The Dawning Clocks of Time Remake
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Spacefarer R&D Ltd. | |
| Publishers | |
| Spacefarer R&D Ltd. | |
| Engines | |
| Unity[Note 1] | |
| Release dates | |
| Windows | July 4, 2024 |
| Linux | July 4, 2024 |
| macOS (OS X) | August 18, 2024 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Cinematic camera |
| Controls | Direct control |
| Genres | Survival |
| Art styles | Realistic |
| Themes | Contemporary, Sci-fi |
The Dawning Clocks of Time Remake is a third-person survival game developed by Spacefarer R&D Ltd.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam | ||||
| GOG.com | ||||
| Microsoft Store | Xbox Play Anywhere | |||
| itch.io | Provides the GOG.com installer. |
- A demo is available here.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Spacefarer Games Ltd\The Dawning Clocks of Time Remake\ |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Spacefarer Games Ltd\The Dawning Clocks of Time Remake\ |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | Save files, PlayerPrefs, Debug Log | |
| Steam Cloud | Save files, PlayerPrefs, Debug Log | |
| Xbox Cloud | Save files, PlayerPrefs, Debug Log |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | SMAA forced on at all times. | ||
| Vertical sync (Vsync) | On by default. | ||
| 60 FPS and 120+ FPS | Game engine not tied to specific framerate, but targets 60fps by default, which can be changed to 120fps. | ||
| High dynamic range display (HDR) | Game will always target HDR rendering if display supports it. | ||
| Ray tracing (RT) | Supports Raytracing on all GPUs using Standard Pipeline. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
| Keyboard, mouse, and touch | State | Notes |
|---|---|---|
| Remapping | Key bindings are locked and not able to be changed. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | Mouse can be used to interact with everything on display, and will become hidden and locked when returning to game. | |
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Touchscreen support | All GUI elements can be used on touch screens. e.g Steam Deck. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Shown as static hints no matter if a XBOX or Generic controller is used. | |
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) | Supports all DINPUT / XINPUT controllers plugged into the system. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | Digital movement only supported if switch to Digital mode is present on certain controllers (For example Logitech), but this is not true digital movement. | |
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Only one audio option, to enable or disable all sound completely. | |
| Surround sound | ||
| Subtitles | All dialogue whether spoken by voice overs or not will be displayed on screen. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | Credited soundtrack to Darren Curtis, with specific modifications for the game narrative. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 | Requires at least Direct3D Feature Level 11_1. |
| Vulkan | 1.1 | On by default, D3D11 will be used instead if not supported by GPU. |
| Executable | 32-bit | 64-bit | ARM | Notes |
|---|---|---|---|---|
| Windows | 64-bit exe only. Universal Windows Platform version supports ARM64. | |||
| macOS (OS X) | Universal Binary for Apple Silicon and Intel | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | Uses the Unity version of PhysX |
| Audio | Wwise | Uses Wwise for spacial surround sound effects |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | 11 | ||
| Processor (CPU) | AMD RYZEN 5 2.9GHz | Intel Core i7-12650H 3.2GHz | ||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 12 GB | 30 GB | ||
| Video card (GPU) | AMD RYZEN 5 7600X iGPU 4 GB of VRAM DirectX 11 compatible | NVIDIA GeForce RTX 4060 6 GB of VRAM |
||
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Spacefarer on 2024-06-30