Sand Land
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| ILCA | |
| Publishers | |
| Bandai Namco Entertainment | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | April 26, 2024 |
| Reception | |
| Metacritic | 75 |
| OpenCritic | 74 |
| IGDB | 76 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Open world, JRPG |
| Vehicles | Automobile, Hovercraft, Motorcycle, Robot, Tank |
| Art styles | Anime |
| Themes | Fantasy |
Sand Land is a singleplayer action JRPG developed by ILCA and published by Bandai Namco Entertainment. It is based on the ONA adaptation of the manga of the same name by the late Akira Toriyama.
The game was released on April 26, 2024 via Steam.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GamersGate | Deluxe Edition also available. | |||
| Deluxe Edition also available. | ||||
| Green Man Gaming | Deluxe Edition also available. | |||
| Humble Store | Deluxe Edition also available. | |||
| Steam | Deluxe Edition also available. Requires the Steam client to be running.[2] |
Demo
- A demo is available from the Steam.
Version differences
- The Deluxe Edition includes the game and the Deluxe Edition Upgrade Pack.
Monetization
| Type | Notes |
|---|---|
| DLC | The Deluxe Edition content can be purchased separately as DLC. |
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Custom Vehicle Colors (3 Types) | ||
| Decal and Special Main Weapon Pack | Free. | |
| Deluxe Edition Upgrade Pack |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\SANDLAND\Saved\Config\WindowsNoEditor\*.ini |
| Steam | %LOCALAPPDATA%\SANDLAND\Saved\SaveGames\<user-id>\System.sav |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Steam | %LOCALAPPDATA%\SANDLAND\Saved\SaveGames\<user-id>\SaveData*.sav |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
- Save data files are numbered starting with
1.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | 100.00 MiB available. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | The game adapts to any ultrawide resolution the desktop is using when first booted, but it switches to pillarboxed 16:9 as soon as any graphics option is changed from the default value.[3] Cutscenes are also pillarboxed 16:9. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | FOV and camera distance can be tweaked with the mod Custom FOV. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
| Anti-aliasing (AA) | Off, Low, Medium, and High options for TAA. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Options for 30 FPS, 60 FPS, 120 FPS caps and No limit. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | Settings for Protanopia, Deuteranopia, and Tritanopia. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen Cutscene Fix
Manually modify the executable file
|
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Camera movement is hard-coded to mouse input, while pause is hard-coded to Esc. | |
| Mouse sensitivity | Labelled as Up/Down Cam Spd and L/R Cam Speed. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Labelled as Camera Up/Down. X-axis can also be inverted with the L/R Camera option. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Certain actions, such as moving, camera, ally skills, zoom in/out, pause menu, item menu and capsule menu cannot be changed. | |
| Controller sensitivity | Labelled as Up/Down Cam Spd and L/R Cam Speed. | |
| Controller Y-axis inversion | Labelled as Camera Up/Down. X-axis can also be inverted with the L/R Camera option. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense, DualSense Edge |
|
|---|---|---|
| PlayStation button prompts | DualShock 4 and DualSense button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired | |
| Nintendo controllers |
|---|
| Other controller(s) | Nintendo Switch Pro Controller is supported. | |
|---|---|---|
| Additional button prompts | Nintendo button prompts require Steam Input. Without Steam Input, the game will display Xbox button prompts regardless of the controller being used. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M | Rapidly changes button prompts. |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for Master Volume, BGM Volume, SE Volume, and Voice Volume. | |
| Surround sound | Up to 7.1 surround. | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | ||||
| Spanish | ||||
| Latin American Spanish |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[4]
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 | Direct3D 11 can be selected from the launch options. 12 is the default. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 11 | ||
| Processor (CPU) | Intel Core i5-9400F AMD Ryzen 5 2400G | |||
| System memory (RAM) | 4 GB | 8 GB | ||
| Storage drive (HDD/SSD) | 20 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 590 DirectX 12 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX Vega 56 Intel Arc A750 |
||
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 60 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1979440/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1979440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2024-04-26
- Manually verified the game executable.
- ↑ Verified by User:Jwillikers on 2025-09-26
- Confirmed that
SANDLAND.exerequires Steam to be running when launched directly through the game folder, regardless of whether asteam_appid.txtfile or theEngine\Binaries\ThirdParty\Steamworks\Steamv151\Win64\steam_api64.dlllibrary was present in<path-to-game>.
- Confirmed that
- ↑ Verified by User:Jigen123 on 2024-04-26
- Tested on a 5120x2160 monitor.
- ↑ Verified by User:Jigen123 on 2024-04-26