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Shuusou Gyoku

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Shuusou Gyoku
Shuusou Gyoku cover
Developers
Shunsatsu sare do?
Amusement Makers
Release dates
Windows 2000
Taxonomy
Modes Singleplayer
Perspectives Top-down view
Genres Shooter
Vehicles Flight
Art styles Anime
Themes Sci-fi
Series Seihou Project
Shuusou Gyoku on MobyGames
Seihou Project
Shuusou Gyoku 2000
Kioh Gyoku 2001
Banshiryuu 2003

Warnings

This game is not playable in English (see Localizations for supported languages).

Shuusou Gyoku is a anime vertical-scrolling shooter game in the Seihou series developed by Shunsatsu sare do? and Amusement Makers.

The demo was released at Comiket 58, and the full version at Comiket 59, both in the year 2000.

The game is hard to run on modern systems due the very outdated libraries used. PBG released a partial version of the source code in 2019, and since then, there has been an effort for modernizing the codebase with GIAN07

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Essential improvements

GIAN07

Drop in replacement for the original .exe files that improves compatibility with modern hardware and fixes some bugs

Allows for both integer scaling, 4:3 and streched aspect ratios
Adds support for music packs that restore the intended soundtrack.[1]
Instructions
  1. Download the GIAN07
  2. Download sh01.Arranged.soundtrack.Sound.Canvas.VA.zip here.
  3. Extract it in <path-to-game>/bgm.

Notes

Below is a more detailed explanation of the various packs. Every pack is a combination of the following properties.
  • OGG vs FLAC: FLAC is a lossless compression, but to actually hear a difference, it must be played on a very good audio setup.
  • Original vs Arranged: The arranged soundtrack fixes some errors that are in the original MIDI.
  • Romantique Tp vs Sound Canvas: It is possible to choose between Romantique Tp's recordings of the OST made with the Roland Sc-88Pro, or recordings made using Sound Canvas VA, a VST plugin that emulates the core of SC-88Pro and removes the imperfections caused by the aging hardware.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\秋霜CFG.DAT[Note 1]

Save game data location

System Location
Windows <path-to-game>\秋霜SC.DAT and <path-to-game>\秋霜りぷ*.DAT[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See GIAN07.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
Speed is tied to framerate, the game is supposed to run at 62FPS.
120+ FPS
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
See the glossary page for potential workarounds.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
See GIAN07.
Royalty free audio

Localizations

Language UI Audio Sub Notes
Japanese

Other information

API

Technical specs Supported Notes
Direct3D 3, 6 D3D6 is only required for the 16-bit mode.
Executable 32-bit 64-bit Notes
Windows
See GIAN07.
Linux
See GIAN07.

System requirements

Windows
MinimumRecommended
Operating system (OS) 95, 98, ME, 2000, XP
Processor (CPU) Intel Pentium 166MHz
System memory (RAM)
Storage drive (HDD/SSD) 300 MB
Video card (GPU) 2 MB of VRAM
DirectX 3 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References