Saleblazers
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| Airstrafe Interactive | |
| Engines | |
| Unity 2020[Note 1] | |
| Release dates | |
| Windows | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | ARPG, Business |
| Art styles | Anime |
| Themes | Oceania |
Saleblazers is a singleplayer and multiplayer business-ARPG developed and published by Airstrafe Interactive.
The game is currently in closed playtesting, with access publicly available upon request from the game's official Steam page and Discord server.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\Airstrafe Interactive\Saleblazers |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1419850/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\AppData\LocalLow\Airstrafe Interactive\Saleblazers\Saves |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1419850/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | 2x-8x MSAA, up to 2x SSAA (called Render Scale) | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Framerate can be uncapped or limited to 60, 144, or 240 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | X-axis can also be inverted. | |
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, SFX, Background music, Shop music, Combat music, Pursuit music | |
| Surround sound | ||
| Subtitles | All dialogue, including voiced dialogue, has forced subtitles. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 8 | Co-op, Versus |
||
| Online play | 8 | Co-op, Versus During invasions, servers can temporarily host up to 16 players. |
||
Connection types
| Type | Native | Notes |
|---|---|---|
| Dedicated | ||
| Self-hosting |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i7-6500U | |||
| System memory (RAM) | 6 GB | |||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 960M | |||
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.36f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1419850/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1419850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2022-10-05
- ↑ Verified by User:Expack3 on 2022-10-05
- Playtest version's plugins folder contains
AudioPluginDissonance.dll, which is used by the Resonance Audio middleware.
- Playtest version's plugins folder contains
- ↑ Verified by User:Expack3 on 2022-10-05
- Playtest version's plugins folder contains
Rewired_DirectInput.dll, which is used by the ReWired input middleware.
- Playtest version's plugins folder contains