experience (Using Drone, Hacking, Healing, Receiving Damage, Extracting, and Changing cover); Movement and action keys are highlighted on the keyboard |
| Dead Cells | Game Effects: All Razer and ChromaLink peripherals change color depending on current level ambiance, A health gauge is set on the keyboard's second row (² to + on AZERTY) (never disappears even when other effects are played on the keyboard), A white flash is performed on all Razer and ChromaLink peripherals when collecting a Cell, A series of rapid red flashes are performed on all Razer and ChromaLink peripherals when taking a hit, A series of rapid green flashes are performed on all Razer and ChromaLink peripherals when healing one self, After each effect, the color of all Razer peripherals and ChromaLink returns to the level color. |
| Deep Rock Galactic | Game Effects: Different Color Scheme based on which class you play. The numpad keys lights up in the colors of the corresponding Character Class. F button lights up when you are able to throw Flares. Throwing a Flare makes a ripple effect across the keys. Health bar represented from F1 - F12. All keys blink red when taking damage to health. Shield represented on PrtScn, Scroll Lock and Pause buttons. All keys flash blue when taking damage to shield. R lights up green while reloading. WASD are red, indicating the basic movement keys. |
| Deliver Us The Moon | Game Effects: Oxygen depleting ; Damage: heat ; Damage: blunt/fall ; Damage: electricity ; Scanning ; Astrotool open ; Picking up an audiolog ; Watching holograms ; Lazer Cutting ; Alarm lights across different levels ; Rocket launch ; Explosions across different levels |
| Deus Ex: Mankind Divided | Game Effects: Special loading animation on the BlackWidow Chroma keyboard and Mamba TE mouse, The key bindings light up in blue, and non-used keys are not lit, Key presses react with gold (yellow) light. |
| Devil’s Third Online | Game Effects: Explosion ; Title screen ; Gacha effect ; Character death ; Obtaining certain items. |
| Diablo 3: Reaper of Souls | Game Effects: Across all peripherals, Base colors turn red, When Dying, peripherals breath red, Keyboard Effects, When skills are off cooldown, the keys become white, Whole keyboard lights up gold upon legendary drop, Flashes gold quickly upon leveling up. |
| Diablo IV | Game Effects: Across all peripherals; Base colors turn red; When Dying, peripherals breath red; Keyboard Effects; When skills are off cooldown, the keys become white; Whole keyboard lights up gold upon legendary drop; Flashes gold quickly upon leveling up. |
| Divinity: Original Sin 2 | Game Effects: Loading Screen: Keyboard will reflect the progress of the loading screen with a red progressive static illumination starting from the left of the keyboard. Mouse and the keypad will alternate between the fall and uprising red effect. Headset will have a breathing red effect. Mouse mat and the Chroma Link will have a cycling effect. Preparing and Casting a spell: The color for the devices will be the same as the school type of the spell (yellow if Polymorph skill, red if Warfare…). All the effects will loop while preparing the spell, then it will end their animation when the spell is cast. The keyboard and keypad will have a ripple effect. The mouse will have a counter-clockwise cycling effect, the mouse mat will have a clock cycling effect and Chroma Link will cycle from left to right. The headset will fade from black to the spell colour. Death: When the player’s controlled character dies, all the devices will fade from red to unlit to imitate the life leaving the character’s body. Dialogue: When a player enters in a dialog sequences, the keyboard will lit only the keys associated to the answers he can choose. Example: If the player has only three choices, the only lit keys will be 1, 2 and 3. Quest Completion/ Levelling up: When a quest is completed, all the devices will play a green uprising effect. And if the player levels up, it will do a gold uprising effect on all devices. Saving: When a save is successfully done (manually, quick save or auto save), all the devices will blink in blue., Otherwise, the devices will blink in red., Critical Attack:, In the case of a critical attack (backstab included), all the devices will flash in white., Enemy Killed:, When an enemy is killed, the devices will play a blue uprising effect., Sneaking mode:, When the controlled character is in sneak mode, all the device will imitate a red heartbeat effect., However, if the player is spotted, all devices will blink in red., Crafting:, When the player crafts an item, all the devices will match the crafting progression bar., Statuses effects:, When the controlled player has an effect, the devices will adapt to the effect., In case of multiple effects, the effect with the higher priority will be shown., This is the list of effects who will have an impact on the Chroma devices (in order of priority):, Blinded: The devices will be unlit, Knocked down: The devices will be red, Stunned: The devices will be as the same colour as Aerotheurge school (light purple), Petrified: The devices will be as the same colour as Geomancer school (brown), Frozen: The devices will be as the same colour as Hydrosophist school (light blue), Terrified: The devices will be purple, Charmed: The devices will do a pink breathing effect, Possessed: The devices will do a purple breathing effect, Drunk: The devices will flash in random colours. |
| Dolmen | Chroma Effects: Effects when doing ranged combat; Effects during main menu; Effects during loading screen; Effects during cutscenes; Effects showing health, stamina & energy; Hotkeys light up; Effects for tutorials; Effects when taking damage; Effects when player affected by debuff; Effects when players uses various energy modes; Effects when healing; Effects when players blocks or parry; Effects on death; Effects when interacting with beacons; Effects when player level up; Effects when crafting. |
| Doom | Game Effects: Startup/Menu Effect, Fire Animation across all devices, Base Effect, Dim Brown static color on all devices for ambient effect, Active key highlighting on keyboard, Spawn Vertical 'waterfall' effect on keyboard, AI Kill Orange explosion across all devices, Player kill Orange explosion across all devices, Glory Kill Rainbow explosion across all devices, Headshot Kill, Blue explosion across all devices, Chainsaw Kill, Rainbow explosion across all devices, BFG Kill, Green explosion across all devices, Demon Kill, Orange explosion across all devices, Health Pickup, Blue double ripple from center of keyboard, Blue flash on all other devices, Armor Pickup, Green double ripple from center of keyboard, Blue flash on all other devices, Damage Taken, Red double flash on all devices, Low Healt, Slow red pulsating on all devices, Player Deat, All devices flash 3 times and then fade to black, Weapon Upgrad, Blue double ripple from center of keyboard, Blue flash on all other devices, Berzerk Active, Rapid red pulsating on all devices. |
| Door Kickers 2: Task Force North | Game Effects: Static ambient color for Menu; Static ambient color for Deploy screen; Static ambient color when game is running; Static ambient color when game is paused; Static ambient color on winning screen; Static ambient color on losing screen; Wave/Pulse color effects when pausing game; Wave/Pulse color effects when troops takes damage; Wave/Pulse color effects during explosion; Keyboard control highlight; GoCode keys highlight when enabled; F1-F12 Keys will glow when explosive charge is ready to be triggered. |
| Dota 2 | Third Party Integration Game Effects: Radiant / Dire - base color, Last hit - flash gold on base color, Deny - flash red on base color, Skill Cooldowns - Q W E R D F, Item Cooldowns - Z X C V B N, Day/Night Clock - Numpad, Health and Mana - F1 to F4, F5 to F8, mice side strips and Firefly, Status Effect - F9 to F12 (Black King Bar, Stunned, Silenced, Disarmed), Buff / Debuff - PRINT SCR + SCLK + PAUSEBREAK, Buyback Status - ESC, Razor's Plasma Field - Blue ripple, Effects are customisable within GameDog. |
| Double Kick Heroes | Game Effects: Unique color for each background set which comes in slowly, Blinks red when player is damaged. |
| Dr. Fetus' Mean Meat Machine | Game Effects: Various keyboard animations based on different backgrounds; Animated background coloring on the keyboard based on the level surroundings; Highlighted control keys on the keyboard (WASD, arrows , esc, page up, page down); Red flash on all devices when a clone gets hit |
| Dredge | Game Effects: ; Effects during Intro Cutscene; Effects on Radial Ability Wheel; Effects when Fishing / Dredging Minigame; Effects for Popup Window (Encyclopedia/Map/Log/Pursuits); Effects when Sailing; Effects when using Spyglass |
| Driftland: The Magic Revival | Game Effects: Keyboard: Bindings (WSAD); Empire Resources Balance (F1 - F12) (negative - red, positive - green); Combat Alert (pulsing red animation). |
| Dropzone | Game Effects: Gameplay keys are appropriately lit, and will adapt if the player customizes their key layout in the game. ; Support colorizing rig selection hotkeys (1,2,3,4) based on current hit points ; Support flashing a rig selection key (1,2,3,4) when the rig is idle ; Support colorizing ability hotkeys (Q,W,E,R) based on the currently selected rig’s cooldown state ; Support a lighting zone that is only active (colorized) when in observer/playback mode. While in this mode hide the Abilities, Orders, and Communication group. |
| DubWars | Game Effects: Chroma lighting will flash and sync to the beat of the music within the game ; when the bass drops, you’ll start firing lasers in red. The peripherals also start flashing red |
| Duelyst | Game Effects: Change color during deck / faction selection (sets your base color). Keyboard turn timer indicator for your turn (red). Keyboard turn timer indicator for enemies turn (blue). Change of turn indicator (flash yellow). Your general takes damage (flash red). Your general heals (flash green). |
| Dungeon Souls | Game Effects: Health and XP effect bars, Item slot effects, Skill cooldowns on numpad. |
| Dune: Awakening | Game Effects: 180 + Chroma Effects. |
| ELEX | Game Effects: Keyboard Loading Screen: Looping beam from left to right with fade off light blue: whole keyboard, Static light blue: Chroma logo Main Menu & Pause Menu: Looping slow breath effect light blue: whole keyboard. Ingame default: Static base color very dark blue, barely noticable (whole keyboard) Movement keys + assigned quickslots + all inventory buttons (weapons, items maps) Static overlay color light blue. Base Color: Dark blue, barely noticable (whole keyboard). Static overlay color: Light blue (currently bound): Movement keys + assigned quickslots + all inventory buttons (weapons, items maps) Static overlay color: Light red (currently bound): Heavy attack + special attack Ingame ranged Static base color very dark blue, barely noticable (whole keyboard) Ingame Dead: Static base color very dark red, barely noticable (whole keyboard). Ingame receiving damage: Flash red once (whole keyboard). Ingame out of energy: Flash green once (whole keyboard) Weapon mode change: Static overlay color light red (currently bound). Credits: Starlight effect light blue (random keys). Mouse / Mousepad Loading Screen: Looping slow breath effect light blue: All Main Menu & Pause Menu: Looping slow breath effect light blue: All Static overlay color light blue: All Ingame Dead: Fade off color light blue: All Ingame receiving damage Flash red once: All Ingame out of energy Ingame out of energy: Flash green once: All Headset Static light blue: Ingame Dead: Static color dark red Ingame receiving damage: Flash red once: All Ingame out of energy Flash green once: All |
| Elder Scrolls Online | Game Effects: Base layer will represent the color of the currently selected characters alliance, When the current quickslot item comes off cooldown, the key will blink once slowly before turning back to normal, When the player’s ultimate is ready the key will blink once then fade to a partially highlighted state and stay that way as long as its available, When the player gets a notification (e.g.: group invite, LFG ready check, trade request) the prompt keys will blink indefinitely, On death, every device will breath red (namely, between fully red at its brightest and about half red, half whatever else the device was supposed to be doing per the rules above at its dimmest), Do note that you are able to modify your Razer Chroma effects to your own liking via the Add-On feature. |
| Elite Dangerous | Third Party Integration - Mod Game Effects: Effects for Supercruise/hyperspace jumps, Effects for Landing gear deployed, Effects for Cargo scoop deployed, Hyperspace jump destination hazard level indicator, Star glare on hyperspace jump exit, Ship in danger, under attack or overheating. |
| Endless Dungeon | Game Effects: Red wave effects countdown until the next monster wave; Rapid red pulse when a monster wave starts; Slow red pulse when a monster wave ends; Yellow wave effects when the Crystal bot is upgraded; Green effects when an hero is healed; Yellow effects when an hero level up; Green wave effects when a Food generator is built; Orange wave effects when an Industry generator is built; Blue wave effects when a science generator is built. |
| Endless Space 2 | Game Effects: All devices will be lit based on the player's color. Pending/ending of turns will be highlighted on keyboard (snake rotating around the keyboard), mouse and mousemat (blinking), Galaxy view will highlight F1 - F8, spacebar and zoom in/out input during the game. Screen view will strongly highlight on-screen corresponding input and remove unavailable inputs. Scan view will disable the F1 - F8 effects while leaving spacebar, arrows and zoom inputs highlighted. Main menu will apply the ES2 blue theme on all devices. Scan view will have the spacebar highlighted in orange. Loading/Saving a game will be highlighted in the player's color. Loading to the main menu will highlight all devices in blue. |
| Epsilon | Game Effects: Loading Screens; Chroma Keyboard display Serellan and Epsilon Logos; Active Keys; During play, movement, actions, and squad commands are color coded. |
| Escape from Naraka | Game Effects: Purple light shows up in the main menu; Picking up a yellow crystal activates a yellow flash; Picking up a purple crystal activates a purple flash; Collecting the crystals, the purple light bar (F-keys) will turn into yellow one by one; Using the iceball activates a blue flashing; Using the dash activates a cyan flashing; While diving there is a white illumination; Picking up the artefact activates a bright illumination; Entering the launcher activates a grey illumination. |
| Euro Truck Simulator 2 | Game Effects: Chroma Effects in 1.35 patch (June 5, 2019), Different WASD keys, Parking brake on/off, Electrics on - many keys are now lit, Parking brake is blinking, The lights keys, the high beam headlights key, Blinkers, 4way flasher, wipers keys, Different cameras keys, Different route advisor keys, Trailer connect key blinking with different colors: detaching, not attachable, attachable, attaching, not detachable, Activation key blinking on gas station, Pumping gas - state, wave and finish, Delivering key blinking, Delivery screen wave, Police fine keyboard fading. Older version was without fading, it was just blinking in an interval, Damage keyboard wave. Older version just changed all keys to red, Keyboard pulsing during late delivery, Mouse and mousepad speed gauges. Red for speeding. |
| Empire of Sin | Game Effects: Chroma effects when Idling in Street view during day & night; Chroma effects when Character is killed during combat; Chroma effects when Player performs execute move; Chroma effects when Player fires a weapon; Chroma effects when Player uses a grenade; Chroma effects when Idling in Interior/Map view; Chroma effects during sitdown; Chroma effects during active UI screen; Chroma effects on Victory screen. |
| Evolve Stage 2 | Game that previously had Chroma effects. Game Effects: Death (Monster and Hunter); Background (underlying effect visible whenever another effect is not playing - on game launch and during game state transitions); Class Colors (blend between two class/team specific colors for background keys. movement and ability keys defined separately); Hunter Item Keys (keys 1-3 have a specified color that will darken when the item is empty and light back up when the item is ready for use); Hunter Class Ability Key (key 4 has a different color than the items and will also darken when used and light up when the ability is ready for use again); Movement Keys (WASD have a different color based on class/team); Monster Ability Keys (keys 1-4 have a specified color that will darken when the ability is fired and light back up when the ability is ready for use again); Ready to Evolve (effect highlighting the key to press when the monster player has enough energy to stage up); Incapacitated Effect (Hunter is incapacitated but not dead); Evolving Effect, Stage 1-2 (Evolve in progress); Evolving Effect, Stage 2-3 (Evolve in progress). |
| Exoprimal | Game Effects: Chroma effects during title screen; Chroma effects when matched into any game mode; Chroma effects when opening various crates; Chroma effects when starting and completing mnission; Chroma effects for various player status; Chroma effects for various buffs and debuffs; Chroma effects while overdrive. |
| F1 Manager 2022 | Game Effects: Effects based on Team Colours; Effects on Team Select; Effects on Lights Out; Effects on Replays; Effects on various Race Flags. |
| Factorio | Game Effects: Background: Factorio orange (Keyboard, mouse, mousepad, headset). Damage taken animation (Keyboard, mouse, mousepad, headset). Player Healthbar when damaged (Keyboard, mouse, mousepad). Player shields when damaged (Keyboard, mouse, mousepad). Progress-bar during game loading, savegame loading, multiplayer map download multiplayer map loading, multiplayer catching up(Keyboard, mouse, mousepad, headset). Flash technology key on technology researched (Keyboard). Flash map key when building are destroyed (Keyboard). Custom Ripple animation when achievement is unlocked (Keyboard, mouse, mousepad, headset). |
| Fate Trigger The Novita | |
| Firmament | Game Effects: Global: Intro/logos; Main menu; Transport pod travel; Arch elevator; Arch interior; Upgrade machine; Hub: General animation; Transport pod elevator; Apollo section; Endgame; Spacewalk; Curievale Realm:; General animation; Furnace building; Bunker; Ice building; Ice chute; Spire interior; St. Andrew Realm:; General animation; Conservatory; Robot; Juleston Realm:; General animation; Bunker; Chemical plant; Sulfur mixing vat; Power grid |
| Final Fantasy XIV | Third Party Integration - Chromatics Game Effects: Set a device default color universally while ACT is running, Change color of devices when enmity is generated, Create visual alerts when Custom Triggers activate with adjustable rate & speed, Create visual alerts when Timers are triggered, Create visual alerts for receiving chat messages, Raid Mode for creating special effects when in Raiding instances, Vegas Mode for Gold Saucer, Target DPS meter! Set a target DPS to aim for and have your devices change color when you pass that DPS number, Set a Notify DPS marker to know when approaching your DPS target. Your device will flash faster the closer you get, Reactive Weather! Set your devices themed to the current in-game weather, Individual buttom mapping for actions, abilities, items & spells (Coming Soon to BlackWidow Chroma), Display personal HP/MP/TP or enemy target's HP across keyboard (Coming Soon to BlackWidow Chroma). |
| Final Fantasy XV | Game Effects: WASD, E, BackSpace keys illuminated in white while in menu, Keyboard flashes red when HP of player character reached to 0 (2 sec interval), Keyboard flashes green when player character get HP healed (1 sec), Keyboard flashes blue when player character get MP healed (1 sec), Keyboard flashes red when player character attacked (1 sec), Keyboard flashes orange when damage monsters in effective attributes (1 sec), Keyboard flashes purple when damage monsters in resistance attributes (1 sec), Keyboard flashes yellow when damage monsters in critical hit (1 sec). |
| Final Fantasy XVI | |
| Fisti-Fluffs | Game Effects: Input keys on the keyboard light up brighter than the other keys on keyboard; Unique colors for each stage; Pink hit effects in cute mode and electric blue hit effects in metal mode; Yellow 'star' effect when cat is knocked out in cute mode, Red/Yellow fire effect for KOs in Metal mode; White growing circle effect when a shield is hit; Rainbow effect when a round is won; When customizing outfits or creating a cat the custom color will be used. |
| Foreclosed | Game Effects: Effects when player has weapon mods equipped |
| Forspoken | Game Effects: Hotkeys (WASD) light up; Different colors and intensity for each magic type; Effects for Battle Alert; Effects for Cuff's; Finish/Scan; Effects when receiving damage and upon death; Effects when using healing potion; Effects when stamina is restored; Effects when receiving and completing quests |
| Formula Fusion | Game Effects: Team Skins color representation, Transam Yangs displays star bangled banner fluttering in the wind, Collisions flash red. |
| Fortnite | Game Effects: Lighting effects will adapt to the time of day, Turns purple when you are in the storm, More effects slated to be added in future updates. |
| Freaky Awesome | Game Effects: Special color theme for main menu. Effect on changing mutation. Color theme for gameplay. Color theme when you have low health. Color scheme when you are about to mutate (when your mutagen bar is almost full). |
| Frostpunk | Game Effects: General: Razer Chroma gear blinks if the in-game temperature rises or drops down, The current color of lights depends on the current in-game temperature. |
| Frostpunk 2 | |
| Fruit Factory | Game Effects: Unique color scheme for each factory world; Color emphasized hotkeys; Build mode awareness - Flashes the hotkey of the build mode you are on; Destruction Awareness - changes your mouse red when you are in delete mode; Fun unique Fruit Factory win and opening effect; A blast of color on your keyboard when you complete a shipment of fruit; Use Chroma to discover the secret levels - Your devices will tell you if you're hot or cold as you explore the overworld! |
| Gears 5 | Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad for both PC & Xbox One, Menus: All keys in the main menu lit up white, Map Selection: Each map has it's own colours should play a slow transition or breathing between the colours, Taking Damage: All Chroma enabled devices fill with red as you take damage other than bound keys, DBNO: All devices quickly transition to Red and drop down to breathing, Death: All devices transit to Red and slow fade out to black, Execute: Bound key to light up when prompted to execute, Stim: Background colour should turn to a soft blue while this is active, Point of interest: Bound key will light up, Jack: Abilities key will light up when cool down is complete, Clue pickup: Bound key will light up, Skiff controls: Light up to guide players on keys to use, Bootcamp: Tutorial keys to light up accordingly, Team color: Devices (except keyboard) to light up respective team colors, Ult: All keys pulse when ult can be used. Animation when Ult has been activated, Venom: Damage indicators on mouse and mousepad turn green. |
| Gears Tactics | Game Effects: Main Menu: Pulsing between 2 colors, Convoy: Pulsing between 2 colors, Loading Screen: Swooping Animation across keyboard, Cinematics: Animation plays on KB on all cinematics, Key binding: Keys should light up according to your key bindings, Targeting: When targeting, yellow stripes roll from top to bottom on keyboard, Movement: When selecting movement position, blue pulsing effect on keyboard, Moving: When unit is moving, blue stripes roll from top to bottom on keyboard, Enemy's turn: Red stripes going from top to bottom on keyboard, DBNO: When unit is down, red pulsing effect on keyboard, Shooting: All devices will light up like muzzle flash. |
| Georifters | Game Effects: Menu & Game Controls will light up; Loading screen effects; Effects when player receives damage; Effects when player picks up a crystal; Effects after collecting all crystal in the stage; Effects when player uses punch ability; Effects when player uses special ability; Effects when player uses reset ability; Effects upon player death. |
| Ghostrunner 2 | Game Effects: Effects when enemy is killed; Effects on death; Effects when checkpoint restart; Effects when turning sensory boost on or off; Effects when using skills; Effects when blocking projectile; Effects when deflecting projectile; Effects when dashing; Effects when you found a collectible. |
| Gigantic | Game that previously had Chroma effects. Game Effects: Skill hotkey availability (available/cooldown) Steady when available, slowly flashing when on cooldown. Hotkey binds: Always steady. Move Forward/Back/Left/Right. Sprint modifier. Jump. Health Meter (F1-F4) Each key represents 25% health. Low health warning: Below 25% health, flash empty health meter keys red. (F2-F4) Stamina Meter (F5-F8) Focus Meter (F9-F12) Steady while filling, flashes all keys when full. Level up Pulse across all lights on keyboard from outer edges to the hotkey for upgrading, then upgrade hotkey flashes. When no skill points remain, this key no longer flashes. Guardian Rampage Flash all unused lights on your keyboard yellow 3x when Guardian reaches 100% power and starts a rampage. Creature Summoning When standing on a summoning circle and you can summon a creature there, flash creature summon keys. When standing on a summoning circle and you can collect a power orb, flash orb collection key. |
| Gigapocalypse | Game Effects: Illuminates the keys, matching with developer logo animation, in a blue-yellow themed color; Illuminates the keys, matching with publisher logo animation, in a white themed color. Red, yellow, and white fire animation in the main menu. Red and yellow exploding effect when pressing Start Game. White exploding effect when selecting Giga and entering transitioning scene. Color matching with the selected Act theme, and have the color shifting animation when selecting other act. Flashing red when shooting; Flashing blue when taking power up item; Flashing green when taking healing item. Wave up effect in yellow and red color when using skill. Keyboard keys serve as an experience bar, illuminates from yellow to white. Wave up effect in white and yellow color when leveling up. Illuminates the keys, matching with Pet’s Egg model, and a yellow exploding effect upon opening the egg. Breathing blue at Upgrade screen. Having a yellow exploding effect when upgrading. |
| Glitch's Trip | Game Effects: Pink & green switch while in the menus; Health states that match Glitch (green, orange, red); Glitch power color that match the glitch bar (blue, yellow, orange); Take damage glitch flicker; Orange power up pick up burst; Purple Moon Juice destroyed burst; You win looping lightshow; Death purple wipe. |
| God's Trigger | Game Effects: Highlighted directional keys; For Dash; For Teleport; For when using ultimate; For attack; For death; Each of above is different for both characters.; For when ultimate bar gets fully charged. |
| Godstrike | Game Effects: Ambient lighting; Custom light scenes for each bosses. |
| Gori: Cuddly Carnage | Game Effects: Levels - Chroma displays the colors in a 50/50 format that are key within that level; Taking damage - Chroma flashes red on hit; Low Hp - Chroma pulses quickly red; Low 02 / Oxygen - Chroma pulses Turquoise; Superhit Slash - Chroma ripples Turqoise from centre; Superhit bash - Chroma ripples Pink from centre; 'Gori' Kill - Chroma ripples Orange from centre; Supershot - Keyboard Chroma 'fills' light from left to right as it charges; Slow Motion - Chroma pulses slow Purple; Rail Grinding - Chroma rainbow swipes from left to right. |
| Gord | Game Effects: Loading - yellow/orange gradient across chroma devices; Emergency - Red pulse - executed whenever the Gord has been breached by enemies.; Main Menu - Fire effect; Tutorial - Yellow pulse on keyboard control keys that particular part of the tutorial is mentioning; Default Season - Different static plain colours for different seasons when playing scenarios. |
| Gotham Knights | Game Effects: Effects for Title screen; Effects during menu; Effects for different characters; Effects for different abilities. |
| H1Z1: Just Survive | Game Effects: Game Startup H1Z1 keys light up on loading the game, Interact Key Prompt, 'F' (interact) key lights up when the play approaches something to interact with, Damage Indicator, Keyboard reacts with a directional 'blast radius' or 'ripple' effect when the player sustains damage. |
| H1Z1: King of the Hill | Game Effects: Game Startup H1Z1 keys light up on loading the game, Interact Key Prompt, 'F' (interact) key lights up when the play approaches something to interact with, Damage Indicator, Keyboard reacts with a directional 'blast radius' or 'ripple' effect when the player sustains damage. |
| Halo Infinite | Game Effects: Effects during menu; Effects upon player's death; Effects when winning/losing a match; Effects during Boss fights; Effects when using grapple; Effects when idling; Effects when shield breaks. |
| Harlow | Chroma Effects: Biome Ambiance: Each of the 5 biomes has Chroma-enabled lighting themes; Party Data Celebration: Collecting party data triggers special animations per each biome; Power Core Pulse: Collecting power cores triggers special animations per each biome; Door Unlock Power-On: In each biome, unlocking heavy industrial doors will have a 'powering on' animation play across devices; To enable Razer Chroma RGB: In the main menu, go to Settings, then toggle on Using Razer Chroma. |
| Hellcard | Game Effects: Raining gold effect when looting gems; Dynamic wave effects on countdowns including turn changes and game starting; Effects on card card upgrade; Healing effects that mimic the on screen card effects; Animated shield effect when character receives block; Shockwaves of color for playing cards of different rarities; Mana and HP levels indicated on function keys, mouse, mousepad; Ambient level lightning on any Chroma enabled device |
| Hell Pie | Chroma Effects: Special illumination for WASD and space as the movement keys; 12 different idle animations based on the levels; Health bar status keys (F1-F5); Swing mechanic status keys (F9-F12); Special animation when collecting the ingredients (keyboard); One special animation for each of the 6 horn abilities (keyboard); Red flash when Nate takes damage (keyboard); Animation when Nate dies (keyboard); Special Animation while the intro (keyboard); Weaving main menu animation (keyboard); Golden flash when golden cats are collected (keyboard); Yellow flash when unlocking abilities in the skill tree (keyboard); Red flash when picking the horns from unilamps (keyboard); Golden flash when new costumes are found (keyboard). |
| Hitman 2 | Game Effects: Default (menus, cinematics) - ALL white across Keyboard, Mouse, Mousepad, Headset, Gameplay Default - active key highlighting on keyboard. All white for not active keys and other devices. Active keys include WASD (orange), 1-0 num keys are green (health bar), 'Q' key flashing when prompted to subdue enemy', Combat - top row of keys turn red along with mouse, mousepad, and headset, Life Percentage - displayed on the 1-0 num keys (each num is 10% of health). Colored green, LVA/Crowd - top row of keys turn green along with mouse, mousepad, and headset, Reload - reload key ('R' by default) flashes red when magazine is empty, Gaining Attention - if seen by an enemy, top row flashes it's color depending on player state (white in general, red if in combat, green if hidden etc.). All other devices breath the same color, Explosion - explosion circle animates from center of the keyboard outward. Layered on top of current keyboard colors. Other devices show a red flash. |
| Hitman World of Assassination | |
| Hogwarts Legacy | Game Effects: Flash red when player takes damage; Flashing with the color matching spell cast by the player character; Passive player house effects - When no other effects are active the LEDs will have a gradient animation with the colors of the player’s house; When the player does not have a house assigned, Chroma will cycle between all 4 house colors. |
| Holy Potatoes! What the Hell?! | Game Effects: Pausing the game: Effect: Pulsing Greenish Blue Prep Phase: Effect: Solid Blue Before food orders start to come in, we have a 'Prep Phase' where players are given some 'chill time' to prepare ingredients. The static effect indicates that it is a not-so-intensive time period Lunch Phase: Effect: Animating Horizontal Arrow Orange Right after the prep phase, the lunch phase starts. This is where most of the gameplay takes place (together with the dinner phase). Players need to be quick to process orders before they expire and they get penalised. This state is shown with an Animated Arrow Effect to indicate the 'rush' aspect of it. Orange colour represents the lunch phase in the game. Dinner Phase: Effect: Animating Arrow Green Visiting the shop: Effect: Animating Diagonal Arrow Yellow This effect will play when players visit the special shop after they are done with an objective. It is coloured according to the colour for $tarch, the in-game currency. Cooking Showdown: Effect: Pulsating Red Showdown is an event that happens after players complete a circle of hell. Players compete with an opponent to make the best dish. The pulsating effect is to indicate the intensity of the competition Fanfare: Effect: Rainbow Flash Animation Fanfare effects will be played whenever players complete dishes, stages and orders etc. |
| Hover | Game Effects: Player can customize the color of his character. The UI is taking the tint of the selected character color. The devices takes the color of the character color and the light level intensity follows the ingame value. E.g. when a character lose all his energy the devices flicker or when you reach hoverheat the light intensity increases. |
| House Flipper | Game Effects: Various effects when using various tools; Particles effects; Black & white rainbow effects; Rain effects. |
| Hue | Game Effects: Colour reflects the backdrop of the game. |
| Hunt: Showdown | Game Effects: Chroma effects when picking up a clue/rift; Chroma effects when extracting from map; Chroma effects when player bleeds; Chroma effects when player is on fire; Chroma effects when player shoots; Chroma effects when player performs a melee attack. |
| Hunt the Night | Game Effects: Effects when opening chests; Effects when receiving damage or death; Effects during dialogs; Effects when using various weapons. |
| I, Zombie | Game Effects: Main menu animation that relates to the in-game UI. Three animations of current zombie state (attack, follow, defense) Victory/defeat animations. |
| Immortal: Unchained | Game Effects: General: Slow pulsating blue effect when the character is not interacting with the world. Blinking red effect when the character takes damage. Constantly glowing red effect when the character is stunned. Blinking green effect when the character is healed. |
| Infinity Strash: Dragon Quest The Adventure of Dai | Game Effects: Effects when using skills; Effects when using special attack; Effects when using respective character’s special move. |
| Injustice 2 | Game Effects: Hero Specific Themes, Every hero has their own color scheme, serving as the base layer color across all Razer Chroma supported devices, Switching between heroes displays a ripple effect across the keyboard, Super Meter Fully Charged, Flashes blue quickly for 1 second when super meter is fully charged, Activating Super, Special animation effect, Loot Drop & Level Up, Quickly cycles between the various colors, flashing between red, orange, yellow, green, blue, indigo and violet, Win Match, Rainbow wave effect displayed across all Razer Chroma supported devices, Countdown, Flashes for 2 seconds to signal the start of the match, Key Bindings, Light up specific active key bindings with a different color from the base effect. |
| iRacing | Game Effects: On RGB keyboards we do the following in this priority order, Play a pattern across the whole keyboard based on the current flag, black and white checkered for the start/finish flag, flashing yellow for caution, etc, Highlight the F1-F12 keys to replicate a shift indicator, Highlight currently available hotkey combos, colored by their function, these change in real time based on the state of the sim, On all other devices we do the following in this priority order, Color the backlight based on the current flag. If two or more lights are available we play a more detailed pattern to better distinguish the flags, Color the backlight to replicate a shift indicator, if a row of lights are available then we fully replicate the shift indicator. |
| Iron Harvest | Game Effects: Effects on logo splash screens; Effects on loading screens; Each factions have it's own effect; Effects on Main Menu; Effects when waiting for game. |
| JCB Pioneer: Mars | Game Effects: Keyboard: Scanner pulse When the player hits T a coloured pulse spreads out over the keyboard. Tutorial keys The game controls highlight in green to show player’s what keys to press. Headset/mouse pad: When the player’s O2 and power reach certain levels, the headset and mouse pad reflects this through its colours (red - critical, yellow - warning). Mouse: Mouse side bars show O2 and power levels (and pulses when they get low). |
| Just Cause 4 | Game Effects: Damage Taken, Near Death, Death, Weapon Pickup, Enemy Killed, Explosion Damage, Wingsuit, Parachute, Wingsuit Slingshot, Supply Drop, AR Scan, In Vehicle, Extreme Weather, Swimming |
| Kerbal Space Program | Game Effects: Loading game animation ; Specific keyboard bindings will be lit for different situations ; Features animations (Vessel exploded, vessel landen in water, vessel out of power and not controllable any more) ; Razer Chroma supported mouse and mousemats now displays the electric charge on the vessel as a status bar on it's side. The scrollwheel and logo light up in different colors to display the heat of the vessel ranging from blue for cold to red for hot and yellow for 'about to explode'. |
| Keyboard Piano-ist | Game Effects: Keyboard will light up according to the notes. |
| Killing Floor 2 | Game Effects: Main Menu - All devices turn to a red static color. Ready Up - All devices turn green. Low Health - All devices flash red. Death screen - All devices back to red. Healing - Blue Flash on all devices. Zed Time - All devices turned white. Wave incoming - All devices flash red (including mouse). Fire Effect - All devices flash light yellow. Puke Effect - All devices flash green (rapid flashes). |
| Killsquad | Game Effects: Green chroma effects when you heal; Red chroma effects when you die; White chroma effects when you revive; Chroma effects each time when you start a contract; Chroma effects each time ytou finish a contract; Chroma effects when you take a chest, credits or other items. |
| Kinetic Edge | Game Effects: Effects when idling; Effects when using Dash ability; Effects when using Blast ability; Effects when Death. |
| King's Bounty II | Game Effects: Effects for loading screen; Hotkeys on keyboard in adventure mode;Effects for dialogs and cutscenes; Effects when leveling up; Effects when quest is completed; Effects when save/load; Effects when entering battle; In Battle Mode: New round; In Battle Mode: Unit is dead; In Battle Mode: Player was defeated; In Battle Mode: Player wins. |
| Kosmokrats | Game Effects: Active Speaker Waveform Pattern; Main Menu White Noise; Effects for various logos; Effects for various cutscene; Effects for VAL Eye; Effects for Desk Image; Effects for Radar; Effects for growing planets and speed streaks; Effects for drone power level; Effects when using drone ability; Effects when using burnup. |
| League of Legends | Third Party Integration - Mod Game Effects: Health Bar, Custom spellcast animations for several champions and items, Trinket notifications - lights up when you have a ward available, Gold notification - lights up when you should back to buy, Keeps track of cooldowns and mana, Kill Lights, Death Lights. |
| Lego Bricktales | Game Effects: Effects for each of the 6 worlds (theme park, jungle, desert, medieval, city, caribbean); Effects for each of the 5 skills (smash, dimension, water, electricity, hover). |
| Let Them Come | Game Effects: General: Rainbow effect when combo meter is maxed out. Yellow flash when a bonus is selected. Short red flash when player receives damage. Longer red flash when player dies. Keyboard: Green gradient bouncing across keyboard whenever a new wave starts. Mouse & Mousepad: Muzzle flash effect on the mouse and pad. |
| Lichtspeer | Game Effects: Game start Wave on the keyboard. Menus/map Static light on all devices. In game Static light on all devices (keyboard light is darker than on other devices). Lichtpower use Ripple on the keyboard/wave on the mouse. Lichtpower duration Breathe on the specific key. Lichtpower on cooldown / not available Light off on the specific key. Lichtpower ready to use Static light on the specific key. Death animation Flashing red. |
| Life Is Strange: True Colors | Game Effects: Power-specific backlights, with each aspect of Alex’s power represented by a specific color and lighting pattern; Opportunities to use Alex’s power around the town of Haven Springs in optional ‘Frequent-Use’ moments are highlighted; Effects on the loading screens; Pulsing effects on the menu; Special lighting effects during key story moments. |
| Little Big Workshop | Game Effects: Startup: Keyboard changes color during splash-screens; Telephone: Keys start flashing when phone rings; Regular gameplay: Keys turn red when you lose money and green when you earn money; Pressing “deliver” button: Green ripples across keyboard; Planning mode: Keys turn blue; Code Red & Push it to the limit: When these skills are activated, the keyboard will show a fire-style animation.; Machine explodes: Orange wave from the center of the keyboard |
| Livelock | Game Effects: Keyboard, mouse and mouse pad base color will change based on selected machine; WASD are colored with the cursor color defined by user.; QEC keys are color coded and will fade in and out according to the function cooldown; All peripherals flash when player is hit by enemies; Left light strip on the mouse shows real-time green health bar (requires specific mice models) |
| Lost at Sea | Game Effects: Syncs the colors to the current daytime setting; Highlights the walking and interaction controls in white; When the player takes out the compass, the controls are highlighted in orange. |
| Main Assembly | Game Effects: Opening main/escape menu; Navigating main/escape menu; Loading level & Complete loading level; Printing bot; Switching between Assembly, Drone, and Bot control modes; Placing and removing parts; Collecting pickups and stars; Docking/undocking on Bot |
| MapleStory 2 | Game Effects: General: Base colour, Each class has their own unique colors that envelops all devices in its color, Keyboard: Main Menu, Keyboard displays a wave effect, sweeping downwards across the keyboard in white with a red boarder in the F1-Pausebreak keys, Numpad lights up in and displays the number '2', Loading/ Map Change, Unique wave display for each individual class, Health/ Spirit Bars, Keys F1 - F8 lights up in red with respect to the player's current health, Keys F9 - Pause break lights up in Blue with respect to the player's current Spirit, Active Key Lighting, All active programmable keys are lit in the player's class color, The action key flashes repeatedly when there is an interact-able object close to the player., Skill-bound keys on cooldown will be faded and slowly return to its original color with respect to its cooldown, Tutorial keys, Keys used in the tutorial will flash repeatedly to alert players and aid in the completion of the tasks. |
| Martha Is Dead | Chroma Effects: Fades in and out of red rapidly during intense moments; Sweep of blue from left to right when Older Giulia is telling the Story; Centre white breathing effect if and when the loading bar appears; Sweep from nothing to white when observing and interacting with objects; Red solid effect during the Main Menu; White breathing effect when the game is paused; Flash of white when a photo is taken with the camera; Solid orange when idle |
| Marvel Rivals | Game Effects: 300 Chroma animations; Melee attacks; Special abilities; Combo abilities for all heroes; Toggle on Launcher. |
| Masquerada: Songs and Shadows | Game Effects: Game Start-up; Peripherals will have Masquerada’s white theme for the 1st character and a blue theme for the 2nd character; Movement Key; W, A, S, D, key lights up in green.; Ability Key; 1, 2, 3, 4 and Q lights up green when you meet an enemy or when abilities are available.; Ripple emanates from Q when skill is used.; Pulses red when abilities are on cooldown, then pulses green when they are back online.; F5 to F8 shows the character health.; F9 to F12 shows the character mana; Mouse; Displays the theme colour. |
| MechWarrior 5: Clans | |
| MechWarrior 5: Mercenaries | Game Effects: Have respective hotkeys when you are in Drop Ship as well as in Mech ; Start up & Shut Down Mech sequence ; Damage Indicator when receiving Damage ; Mech Health Indicator ; Weapon cooldown cycle ; When Mech is overheating, all devices start flashing ; Throttle Speed indicator |
| Medieval Dynasty | Game Effects: By default, all keys on the keyboard are highlighted with a mild white light; F1-F12 keys display the status of three parameters: health level (F1-F4), food level (F5-F8), and water level (F9-F12) - the lower the value, the fewer buttons are lit; Blink effects for health, food, and water bars - the lower the level, the higher the flashing frequency; 1-8 keys reflect the character's quickslots - grey lit (no item in the slot), yellow lit (the item is assigned to the slot, but is not currently equipped), green; lit (the item is assigned to the slot and it’s currently in use); Keyboard effects for hit and fall damage - red pulsating effect; Keyboard effects for cold damage - red and white pulsating effect; Keyboard effects for hunger damage - red and orange pulsating effect; Keyboard effects for thirst damage - red and blue pulsating effect; Keyboard effects for injuries caused by poisoning - red, purple, and green pulsating effect. |
| Megaton Rainfall | Game Effects: Reactive gameplay effects: All Chroma devices will flash with every energy blast and nearby explosion Directional light sweeps when flying at supersonic speeds near the ground, and energy fluctuating when charging the Gigaton Blast or using the Heat Ray Low health warning: The devices will glow in red when the collateral damage is too high (in this game you are indestructible, so this effect is related to the health bar of the cities you are trying to save). A red disintegration effect will be played when it's game over. Active keys: The tutorial will light up the relevant keys. All devices are supported: Keyboard, mouse, mousepad, headset and ChromaLink. All effects have been created for the keyboard, and replicated (downsampled to lower number of leds) for the rest of devices. Worm hole effect: Circles of light when player is in the worm hole / main menu or launch the game. |
| Metal: Hellsinger | Chroma Effects: All Chroma enabled devices pulsate on Beat; Effects when using Dash; Effects when Slaugter; Effects when Fury Tier Increase/Decrease; Effects when Ultimate is ready; Effects when using Ultimate; Effects when successful active reload; Color Variations depending on current Level (shown during Pause Menu and Cutscenes); Idle Animations in Main Menu. |
| Minecraft | Third Party Integration - Mod Support: Health Status Indicator, Your function keys will light up based on your health level, Inventory Hotbar, Hold Z and the keyboard will show you which slot is currently active, Potion Effects, Animations are displayed on the number pad, Fire and Death, Watch your whole keyboard light up when you catch fire or die. |
| Mondrian - Plastic Reality | Game Effects: Dynamically generated color schemes which match in-game ambient colors; 10 different color scheme styles with 128 levels of brightness and 255 levels of saturation. You’ll never see the same exact layout twice!; Dedicated menu, museum, and Mondrian Maker “Neoplastic” color scheme; Works across entire Chroma hardware spectrum, including Keyboards, Keypads, Mice, Mousepads, Headsets, and ChromaLink devices |
| Monster Hunter Rise | Game Effects: Rainbow effects when starting new quest; Rainbow effects when quest is completed; Red breathing effects when health is low; Green blinking effects when recovering health; Red blinking effects when player takes damage and upon faint; Yellow blinking effects when Turf War occurs; Various effects when player receives special status boosts; Various effects when obtaining Spiribird; Blue blinking effects when monsters’ parts are broken; Yellow blinking effects when player sets a trap; Rainbow effects when Monster is slayed/captured; Blue blinking effects when other player joins your quest with Join Requests; Various blinking effects when player is under various blight status and more |
| Mortal Kombat 11 | Game Effects: Custom Themes for each character, Each character has multiple skins, and themes for every single skin, The transitions are direction based, keyed off the direction the player moves in character select, All the devices flash upon FIGHT, Toggleable fighting button overlay, which highlights the currently mapped controls in white, The function keys display the real-time health of the player, Each character has a 'special move', and a custom animation for each one that matches the on-screen action, Winning, Losing, and performing a Fatality all have special animations. |
| Move or Die | Game Effects: Rhythm of the soundtrack displayed on the headphones. Character Selection WASD, TFGH, IJKL and Arrows lighting up with their respective player colors. Player Death Flash red followed by the player color. Round Won Winning player colored flashes. Match Won Winning player colored pulses. Leveling Up Rapid white flashes. Unlocking an item Colored waves based on the item rarity. Sudden Death Rapid red flashes. Idle Warning in lobby Synchronized yellow warning flashes. |
| Myst | Game Effects: Cyan Logo effect during logo scene; Linking effect when the player links between ages; Star fissure effect when in the main menu; Intro sequence/book falling sequence effects; Age-specific effects when wandering around the Ages; Book open effect when opening the red or blue books on Myst Island; Book open effect when opening any linking books; Effects for Achenar & Sirrus’ rooms around Myst; And much, much more! |
| Nanotale - Typing Chronicles | Game Effects: Ambiance Lighting; Key highlights on possible words that are currently typed; Life Gauge; Mana Gauge; Movement Hotkeys. |
| Neko Ghost, Jump! | Chroma Effects: Ambience for each biome - Each biome will have its own unique lighting effects that match the color palette of the environment; Combat effects - You will know when you take damage immediately; Form Swapping - Switching between the physical world and ghost realm will also change how effects will be played; Swapping between camera perspectives will produce a unique effect. |
| Necronator: Dead Wrong | Game Effects: Wave effect in main menu; Display player portal HP in battle on keyboard; Display enemy castle HP in battle on keyboard; Display player Mana Bar in battle on keyboard; Wave effect when idling in world map; Effect when resting or upgrading card; Effect when playing card (different color based on type of card); Turn off all lighting in game-over screen |
| Nevermind | Game Effects: Default - Teal; Calm (when played with biofeedback tech) - Green with steady brightness; Stressed (when played with biofeedback tech) - Red with pulsing brightness; Progressing from Calm to Stressed (when played with biofeedback tech) - Yellow with slower pulsing brightness (and variations thereof). |
| Neverwinter | Game Effects: Health Alert, Red when player is below half health, Flashing red when below 20%, Action Points, Flash orange when it hits the maximum value, Chroma lighting for login, character selection and loading screens, Throttle indicator on the M1 – M5 keys, On ground, M1 – M5 keys would be your shield health bar, Shield indicators on the arrow keys, Numberic keys flash on ground when the player’s target is exposed. |
| notmycar | Games had previously have Chroma effects. Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad. Home screen - Flashing effect. Loading Screen - White flash with green circular loading motion. Hotkeys: Hotkeys lit when in game. Gliding: Blue keys with flashes of orange. Flashes of red when taking damage. Yellow flash when you killed an enemy. White stripes effect when cloaking. Blue circle when using Shield. White circular motion when healing. White green flashes when you are outside wall. Victory flashes when you win a game. |
| Obduction | Game Effects: Linking effect between worlds (Keyboard and Chroma Link only); Picture-taking flash effect (Desktop-only); Static color matching per-world; Chroma Link exclusive: Lightning flashes, local world/environment-based color shifts. |
| Observer: System Redux | Game Effects: Main menu: whole set is lit with white dimmed static light; In-game, idle: navigation keys lit with white dimmed static light; Bio vision on: Ripple effects on keyboard; EM vision on: Ripple effects on keyboard; Night vision on: Ripple effects on keyboard; Neural investigation entrance/exit: Ripples outward from center on all devices; Light nanophage poisoning: Green static light; Severe nanophage poisoning: Slow green breathing effect; Low synchrozine: All devices flash rapidly; Synchrozine overdose: All devices slowly changes colors; Fire and Sword game: White static light on navigation keys. |
| Oh...Sir! The Insult Simulator | Game Effects: Base color reflecting mood of the current scene; Healthbars, Timer and Win/Lose/Draw effect; Healthbars, Timer and Win/Lose/Draw effect. |
| Once Human | |
| Orcs Must Die! Unchained | Game that previously had Chroma effects. Game Effects: To turn on Chroma effects, go to Options > Gameplay > Enable Razer Chroma; Ability cooldowns; When Unchained is ready to be used or being used; When players have enough coin to place traps; The game will also change lighting colors on your mouse, mousepad, and headset based on a player’s health state and Unchained meter. |
| Out There: Oceans of Time | Chroma Effects: Effects when traveling to a new system; Effects when entering a new system; Effects when the system has a star; Effects when landing on a planet. |
| Outlast 2 | Game Effects: Base color constantly adapts to the current game state ; Pulses with your breath and progressively pulses quicker the faster you run/more exhausted you get ; Smoothly changes to dark purple when hidden, blueish when underwater and green when using night-vision ; Glitching effect in sync with visuals when you’re low on battery ; Flashing red upon damage ; Gradually pulses yellow then red as your health decreases ; All these colors are user-configurable through a config file. |
| Outriders | Game Effects: Class-specific backlight (each class represented by specific color); Skills and Actions keys are highlighted; Skill and melee cooldown highlights; Low health, DBNO and death events; Effects when leveling up; Effects when getting legendary loot; Ambient awareness. |
| Overwatch | Game Effects: General: Game Startup, Peripherals will have the Overwatch orange theme, Movement Keys, WASD keys light up in yellow, Ability Keys (‘SHIFT’ and ‘E’), Keys with skills keybound unto them light up in blue when the abilities are available and pulse red when they are on cooldown, When the hero's ultimate is fuly charged, several blue ripples are displayed, originating from the key that the Ultimate ability is bound to, When the hero's ultimate is cast, several blue ripples are displayed, originating from the key that the Ultimate ability is bound to, Hero Switch, 'H' key pulses yellow when you are able to switch heroes, Each hero has their own unique base color. Hero Specific Effects: Reaper - Red ripples are displayed upon the activation of his ultimate 'Death Blossom', Reinhardt - Blue pulses across the keyboard when his shield is held up Sombra - Purple pulses across the keyboard when hacking with sombra, Red ripples across the keyboard for both Sombra and the player getting hacked when the hack is successful, Mercy - Yellow/Blue wave effect across the keyboard when healing/damage boosting respectively, Lucio - Green/Yellow wave effect across the keyboard when Speedboost/Healing song is active, Widowmaker- Red ripples across the keyboard when infrasight is activated, Orisa - Blue pulse effect across the keyboard when damage boosted by Orisa's supercharger. |
| Paper Cut Mansion | Game Effects: Effects for splash screen when starting the game; Effects during intro; Effects for main menu; Effects showing health, terror, nostalgia, bloodthirst; Different color effects for each dimensions; Effects for movement, inventory; Effects for equipment and boosters; Effects when receiving damage or healing; Effects when the moth pulses on a wall. |
| Pathfinder: Wrath of the Righteous | Game Effects: Plain background lighting when idling; Effects when Global Map pops up; Effects when Dialog window pops up; Effects when game is paused; Effects when ESC button is pressed; Effects on Game Over screen; Effects for Bug Report window; Effects when Kingdom mode is active; Effects when party goes to rest; Effects during Tactical combat in Crusade; Effects when Mythic characters trigger Mythic spells. |
| PC Building Simulator 2 | |
| Phantom Doctrine | Game Effects: General: Razer Chroma lighting reacts based on the following game states:; Main menu; All devices breathe orange when player is at the main menu.; Hideout (base); All devices breathe green when player is in the hideout.; All devices display a green wave effect when agents are travelling to their destination.; Loading; Keyboard lights up in white, reflecting the progress of the loading bar.; Stealth Phase; All devices breathe blue when player is taking their turn during stealth phase.; All devices display a blue wave effect when the enemy is taking their turn during the stealth phase.; Red ripple effect is displayed from the middle of the keyboard when transitioning from stealth to alert phase.; Alert Phase; All devices breathe red when player is taking their turn during the alert phase.; All devices display a red wave effect when the enemy is taking their turn during the alert phase.; Damage; Keyboard flashes red when characters take damage.; Keyboard lights up with a static red color when the player receives a 'Game Over'. |
| Pigeon Fight | Game Effects: General: Ripple effect when switching menu entries, Random chaos when you quit the game, Switching tabs of menu, Money rain when buying items, Winner Screen, Keyboard: Loading screen, Gameplay, who is playing as player (Keyboard, Headset), Keyboard shows controls for pigeons who are using keyboard. |
| Pinball FX | |
| Pixel: ru² | Game Effects: Active Keys; Key bindings will be lit on the BlackWidow Chroma; Synchronized Colours; Dynamic adjustment according to in-game state. |
| Please, Don't Touch Anything 3D | Game Effects: All major endings in the game (30+) have custom Chroma effects. |
| Project Genesis | Game Effects: Effects for Bomb Planted; Effects for Battle Craft Speed Boost; Effects for Breachpod Assault; Effects for Capturing Zones; Effects for FPS damage indicator; Effects for Battle craft damage indicator; Effects for Death and respawn; Effects for Falling into reactor pit; Effects for EMP grenade; Effects for Incendiary grenade; Effects for Deployable turret attack; Effects for Jump pad activated; Effects for Reload weapon; Effects for Weapon overheated; Effects for Searching for game; Effects for Main menu. |
| Project Nimbus | Game Effects: Keyboard: Main menu color theme (with subtle animation), Loading screen, with animation, Gameplay, different color set for each Battle Frame, Flash red when taking damage, and fade out smoothly, Basic tutorial integrated, future tutorial integration possible, Weapon and flare key lighting indicate ready to use (or not ready) status, Mouse, Mousepad, Headphone & Chroma link, Smoothly transition between screens (main menu, briefing, gameplay) color, In gameplay, have different color for each Battle Frame, use the same main theme color as keyboard, Flash red when taking damage and smooth back to main theme color smoothly. |
| PUBG: Battlegrounds | Game Effects: Effects when driving a vehicle; Effects when you are using boost & healing items; Effects when collecting ammo; Effects when you kill an enemy; Effects when you are knocked down; Effects when you are in the blue zone; Effects when you are taking damage (Not by blue zone). |
| Quake Champions | Game Effects: Loading Animation - Slow wave left to right that matches the champion's color, Main Menu - All keys pulse a dark orange color until a match starts, Champion Selection - Quick wave on all keys from top to bottom matching champion's theme color, Death Screen - Quick wave of all keys from top to bottom matching champion's theme color, Base effect - Active hights lighted, Player Spawn - Quick vertifcal wave from bottom to top according to current champion's theme color, Weapon Pickup - Corresponding weapon key flashes 3 times, Health/Armor Pickup - Quick blue (health)/green (armor) wave across all keys, Bonus Item Pickup - Dual waves ripple from both ends of keyboard, Other Item Pickup - Quick white ripple across all keys, Ability Ready - Ability key flashes until ability is used, Abiility Cooldown - Ability key fades to black after use and then slowly restores to full color, Ability Use - Ripple from the center of keyboard outward 3 times. Color matches the color of the selected champion, Low Health - All keys pulse a dark red color. Effect only ends if a player picks up a health orb or killed, Death - All keys flash red an then fade to black, Kill - All keys flash gold twice, Round End - All keys cycle through several shades of orange, Chroma Link supported. |
| Rage 2 | Game Effects: Startup Effect - Yellow and pink across all devices, Base Effect -Ambient effect when player is on foot or in vehicle and no other effects are active, Loading - Wingstick spins across keyboard, Spawn - Implosion on the keyboard, Player Damaged – Red flash, Low Health - Repeated bright red ripples from center of keyboard, Player Death - All devices flash red several times and then fade to black, Enemy Killed - Turquoise explosion on all devices, Item Pickup - White pulse across all devices, Weapon Pickup - Colored pulse matching weapon color theme on all devices, Health Pickup/Injection - Green ripple from center of keyboard, Melee Damage – Dark flash, Explosion Damage - Explosion effect across all devices, Overdrive Ready - Bright pink effect across keyboard, then pulsing across all devices until used, Overdrive Activated -Bright pink effect across all devices (frantic when 20% is left), Wingstick Kill - Blood splatter animation across all devices, Focus Effect - Cyan and pink across all devices, Energy Weapon Effect – White and blue explosion effect when firing the energy gun, Vehicle Kill - Modified enemy kill animation across all devices, Location Complete Effect - Pink, gold and cyan explosion across keyboard, Nanotrite Ability (Slam) - Explosion from center of keyboard, Nanotrite Ability (Shatter) - Wipe from bottom to top of keyboard, Nanotrite Ability (Barrier) - Bright pulse of the top and side edges of the keyboard, Nanotrite Ability (Vortex) - Spinning spiral, centered on the keyboard, that quickly shrinks, Nanotrite Ability (Double Jump) - Pulse of location color, Nanotrite Ability (Dash) - Pulse of location color |
| Redout | Game Effects: Menu loop - Slow faded wave ; Countdown - Filled wave with 7 Segment display simulation on numpad ; Start race - Quick triple vertical “pingpong” stripe wave ; Race loop - Stripe wave with active keys highlight ; Glitch - Random Glitch effect ; Explode - Expanding ripple from top ; Blast power up - Expanding ripple from bottom ; Energy drainer power up - Quick looped ripple ; Protection wave power up - Mirrored stripe wave ; Extra magnetic grip power up - Looped vertical wave ; Repair drone power up - Looped breathing effect ; Turbo boost power up - Quick looped vertical wave |
| Remnant: From the Ashes | Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad., Set default Color for Remnant, Unique effect for low health, Unique effect for taking damage, Unique effect for loading screen, Unique effect for resting. |
| Rise of Insanity | Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad.; Flashes red while in mind vision.; Flashes next to the ringing phone.; Flashing during chromatic aberration. |
| Rise of the Tomb Raider | Game Effects: Keyboard Loading screen, On the keyboard, a yellow beam is slowly traced from left to right. On the mouse and mousepad, we fade a yellow effect in and out (sine wave), Menu screens The keyboard uses a default reactive effect, the mouse and mousepad are turned off, Key bindings screen The keyboard displays the currently bound keys in orange. While rebinding an action, all unbound keys are white, while bound keys flash red, In-game (base layer) - The keyboard highlights the bound actions as white, if the user presses the key it turns orange. Actions bound to the mouse wheel use the same scheme (damage) - The keyboard, mouse and mousepad flash red once (low health) - The keyboard, mouse and mousepad pulsate red. This effect is combined with the action highlighting effect (glowstick) - While Lara has her glowstick out, the base color for the keyboard, mouse and mousepad is the glowstick color. |
| Rogue State Revolution | Game Effects: Startup Company Logo: Muted flickering greys reflecting newsreel footage; Main Menu: A vibrant orange spreading from the middle of the keyboard; Loading: A light orange glow; Newscast: A vibrant blue with an orange ticker moving across the lower keys; Unit Keybinds: Pressing Ctrl+Num_Key will illuminate that key a bright blue; Turn Processing: Arrows pulse to the middle; Sentient AI: Blue blinking lights appear all over the keyboard and mouse as the AI assesses the player; Combat: Bright flashes of red on all devices as damage is taken; Effects for VAL Eye; Effects for Desk Image; Effects for Radar; Effects for growing planets and speed streaks; Effects for drone power level; Effects when using drone ability; Effects when using burnup. |
| Ruiner | Game Effects: Red fade out on Ruiner death, Red fade in on Ruiner respawn, Blinking R button when Ruiner is dead, White-red blink when pickup story pickups, White moving row on levelup, Blinking red when Ruiner has low health, Green barn when using health pad (gaining health), Blue bar when using energy pad (gaining energy), Purple animation when drones with weapons or the pickup arrives, For mouse and mousepad, the left leds indicate current health level (red color) and right leds indicate current energy level (blue color), ChromaLink on C1 has always red color and has blinking red animation when Ruiner has low health (analogous to keyboard). |
| Rumu | Game Effects: General: All devices will glow light blue with respect to Sabrina speaking. |
| Screw Drivers | |
| Semispheres | Game Effects: White/cyan/orange/green lights are reflected when none/right/left/both characters are moving respectively. |
| Seven: The Days Long Gone | Game Effects: All the Note: Razer devices have to be switched on in Options of the game first for the Razer Chroma integrated effects to initialize.; General; While receiving damage - onetime 'flash'; While crouching; While going into sense mode; While receiving status burning/electrocuted/poisoned - longer animations; In panels and minigames highlighting certain keys that are functional for this event; Razer Weapon: charge loop, attack loop, chakram return loop, enemy hit. |
| Shadow Warrior 2 | Game Effects: Background colour is black, Bound keys are highlighted in white, Special power keys are highlighted in blue (Q.X.C.V), Mana is dynamically displayed on the numpad in blue from 1-9 (Increases when gaining mana, decreases when using abilities), Movement keys are highlighted in golden yellow (WSAD), Health is dynamically displayed from F1 – F12 (Increases when healing, decreases when getting damaged), Remaining peripherials are lit with golden yellow – the SW2 logo theme color, On the loading screen the keyboard will pulse from white to golden yellow slowly. After loading is complete the WANG keys and the Enter key will be lit. |
| Shovel Knight | Game Effects: All game levels have a color theme, sometimes animated, Various events such as lighting flashes and player deaths have additional effects, Turn green on game start, Turn red on player death, Turn blue on recovery mode, Game Start-up, Peripherals will turn white when loading, Peripherals will then turn into yellow theme colour. |
| Shroud of the Avatar | Game Effects: Main Menu - light low contrast purple; Telepod travel - pulsating pink & blue; Exploding; Dream/Glorkon - flash of white; Collect green powerbaby - green pulse; Each level has its own color settingGame Effects: Chroma Integration: All Razer Chroma devices are fully integrated into Shroud of the Avatar including the game state (health), combat (combos), and hints.; White - non-combat mode; Blue - NPC Convo Mode and Crafting; Green - Combat mode full health; Yellow - Combat mode taking damage; Red - Combat mode, near death; No lights - Dead; Dancing - flashing colors; Combos - corresponding numbers light up of spells that can be combined together (only on keyboards); Hints - corresponding keys related to the system light up to teach players which keys do what (only on keyboards). |
| Silent Hill 2 | |
| Sims 4 | Game Effects: Different effects for each secret worlds, Loading Screen, Effects changes according to Sim's mood, Idling effect. |
| Skeleton Crew | Chroma Effects: F1-4 and F5-8 show health and mana of the active character; Mapped keyboard controls are lit up; Everything goes red when you die. |
| Slaycation Paradise | Chroma Effects: Effects on start screen; Effects during loading; Ambient lighting effects depending on levels; Effects when received damage. |
| SmuggleCraft | Game Effects: Automatically set on game load. Base SmuggleCraft color theme. (All peripherals and Chroma Link). 5 different color themes for each time of day in game. (All peripherals and Chroma Link). When HP is below 25% Ship HP Critical Animation (All peripherals and Chroma Link). When a player collides with a boost orb/checkpoint Energy Pulse Animation (Keyboards Only). When a player is being chased by police Police Lights Animation (All peripherals and Chroma Link). Crossing the finish line Finish Line Animation (Keyboards Only). During weather in game. Small Rain Animation (Keyboards Only). Small SandStorm Animation (Keyboards Only). |
| Sniper Elite: Resistance | |
| SNOW | Game Effects: Bronze, Silver & Gold medal effects when completing events; Passing a checkpoint; Game Intro effects; Loading Screen effects, various effects when selecting different sports mode, Various effects for different maps. |
| SnowRunner | |
| Spacelines from the Far Out | Chroma Effects: Effects on Start Menu; Effects when players use radar; Effects during flight when ship is moving; Effects during flight when ship is stationary; Effects during zero gravity; Effects during super gravity; Effects when hit by asteroid; Effects when fuel is low; Effects when players enters the bank; Effects when players enters service station; Effects when players enters upgrade store; Effects players enter connection spaceports; Effects when health inspector is alerted; Effects when entering medical capsule; Effects using tool to repair or clean; Effects when players are at the helm; Effects when steering the ship; Effects when operating the power system; Effects during loading screen; Effects at starmap screen. |
| Spin Rhythm XD | Game Effects: Match note: Small screen space particle appearing in a random place on the keyboard, matching the colour of the note hit in game; Tap note: A circular burst matching the colour of the tap note; Hold note: A more intense version of the match note; Beat: A green burst that lights up the whole keyboard; Scratch: High-energy orange scattering lights; Spin: Turquoise or Purple lights moving across the keyboard; Spectrum visualiser during level select; Ambience during Menu selection. |
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | |
| Star Trek Online | Game Effects: Faction Identifier, Base color will be Blue for Federation, Red-orange for Klingon, Lime-green for Romulan, Combat Mode, Flashing red, Chroma lighting for login, character selection and loading screens, Throttle indicator on the M1 - M5 keys, On ground, M1 - M5 keys would be your shield health bar, Shield indicators on the arrow keys, Numberic keys flash on ground when the player's target is exposed. |
| StarCrawlers | Game Effects: WASD and exploration hotkey highlighting.; HUD effects both in exploration and combat mode.; In exploration mode, class special events and dialogs.; When exploring, different interactions trigger context effects.; In combat mode, class turn indicators and unique effects for ability use.; Combat effects (shield absorbs, critical hits, critical team damage, and more!); Default lighting changes based on environment (Mines, Abandoned Ship, etc). |
| Stardew Valley | Third Party Integration - Mod Game Effects: Display HP and Stamina across your keyboard's function keys and the Razer Mamba's strip lighting, HUD effects for your selected item on your hotbar, Interaction effects when farming, foraging, mining, fishing or fighting across BlackWidow Keyboards, Nightly countdown effect across BlackWidow Keyboards between 12AM and 2AM in game, Navigation lighting to highlight important commands on your keyboard. Optional extra key highlights for beginners too, Lighting effects change based on the season in-game. Different seasonal themes in-built and customizable. Optional display this effect on other Razer Chroma devices, Time of day effects on your keyboard's numpad to show the progression from Sunrise to Morning, then to Twilight and into Midnight. Optional display this effect on other Razer Chroma devices, Optional Macro button custom highlighting, All colors and themes are completely customizable so you can make your own themes for the game. |
| Starpoint Gemini Warlords | Game Effects: General: Scaning effect. Paint Color in ship customization. Start Sublight. Enemy missile alarm. Player Light weapons. Open Ingame Interface. Open Power Redistribution. Open Menu. Ship Dock. Open Context Menu. Open QuickScan. Loading Progress. Level Up. Mission Accept. Start Combat. End Combat. Upgrade HQ. |
| Steel Circus | Game that previously had Chroma effects. Game Effects: All effects are performed on the keyboard, mouse, headphones, mousepad.; White light while in the menu.; Steel Circus logo in blue/white on the keyboard during match intro.; During a match lights adopt your team color (orange or blue); Lights blink in all different colors when a goal is scored; Lights flash blue and orange when you manage a double pass; Lights flash in respective colors when collecting green health or purple cooldown pick-ups. |
| Stifled | Game Effects: General: Sound waves White 'Ripple' effect across all devices when player makes a pulse by either through the 'Space Bar' or by the microphone. Brightness of the 'Ripple' effect is dependent on the degree of loudness of the pulse made. When the monster screams and makes its own pulse, all devices lights up in red and slowly fades away from the top of the keyboard. Damage taken Red flash effect when player takes damage from the monsters. |
| Stray Blade | Game Effects: Effects when taking damage; Effects when healing using healing berry; Effects when you successfully dodged an attack; Effects when you die |
| Super Inefficient Golf | Game Effects: General: On startup, a pulsing white glow is observed on all devices. When mines are detonated, all devices glow in the colour of the detonated mine. When golf ball collides into an obstacle at high speeds, a scrambled rainbow effect in played to simulate concussion and shock. When the player scores, random strips of orange lights rises from the bottom of the keyboard. ChromaLink devices, mouse and mousepad cycles an orange effect, while the headphones displays a static orange glow. Keyboard: Number keys 1-4 are lit in the colours with respect to the colours of the mines bound to each key and becomes unlit once there the mines have run dry. White ripple effect originating from the space bar is displayed throughout the courses. When mines are detonated, ripple effects of the mine’s colours is produced from the bound keys for the bombs. |
| Super Mega Zero | Chroma Effects: Default color matching level tile colors; Transitions IN/OUT matching game transitions; Touch and collect Pies for spark effect; Death animation; 8 directional dash streaks depending on dash direction; Collecting Keys / Touch Key plates shows Equals Sign; Touch Minus and Plus for corresponding sign; Gate unlocked wipe on keyboard; 3 different explosion effects for destroying enemies during SHMUP; Rotating rainbow colors for new records and world unlocks; Red flashing as Boss warning; Random glitch colors as Boss is dying; Random glitch explosion for Boss exploding; Heart pixel art when touching miss undefined. |
| Symphonia | |
| Swimsanity! | Game Effects: All Razer and Chroma Connect devices change color depending on current level ambiance, performing a luminous ripple effect to match the underwater ambience. When a player is ready to Unleash Swimsanity, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player. When a player unleashes Swimsanity, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player. When a player is KO'd, all Razer and ChromaLink peripherals perform a unique luminous pattern with the primary and secondary color of the player. |
| The Coma 2B: Catacomb | |
| The Fabled Woods | Game Effects: Illumination of all devices to ambient light color; WASD red illumination; Space bar red illumination; Mouse red illumination; White illumination for transitions; Red pulsing illumination in the purgatories. |
| The Last Friend | Game Effects: Effects when you win or lose a stage; Various effects for various status; Effects indicating first and last wave; Effects when HP is low; Effects when RV is damaged; Various effects for special moves. |
| The Little Acre | Game Effects: Colours reflect the current player character model, Reflects moments of stress and lighting changes of the environment. |
| The Riftbreaker | Game Effects: Build Mode ( blue color ); Fighter Mode ( orange color ); Player Destroyed ( orange highlight ); Player Spawned ( blue highlight ); Game Failed & Game Alert ( red blinking ); Game Success ( blue blinking ); Game Info ( white blinking ); Headquarters health bar ( F9-F12 ); Player health bar ( F1-F4 ); Player shield ( F5-F8 ); Various key bindings. |
| The Sandbox Evolution | Game Effects: Key Bindings will light up in Blue based on the game mode; Keyboard + Mouse + Mousemat + Headset will have a default color of Yellow to suite your theme. |
| The Shore | Game Effects: Different ambient effects for each of the four levels (Island, Void, Organic & Final Level); Effects when players encounter various entities; Effects when player receives damage; Effects upon player's death; Effects when attacking with his weapon; Effects when player picks up an item. |
| Those Who Remain | Game Effects: Blue wave in the menu; White lighting fades in and our during the intro cutscene; Light blue wave in the game (idle); Red sweeping light when loading a level; Red flashes when dying; Green light flash when opening a doors, drawers etc; White light flash when interacting with light switch; Frantic lights when being pursued; Red random lighting when close to the shadow people. |
| Thumper | Game Effects: Level theme color: all Chroma devices use each level's 'theme' color to match the ambience created by the colored glowing rails on the gameplay track Active keys: when using keyboard controls, the active/relevant keys are highlighted green. Reactive gameplay effects: when 'thumping' targets, the keyboard flashes with blue/white positive feedback. The keyboard flashes red when receiving damage. |
| Togges | Game Effects: Effects when playing dialogue; Effects when collecting fruits and other items; Effects when returning all Togges; Effects for Togge colors; Effects for World Map. |
| Trove | Game Effects: General: All Devices: Base color lighting across all devices that reflects the environment lighting. All devices pulse red when character is at critical health level. All devices rapidly flash yellow when character levels up. Keyboard: Active Keylighting displayed on the keyboard. Light blue lighting for WASD and Spacebar. Green for keybound active skills that are ready and turns red when they are on cooldown. Light blue wave, starting from the middle of the keyboard, is displayed when using a portal. Starting from the bottom of the keyboard, all colors fade from the keyboard and returns all at once. Mouse: Left side of the mouse lights up in red that reflects the player’s current life. |
| Trover Saves the Universe | Game Effects: Main Menu - light low contrast purple; Telepod travel - pulsating pink & blue; Exploding; Dream/Glorkon - flash of white; Collect green powerbaby - green pulse; Each level has its own color setting. |
| Uncharted: Legacy of Thieves Collection | Game Effects: Effects when unlocking Achievements; Effects in the menus; Effects during loading; Effects when you received damage; Effects when you are on Stealth break; Effects when finding treasures. |
| Unicorns on Unicycles | Game Effects: Effects when the game is launched; Effects when the credits are on screen; Effects when the player defeats the AI on singleplayer or has defeated the other player in local multiplayer; Effects during title screen and its subsequent menus; Effects during gameplay; Effects when player skids left or right; Effects when losing to the AI in a match; Effects when horns clash. |
| Under: Depths of Fear | Game Effects: Lighting up of usable keys on keyboard; Flame animation effect when lighting a match; Flashing lights when a scare happens. Oxygen level when player starts to drown. |
| Unreal Tournament 4 | Game Effects: Launching the game will display a scrolling UT effect, Weapon slot keys from 1 - 9 will showcase available weapons, Health and shield bars, Movement key bindings (W,A,S,D), Team color |
| Vendetta Online | |
| Vermintide 2 | Game Effects: All effects are performed on the keyboard, mouse for both PC, Menus: All keys on Keyboard and Mouse lit up red, Taking Damage: Keyboard flashes white, Hotkeys: All usable keys lit up red, Knocked Down: Keyboard flashes white, Healing: Keyboard flashes color, Drinking Speed Potion: Keyboard flashes color, Drinking Concentration Potion: Keyboard flashes color, Drinking Strength Potion: Keyboard flashes color. |
| Warframe | Game Effects: Ambient keyboard color changes to match your selected Warframe's energy color, Heath & ammo tracking on mousepad, Mouse & headset flicker when receiving damage, Headset lights up when receiving audio transmissions from NPCs, Casting Warframe powers triggers a sweeping animation across the keyboard (small variety of effects from swipes to pulses to ripples to 'black holes', etc.) |
| Way of the Hunter | Game Effects: Highlight the main control layout when the player is on foot; Highlight the main control layout when the player is in aim mode (ADS); Highlight the main control layout when the player is in a vehicle; Display ammo count on F1-F12 keys when a firearm is in hand; Activate effect when Hunter Sense is active; Trigger an effect when the Caller is in the best phase for recall. |
| White Shadows | Chroma Effects: Average brightness gets mapped on all devices in white light; The screens light and darkness gets mapped on the keyboard in white light; White glow effect puslates in the pause menu; Rainbow effect at the end of the credits. |
| World of Warcraft | |
| World of Warships | |
| World War Z: Aftermath | Game Effects: Episode and game mode selection (each episode got its own color in main menu); Controls (key bindings and actions are highlighted on keyboard when available, i.e. grenade button or medkit button glows if you have it); When getting hit; When intoxicated or infected by a special zombie; When using medkit; When using stim pistol; When Player is under effects of masking grenade; When Player is dead in spectator mode; When Swarm event start; Upon Player death, Victory/Defeat scene. |
| Worms W.M.D | There is a constant base colour that is currently grey, On entering the front end all bound keys will light up blue, There is a constant base colour that is tagged to the team color of the player, Whilst a random landscape is generating the keyboard, mouse and mouse mat will show random colours, The primary users team health is shown on the left mouse strip and should approximately match the in-game health bar for the team, it always depletes from top to bottom. The right mouse strip shows the current team’s health in the same manner. The mouse mat also shows health in the same style. The left hand side of the mat shows the primary users team health and the right hand side of the mat shows the current team’s health. These bars both deplete towards the centre of the mouse mat opposite to where the cable is attached, The keys bound to swap weapons (usually the F# keys) will light up based on the state of the weapons on that particular row. If any weapon on the row has ammo and no delay the key will light up green, failing that if any weapon has ammo but has a delay the key will light up orange, failing that the key will light up red to indicate there are no weapons on that row, If the player uses a weapon that needs to be powered up the keyboard, mouse and mouse mat will display a bar charging. For the keyboard the effect will fill up left to right or vice versa if the player is aiming mostly horizontal, or will fill up top to bottom or vice versa if the player is aiming mostly vertical. The mouse will either fill up top to bottom or bottom to top based on if the player is aiming more up or more down. The mouse mat will fill up left to right or right to left base on which way the player is facing, At the start of a turn, during the hot seat, the keyboard, mouse and mouse mat will pulse with the colour of the current team, When the turn time falls below 5 seconds the keyboard, mouse and mouse mat will pulse red, If anything on the landscape (worms, vehicles, etc) is damaged the keyboard, mouse and mouse mat will flash red. The duration everything stays lit for and how long it takes the effect to fade are based on how much damage was taken, On collecting a health crate the keyboard, mouse and mouse mat will flash green. Upon collecting a regular crate the keyboard, mouse and mouse mat will flash bright yellow, On entering sudden death the keyboard, mouse and mouse mat will flash a browny red. |
| Yet Another Zombie Defense HD | Game Effects: General: Night to day transition. Day to night transition. Damage taken. Keyboard: Ammo collected. Cash collected. Health collected. Speed boost collected. Fast reload collected. Invisibility collected. Magnet collected. Shield collected. |
Sony Playstation
- PlayStation's controllers DualShock 4, DualSense and DualSense Edge have light bars which are supported in some PC games.
- Number of games which support light bar is limited and light bar support is still not a PC standard.
- Aurora is a third party, open source solution for handling RGB lighting which is extending list of supported games. List can be found in project's Github page.
- Steam Input configuration is letting to control light bar.
Supported Games
- Total number of games: 341
- List of games that support PlayStation light bar
SteelSeries PrismSync
Part of SteelSeries Engine.
- Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.
Supported Games
- Total number of games: 16.
- List of games supporting SteelSeries PrismSync
| Supported games | Notes |
|---|---|
| Book of Demons | Game Effects: Health and Mana indicators on F5-F8 and F9-F12 respectively (also on keypad and mouse), Rightmost keys dims as the parameter value gets lower for fluid visual feedback, Health is tinted green when the character is poisoned, Equipped cards highlight keys bound to their slots, Type of card equipped is color coded exactly as they are presented in-game, When the card is not usable at the moment it's dimmed, Cooldown timing is indicated by the brightness of the keys, Cooldown timing is indicated by the brightness of the keys, When the card becomes usable or its passive effect is triggered respective key flashes gold, When the card is used by the player a shockwave of the card's colour is played from the key it's bound to on the keyboard, When the character is frozen the keyboard mimics on-screen effect and 'freezes' in blue color on the edge rows and columns, When the character is poisoned again the keyboard mimics the on-screen effect and 'bubbles' of green spawn at the lowest key row and make their way upwards, Level up, level clear and card identified/discovered notifications now have fast 'swipe' effect on the keyboard, each in a different color. This effect also applies to Link LEDs, Mouse midsection, Link LEDs and mousepad glow in the color the current dungeon is tinted with. This creates a cool ambient effect at player's desk that compliments the in-game color scheme, Upon death, the keyboard gets 'flooded' with red to mimic the on-screen effect, When player is stunned headset blinks yellow to mimic the yellow stars on screen. |
| Cake Bash | |
| Cardaclysm | |
| Counter-Strike: Global Offensive | |
| Dota 2 | |
| Factorio | |
| Fury Unleashed | |
| League of Legends | |
| Lumote | |
| Mafia: Definitive Edition | |
| Minecraft | |
| Mortal Kombat 11 | |
| Neverwinter | |
| The Sims 4 | |
| Utopia 9 - A Volatile Vacation |
Bloody KeyDominator 2
Bloody's official software for controlling their B Series keyboards (does not work with Q Series).
- KeyDominator 2 does not support per-game RGB lighting profiles.
- No SDK available.
ROCCAT AIMO
AIMO is available on Roccat’s mice, keyboards and headphones. Supports a spectrum of up to 16.8 million colors.
- Project Aurora is letting to use game configurations designed for Razer Chroma, AlienFX and Logitech G Lightsync.
- AIMO does not support per-game RGB lighting profiles.
- List of supported devices
ThermalTake TT X1 RGB SYNC
TT X1 RGB SYNC is available on ThermalTake headsets, mice, keyboards, cases, fans,CPU coolers and power supplies.
- Supports every game with Razer Chroma RGB support via Chroma Connect.
- It supports voice control via a mobile app.
Yeelight
Yeelight is Xiaomi company producing smart bulbs and other smart lights compatible with PCs.
- Supports every game with Razer Chroma RGB support via Chroma Connect.
- Older devices require Yeelight Chroma Connector, newer need Yeelight Station Applications.
Third party
Project Aurora
Project Aurora is a third party, open source solution for handling RGB lighting. Full list of supported games and devices can be found in project's Github page.
- Should be able to translate every AlienFX, Razer Chroma and Logitech G Lightsync signals to supported devices using Aurora Wrappers.
- Natively supports devices branded by: Alienware, Logitech, Razer, Sony (Dualshock 4 and DualSense), Corsair, SteelSeries, Asus, Cooler Master, Roccat, Wooting, Clevo, AtmoOrb, Drevo, SoundBlasterX, NZXT, Yeelight and additionaly can use devices via Razer Chroma Connect and through OpenRGB when connected to the OpenRGB SDK server (this feature requires the dev version of Aurora).
- Big community config database.
Supported Games
| Supported games | Notes |
|---|---|
| American Truck Simulator | Aurora Game State Integration - Telemetry Server Supports: Throttle/braking indicators, RPM meter, Blinkers, Beacons, Fuel/air pressure indicators, Ignition indicator |
| Borderlands 2 | Aurora Game State Integration - Memory Reading Supports: Health and Shield indicators |
| Clone Hero | Aurora Game State Integration - Memory Reading Supports: Note Streak Indicator, Star Power Percentage Indicator, Note Hit Animation, Fret Press Indicator, Star Power Activation Indicator & Color Overrides, FC Indicator, Menu Effects, Flashes red when a player misses a note or overstrums |
| Counter-Strike 2 | Aurora Game State Integration - Native Supports: Team-based background lighting, Health and Ammo indicators, Bomb effect, Kill indicators, Burning and Flashbang effects, Chat/Console typing keys |
| Dishonored | Aurora Game State Integration - Memory Reading Supports: Health and Mana indicators, Potion indicators |
| Dota 2 | Aurora Game State Integration - Native Supports: Team-based background lighting, Respawn effect, Killstreak effect, Health and Mana indicators, Ability and Item indicators, Hero ability effects. |
| Euro Truck Simulator 2 | Aurora Game State Integration - Telemetry Server Supports: Throttle/braking indicators, RPM meter, Blinkers, Beacons, Fuel/air pressure indicators, Ignition indicator |
| Elite Dangerous | Aurora Game State Integration - Journal API |
| League of Legends | Aurora Game State Integration - Native - Riot's Ingame-API Supports: Teammate pings, Low health and Damage taken, Grey on death |
| Minecraft | Aurora Game State Integration - Mod Supports: Healthbar, XP bar, Armor and hunger bars (not on the default profile but can easily be added), Flame effect when player burns, Raindrops when world is raining, Background based on time-of-day |
| Osu! | Aurora Game State Integration - Mod Supports: Health and accuracy meters, Animations for missing beats and losing combos, Animations when you hit a beat |
| Payday 2 | Aurora Game State Integration - Mod Supports: Assault-based background lighting effects, Suspicion background effect, Player health and ammo indicators |
| Resident Evil 2 (2019) | Aurora Game State Integration - Memory Reading |
| Rocket League | Aurora Game State Integration - Mod Supports: Team-based background lighting, Score-split for background effect, Boost indicator, Goal Explosions |
| Slime Rancher | Aurora Game State Integration - Mod |
| Stardew Valley | Aurora Game State Integration - Mod |
| Subnautica | Aurora Game State Integration - Mod Supports: Depth indicator, Health, water, oxygen, and hunger indicator, PDA status |
| Terraria | Aurora Game State Integration - Mod |
| The Witcher 3 | Aurora Game State Integration - Mod Supports: Current active sign as background, Health, Toxicity, and Stamina indicators |
| Chroma enabled games | Razer Chroma Wrapper |
| Lightsync enabled games | Logitech G Lightsync Wrapper |
| LightFX enabled games | Alienware LightFX Wrapper |
Artemis
Project Artemis is a third party, open source solution for handling advanced RGB lighting.
- Should be able to translate every AlienFX, Razer Chroma and Logitech G Lightsync signals to supported devices using Artemis Wrappers.
- Supports devices through OpenRGB when connected to the OpenRGB SDK server.
- Supports directly Smart Home ecosystem Phillips Hue. It's not required to use it via Razer Chroma integration.
Supported Games
| Supported games | Notes |
|---|---|
| Counter-Strike: Global Offensive | Official module |
| League of Legends | Official module |
| Fall Guys | Official module |
| Chroma enabled games | Razer Chroma Wrapper |
| Lightsync enabled games | Logitech G Lightsync Wrapper |
| LightFX enabled games | Alienware LightFX Wrapper |
SignalRGB
SignalRGB is a third party, versatile RGB lighting control software that allows you to manage and synchronize RGB lighting across various devices from different brands.
Supported Games
| Supported games | Notes |
|---|---|
| Valorant | Supported effects: Planting Spike, Spike Planted, Spike Timer 20 seconds, Spike Timer 10 seconds, Spike Explosion, Damaged, Healed, Shield Purchased, Victory, Defeat, Agent Abilities. |
| Apex Legends | Supported effects: Dropship, Skydiving, Tactical Recharged, Ultimate Recharged, Teammate Downed, Damage Taken, Healing, Shield Picked Up, Ring Closing, Inside Ring, Outside Ring, Champion, Squad Eliminated, Phoenix Kit, Reviving, Syringe, Med Kit, Shield Battery, Shield Cell, Adjustable Player Health Bar, Adjustable Player Shield Bar, Legend Tactical Ability, Legend Ultimate Ability. |
| Minecraft: Java Edition | Supported effects: Main Menu, New Recipe Unlocked, Riding Horse, Crafting Table, Enchanting Table, Anvil/Smithing Table, Furnace, Chest Opened, Underwater, Sleeping, Potion (Color is Overall Icon Color), Gaining Experience, Freezing, Damaged, Low Health, Health Regenerating, Hungry, Boss Health Bar, Boss Defeated, Hunger Replenished, Adjustable Player Health Bar, Adjustable Player Hunger Bar. |
| Counter-Strike 2 | Supported effects: Match Search, Match Ready, Shop Open, Damaged, Enemy Eliminated, Low Health, Bomb Planted, Counter Terrorists Win, Terrorists Win, Spectating Counter Terrorists, Spectating Terrorists, Adjustable Player Health Bar. |
| League of Legends | Supported effects: 1 Minute Until Dragon Spawns, 20 Seconds Until Dragon Spawns, 1 Minute Until Baron Spawns, 20 Seconds Until Baron Spawns, Gold Reminder (Adjustable), Damaged, Low Health, Leveled Up, Utility Skilled Used, Ally Slain, Enemy Turret Destroyed, Ally Turret Destroyed, Champion Abilities. |
| Destiny 2 | Supported effects: Using Vehicle, Death, Low Health, Crucible Victory, Crucible Defeat, Super Charged, Super In Use, Super Finished, Joined Public Event, Public Event In Progress, Public Event Complete, Menu Open, Merchant, Crucible Blue Leading, Crucible Red Leading, Ability 1 in the color of your subclass (same animation for each subclass), Ability 2 in the color of your subclass (same animation for each subclass), Ability 3 in the color of your subclass (different animation for each subclass), Swap To Primary Ammo, Swap To Special Ammo, Swap To Heavy Ammo. |
| Fortnite | Supported effects: In Battlebus, Skydiving, Enemy Eliminated, Healed, Damaged, Low Health, Storm Shrinking, Knocked Down, Gained Experience, In Vehicle, Build Mode Open, Build Mode Closed, Sprinting, Victory Royale, Adjustable Player Health Bar, Adjustable Player Shield Bar. |
| Dota 2 | Supported effects: Damaged, Healing, Low Health, Low Mana, Leveled Up, Dead, Day Time, Night Time, Teleport, Courier Sent, Courier Arrived, Radiant Victory, Dire Victory, Adjustable Player Health Bar, Adjustable Player Mana Bar. |
| Path of Exile II | Supported effects: Shield Full, Shield Broken, Death, Low Mana, Mana Full, Low Health, Health Full, XP Gained, Leveled Up, Loading Screen, Teleport Menu Open, Poisoned, Electrocuted, Adjustable Player Health Bar, Adjustable Player Mana Bar. |
| Overwatch 2 | Supported effects: Enemy Killed, Overtime, Low Health, Healing, Debuffed, Ultimate Ready, Defeat, Victory, Hero Abilities. |
| Helldivers 2 | Supported effects: Mission Starting, Loading Screen, Bot Drop/Bug Breach, Eliminated By Bots, Eliminated By Bugs, Called Reinforcements, Reinforcements Low, Time Running Low, Stim Used, Stims Low, Low Health, Killstreak, Mission Completed, Adjustable Player Health Bar, Adjustable Player Stamina Bar. |
| Call of Duty: Warzone | Supported effects: Skydiving, Landed, XP Gained, Damaged, Death, Low Ammo, Circle Closing Soon, Circle Closing Now, Safe Zone Relocated, Armor Equipped (Color is Armor Color), Victory, Adjustable Player Health Bar, Adjustable Player Spring Bar. |
| GTA V | Supported effects: Low Health, Using Bong, Earning Money, Spending Money, Wanted, Wasted. |
| Forza Horizon 5 | Supported effects: Acceleration, Deceleration, High Speed, Fast Travel, Race Start, Race Finish, Wheel Spin. |
| Cyberpunk 2077 | Supported effects: Combat/Hostile Area, Safe Area, Encryption Break, Encryption Break Success, Encryption Break Failed, Idle/Dialogue, Phone Call, Scanning, Sneaking, Sneak Kill, Driving Vehicle, Wanted, Flatlined, Tracing Progress Bar, Joytoy, Adjustable Player Health Bar. |
| PlayerUnknown's Battlegrounds | Supported effects: Out of Ammo, Reloaded, Play Area Marked, Play Area Closing, Boosted, Boost Fading, Enemy Killed, Kill Assist, Health Bar Yellow, Health Bar Red, Health Bar White, Downed, Driving Vehicle, Winner. |
| Rainbow Six Siege | Supported effects: Player Killed, Low Ammo, Defuser Planted, Using Drone, Drone Jump Charged, Health Bar, Utility Item, Match Searching, Character Selection. |
| Among Us | Supported effects: Crewmate, Imposter, Emergency Meeting, Map Opened, Kill As Imposter, Killed By Imposter, Dead Body Reported (Color is Player Color), Ghost, Chat Opened, Task Bar, Defeat, Victory. |
| Rocket League | Supported effects: Goal Effect 1 (Color is Scoring Team), Goal Effect 2 (Color is Scoring Team), Goal Effect 3 (Color is Scoring Team), Demolition, Save, Epic Save, Overtime, Winner |
| No Man's Sky | Supported effects: Shield decrease, Life support decrease, Cold environment, Hot environment, Toxic environment, Mining tool overheat, Scan completed. |
| Rust | Supported effects: Loading Screen, Debuff, Crafting, Inventory or Dialogue, Dead, Sleeping, Any Resource Low, Global Alert. |
| Teamfight Tactics | Supported effects: Combat Stage, Planning Stage, Round Victory, Round Defeat, Spend/Lose Money. |
| Final Fantasy XIV | Supported effects: Health increased, Damage taken, Mana changed, Level up, Attack mode, Target mode. |
| Dead by Daylight | Supported effects: Menu/Loading Screen, Action Progress, Skill Check, Skill Check Failed, Blood Points Earned, Survivor Hooked, Endgame Phase. |
| Elden Ring | Supported effects: Death, Adjustable Boss Health Bar, Found Grace, Enemy Felled, Great Enemy Felled, Legend Felled, Item Acquired, Great Rune Activated, Adjustable Player Health Bar, Adjustable Player Stamina Bar, Adjustable Player Mana Bar. |
| Lost Ark | Supported effects: Quest Complete, Riding Mount, Dialogue, Class Color Overlay, Ability Casting, Health Bar, Mana Bar. |
| Hogwarts Legacy | Supported effects: Cast Spell, Casting Ancient Magic, Merchant, Menu Open, Journey Ended, Loading Screen. |
| Diablo IV | Supported effects: Menu/Loading Screen, Level Up, Dead, Flask Used, Safe Zone Entered , Safe Zone Exited, Low Health, Low Resource, Skill Point Available, Event/Dungeon/Stronghold Completed, Buffed, Waypoint Unlocked, Quest Completed, Dodging, Ability Cast (color changes based on the ability icon color), Adjustable Player Health Bar, Adjustable Player Resource Bar. |
| Starfield | Supported effects: Menu Open, Planet View, Grav Jump, Enemy Missile Locked, Low Health or Oxygen, Survey, Hazard, Hazard Regen, Combat, Digipick, Boost Pack, Adjustable Player Health Bar, Adjustable Player Oxygen Bar. |
| Palworld | Supported effects: Damaged, Healing, Low Health, Defeat, Day Time, Night Time, Pal Defeated, Capture Successful, Hungry, Inside Base, Level Up, Stat Point Available, Selected Pal Sphere Reminder, Boss Fight, Adjustable Player Health Bar, Adjustable Player Hunger Bar, Adjustable Player Shield Bar. |
| Stardew Valley | Supported effects: Low Energy, Low Health, Rain, Windy, Snow, Thunderstorm, Green Rain. |
OpenRGB
OpenRGB is a third party, open source application for controlling RGB hardware without the official manufacturer software.
- Supports Windows, Linux, and MacOS
- No official manufacturer software required
- Provides an SDK for third party software to control OpenRGB devices, used by both Project Aurora and Artemis
- Can synchronize multiple instances over a network
Windows Dynamic Lighting
Dynamic Lighting-compatible devices (such as LED-lit keyboards, mice, case lighting, or other devices), can be controlled both individually or as a group through Windows Settings, by selecting Start > Settings > Personalization > Dynamic Lighting.
- When connected, compatible devices will show up as cards along the top of the page. Select these cards to change individual device settings.