Terminull Brigade
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Pew Pew Games | |
| Publishers | |
| Level Infinite | |
| China | Tencent Games |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | July 29, 2025 |
| Taxonomy | |
| Monetization | Free-to-play |
| Microtransactions | Boost, Cosmetic, Currency, Infinite spend, Loot box, Time-limited, Unlock |
| Modes | Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Roguelike |
| Art styles | Anime, Stylized |
| Themes | Sci-fi |
Warnings
- This game requires a constant internet connection for all game modes.
Terminull Brigade is a multiplayer third-person action and roguelike game.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | Global server | |||
| Publisher website | China server | |||
| Epic Games Store | Global server | |||
| Microsoft Store | Global server Included with Xbox Game Pass for PC. Xbox Play Anywhere. |
|||
| Steam | Global or China server based on account location.[Note 2] |
- All global server versions require a Level Infinite Pass account. China server version requires QQ or WeChat account with real-name identity verification passed.
- All versions require a constant internet connection for all game modes.
Monetization
| Type | Notes |
|---|---|
| Free-to-play | The game is free-to-play. |
| Subscription gaming service | Available via Xbox Game Pass for PC. |
Microtransactions
| Type | Notes |
|---|---|
| Boost | Bonuses (also available in a bundle) can be bought to help with progression:
|
| Cosmetic | Cosmetics for characters and weapons can be bought using Purified Data or gotten through challenges. |
| Currency | Purified Data is a currency only obtainable through real-money purchases. |
| Infinite spend | There is no limit on Purified Data purchases. |
| Loot box | Data Vaults contain exclusive cosmetics and require Decorders to open (purchasable with Purified Data). |
| Time-limited | Certain cosmetics are only available in the season they're introduced in. |
| Unlock | Characters added with new seasons are at first only obtainable with the Advanced Battle Pass purchase and then available in next seasons through the Pass Exchange Store. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Rouge\Saved\Config |
| Microsoft Store | %LOCALAPPDATA%\Rouge\Saved\Config\<user-id>WinGDK |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3104410/pfx/[Note 3] |
Save game data location
- Progress is saved server-side.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Exclusive Fullscreen option also available. | ||
| Anisotropic filtering (AF) | Off (Low), 2x (Medium), 4x (High) and 8x (Very High) available.[2] Combined under the Textures setting. |
||
| Anti-aliasing (AA) | Unknown method available as an On/Off toggle. DLAA unavailable in the Microsoft Store version. |
||
| High-fidelity upscaling | DLSS 2.3, FSR 2 Quality presets available for both upscalers. DLSS unavailable in the Microsoft Store version. |
||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Optional refresh rate-dependent Max FPS FPS cap available.[3] | ||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | [4] | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | See the glossary page for potential workarounds. | |
| Mouse sensitivity | Normal and ADS sliders. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Both axes can be inverted. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | General Horizontal, General Vertical, Horizontal Aim and Vertical Aim sliders available. Separate Look and Movement deadzone sliders also available. |
|
| Controller Y-axis inversion | Both axes can be inverted. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Referred to as Vibration Intensity. Off/Disable Shooting/Enable All options available. |
|
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Lobby Music, Battle Music, System, Rogueteers and Cutscenes sliders. | |
| Surround sound | Stereo only.[5] | |
| Subtitles | Certain voicelines only. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Latin American Spanish |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | ||||
| Online play | 3 | Co-op |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: Xbox Series, PlayStation 5 Matchmaking requires cross-play. |
|||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Ports
- No port information; you can edit this page to add it.
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | |
| Audio | Ogg Vorbis, Resonance Audio, Tencent GME, Wwise, XAudio2, iZtope | Tencent Game Multimedia Engine is a voice chat library developed by Tencent |
| Interface | Chromium Embedded Framework | |
| Multiplayer | Epic Online Services | |
| Anti-cheat | Anti-Cheat Expert |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i5 7500 AMD Ryzen 5 1400 | Intel Core i5 9400F AMD Ryzen 5 1600 |
||
| System memory (RAM) | 16 GB | |||
| Storage drive (HDD/SSD) | 31 GB[Note 4] | |||
| Video card (GPU) | NVIDIA GeForce GTX 1650 AMD Radeon RX 580 DirectX 11 compatible | NVIDIA GeForce RTX 2060 AMD Radeon RX 6600XT DirectX 12 compatible |
||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ Steam account location in China -> China server, else -> global server
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3104410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Current size of the game as of Spetember 2025 (Season 1).
References
- ↑ Verified by User:SargeCassidy on 2025-09-24
- ↑ Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2025-09-24
- ↑ Verified by User:SargeCassidy on 2025-11-29
- A 60hz display will get the following options: 30, 60 and No Limit. My 144hz display got these ones instead: 36, 72, 144, No Limit.
- ↑ Verified by User:SargeCassidy on 2025-09-24
- Log files reveal that the
r.RayTracingis set to 0 through UE4 project settings.
- Log files reveal that the
- ↑ Verified by User:SargeCassidy on 2025-12-24
- Tested using Voicemeeter and confirmed using Orban Loudness Meter. No audio was produced in channels other than Left Front/Right Front.