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Sonic Riders

From PCGamingWiki, the wiki about fixing PC games
Sonic Riders
Sonic Riders cover
Developers
Now Production[1]
Sonic Team
Windows Sega of China[2]
Publishers
Sega
Engines
Sega NN Graphics Library[3]
Release dates
Windows November 16, 2006[4]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Vehicles Hovercraft, Motorcycle
Art styles Anime, Cartoon
Themes Sci-fi
Series Sonic Racing, Sonic the Hedgehog
Sonic Riders on HowLongToBeat
Sonic Riders on IGDB
Sonic Riders guide on StrategyWiki
Sonic Riders on MobyGames
Sonic Riders on Wikipedia
Sonic Racing
Subseries of Sonic the Hedgehog
Sonic R 1998
Sonic R (2004) 2004
Sonic Riders 2006
Sonic & Sega All-Stars Racing 2010
Sonic & All-Stars Racing Transformed 2013
Team Sonic Racing 2019
Sonic Racing 2019
Sonic Racing: CrossWorlds 2025

Warnings

SafeDisc DRM may not work on Windows Vista and later (see Availability for affected releases).

Sonic Riders is a singleplayer and multiplayer racing game in the Sonic the Hedgehog series co-developed by Now Production and Sonic Team and published by Sega.

After the game's original release on PlayStation 2, Xbox and GameCube in early 2006, a PC port of Sonic Riders by Sega of China was released in North America on November 16, 2006, followed by releases in Europe and Australasia on November 24, 2006 and February 8, 2007 respectively.[4]

There is no in-game quit option; Alt+F4 must be used to quit.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 4.60 DRM[Note 1]. 3 CDs or 1 DVD.
Windows
Retail
DRM-free
Sonic PC Collection. 1 DVD.
Windows
SafeDisc DRM may not work on Windows Vista and later (see above for affected releases).

Demo

Available to download from PCGamingWiki Files.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Essential improvements

Tweakbox for Sonic Riders

Work-in-progress, all-in-one mod that adds online multiplayer, widescreen support (without patching the game's executable file), controller support and more.
Only works on the DRM-free/Sonic PC Collection release.
Requires Reloaded II. Installation instructions are available on the mod's GitHub page, website and this YouTube video.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Save\Config.ini[Note 2]

Save game data location

System Location
Windows <path-to-game>\Save\Game Data*\save.dat[Note 2]

Video

External graphics and sound settings
External graphics and sound settings

Field of view (FOV)

Change FOV with Cheat Engine[citation needed]
  1. Download and install Cheat Engine.
  2. Download the WSGF attachment.
  3. Use the included Cheat Table file to adjust the FOV values.
Change FOV with hex edit[citation needed]
  1. Open d3dx9_25.dll with a hex editor such as HxD.
  2. Go to offset 0x3F9A9.
  3. Replace bytes 00 00 80 BF with bytes representing your float value multiplier at a negative value (default multiplier is -1.0). Remember to invert the byte order to Little Endian.

Notes

Use this online float to hex converter.
If the code is replaced with the command to jump to allow the extending of vertical fov at 0x3F9A9, replace bytes 00 00 80 3F at 0x1F8F3A with bytes representing your float value multiplier in a positive value (default multiplier here is 1.0).
FOV multiplier values lower than -0.75 or 0.75 will also cause blue clipping on geometry.

Input

External gamepad settings
External gamepad settings

Keyboard and mouse State Notes
Remapping
Mouse sensitivity
Mouse acceleration
Mouse input in menus
Keyboard and mouse prompts
Other than a simple "Press Enter Key" on the title screen, there are no keyboard and mouse prompts in-game.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Launcher only works with keyboard and mouse.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger support
DirectInput-compatible controllers
PlayStation controllers
See the glossary page for potential workarounds.
Nintendo controllers
Other controller(s)
Additional information
Controller hotplugging
Input prompt override
Haptic feedback
Despite a vibration option being available in the Options menu, it does not seem to work when enabled.
Digital movement support
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Sliders for BGM and SE/VOICE available in the external launcher.
Surround sound
Supports up to 7.0 during gameplay.
The original PS2 and Xbox releases had support for Dolby Digital 5.1 in FMV cutscenes, but both FMV and in-game cutscenes are limited to stereo in the PC version.[7]
Subtitles
Limited to cutscenes in Story Mode only; cannot be disabled. Voiced dialogue during races, such as pre and post-race lines and play-by-play commentary, are not subtitled.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

In-game text language settings
In-game text language settings
Language UI Audio Sub Notes
English
French
German
Mix of Real Voice/Voice-to-Voice Fandub by "Maschinelle Klangkaskade"
Italian
Japanese
Russian
Fan text translation by "Falling Forward".
Fan audio localization by "Best Blast Team".
Spanish
Castilian.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
The PC version supports 4 player gameplay like the console versions without issues. However, the developers decided to disallow 4 players in the game's menu code and did not implement reading of inputs for players 3 and 4 (their input data is still stored). Through hacking, playing 4 players is possible.[8]
LAN play
Online play
Asynchronous multiplayer

Issues unresolved

Anti-aliasing does not work

Issues fixed

Cannot install from the launcher

Run SonicRidersSetup.exe[9]

Cannot locate CD-ROM

Install the game in the default folder (C:\Program Files (x86)\Sega\Sonic Riders)[9]

Game Lags when Rendering Lots of Particles (e.g. End of Red Canyon)

Set CPU Affinity to single core[10]
  1. Open Task Manager.
  2. Go to the Details tab.
  3. Right Click SonicRiders.exe
  4. Press Set Affinity
  5. Check CPU 0, Uncheck all other boxes.

Note: The real fix is to hijack the Direct3D device creation; disable the D3DCREATE_MULTITHREADED flag (unused) and enable the D3DCREATE_DISABLE_PSGP_THREADING flag.

Infinite Loading Screen When Loading Race

Use decompressed game files[11]
  1. Download Uncompressed Sonic Riders Assets.
  2. Extract to the Data directory of the game.

Flicker

Disable Gsync
  1. Run the Nvidia Control Panel.
  2. Select Manage 3D Settings task and go to the Program Settings tab.
  3. Add and select the sonicriders.exe program.
  4. From Monitor Technology feature, select Fixed Refresh setting.
  5. Apply changes.

Multimedia controls don't work

Launch the game with Special K[9]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[12]
MinimumRecommended
Operating system (OS) 98 SE, 2000, ME, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Storage drive (HDD/SSD) 3 GB
Video card (GPU) 64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectSound compatible
Other 12x CD-ROM drive
In-game movies require a CPU with SSE support.


Notes

  1. This version of SafeDisc DRM may not work on Windows 10/11[5], including on Windows Vista/7/8/8.1 when the KB3086255 update is installed, if the game relies on the SafeDisc SECDRV.SYS driver.[6]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Credits:Sonic Riders - GDRI :: Game Developer Research Institute - last accessed on 2023-10-16
  2. Verified by User:Mystyle48 on 2025-01-08
    The uninstall entry of the demo version lists "Sega of Shanghai, Inc." under the publisher information, rather than just "SEGA CORPORATION" like the full version.
  3. Verified by User:Sewer56lol on 2019-11-03
    Confirmed via checking file formats and embedded strings in executable: nn Ver 1.18.43 Build:Sep 14 2006 15:08:29, SEGA NN Library for Direct G1.1
  4. 4.0 4.1 SEGA SHIPS SONIC RIDERS FOR THE PC | GamesIndustry.biz - last accessed on 2023-05-19
  5. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  6. Verified by User:PCGW Staff on 2025-06-04
    Some games protected with SafeDisc v4.60 may not depend on the SECDRV.sys kernel-level driver that Microsoft blocked in 2015, and would therefor continue to function as intended.
  7. Verified by User:MasterBlaster on 2025-02-19
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  8. Verified by User:Sewer56lol on 2019-11-03
    I will make a patch for this someday. Relevant forum post.)
  9. 9.0 9.1 9.2 Verified by User:Contact5156 on 2025-08-12
  10. Verified by User:Sewer56lol on 2021-01-05
    This fix will be part of a future modification I'm working on.
  11. Verified by User:Sewer56lol on 2021-01-05
    This seems to be an issue caused by bad threading/lock mechanism between a thread that does decompression and a thread which reads file data from disk. It occurs when a lot of files are submitted to be decompressed at once and is more prominent on fast single-threaded CPUs. While I have not wrote a Reloaded-II mod that fixes the issue yet, I have decompressed the game files which should prevent this issue.
  12. SonicRiders_PC_US_digital_manual.pdf - last accessed on 2025-01-07