Tomb Raider IV-VI Remastered
| Developers | |
|---|---|
| Original games | Core Design |
| Remaster | Aspyr |
| Remaster | Saber Interactive Russia |
| Publishers | |
| Aspyr | |
| Release dates | |
| Windows | February 14, 2025 |
| Reception | |
| Metacritic | 70 |
| OpenCritic | 69 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Adventure, Puzzle, TPS |
| Art styles | Realistic |
| Themes | Contemporary, Egypt, Europe, North America |
| Series | Tomb Raider (Classic), Tomb Raider |
Tomb Raider IV-VI Remastered is a collection comprised of remastered versions of Tomb Raider: The Last Revelation, Tomb Raider: Chronicles and Tomb Raider: The Angel of Darkness (with restored cut content[1]), developed by Aspyr and Saber Interactive Russia and published by Aspyr. Much like Tomb Raider I-III Remastered, players can switch between remastered and original graphics on the fly.
Builds of the game available for download on release are not identical across all platforms and storefronts. Only the GOG.com version has working reflections in TR6 on release, matching original PC version - but may also have some technical issues not present in other versions.[2] It's expected that this will be addressed in future updates on all platforms.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Epic Games Store | ||||
| GamersGate | ||||
| GOG.com | ||||
| Green Man Gaming | ||||
| Humble Store | ||||
| Steam |
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | None |
Essential improvements
Skip legal info/disclaimer
Run the game with the -nolegal command line argument[3]
|
|---|
|
Notes:
|
Improve startup speed (GOG.com version)
- Standalone GOG.com version installed from an offline installer has a 15-second delay before startup.
| Disable API calls unnecessary for this version by removing Steam and GOG Galaxy libraries[4] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\TRX2\<user-id>\savegame.dat |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2525380/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\TRX2\<user-id>\savegame.dat |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2525380/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Game uses desktop resolution by default. To run in a custom resolution, the game needs to be in windowed mode with the -width # -height # command line argument.Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.[5] |
||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ is applied during gameplay. Menus, some loading screens, and The Angel of Darkness' FMV cutscenes are pillarboxed to 16:9, while cutscenes in The Last Revelation and Chronicles are in 4:3.[6] | ||
| 4K Ultra HD | Applies to gameplay and menus. The FMVs for all three games are presented in 1080p.[7] | ||
| Field of view (FOV) | |||
| Windowed | Toggle by pressing Alt+↵ Enter or start the game with with the -window command line argument[8] |
||
| Borderless fullscreen windowed | Full-screen mode is actually borderless full-screen windowed, and is used in place of exclusive fullscreen.[5] | ||
| Anisotropic filtering (AF) | AF 8x is enabled by default.[9] Due to the way the game calls for AF function in its code it cannot be forced in the driver to a different level on Nvidia GPUs.[10] Enabling the Retro Filter option applies a bilinear filter to textures when playing with SD graphics in The Last Revelation and Chronicles.[11] |
||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Can be disabled by running the game with the -novsync command line argument.[5] |
||
| 60 FPS | Enabling Retro FPS mode in The Last Revelation and Chronicles internally caps the frame rate to 30 FPS when playing with SD graphics. | ||
| 120+ FPS | The Last Revelation and Chronicles plays at monitor's refresh rate by default, while The Angel of Darkness is capped at 60 FPS. The Last Revelation and Chronicles can be uncapped if the -novsync command line argument is inputted.[5] |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Shortcut keys cannot be remapped. | |
| Mouse sensitivity | Referred to as Sensitivity. Can be set in intervals of 1, from 1-10 in The Last Revelation and Chronicles, and is available as a slider, adjustable in percentages of 10, from 10-100 in The Angel of Darkness. |
|
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Referred to as Invert Vertically. X-axis inversion (Invert Horizontally) is also available. |
|
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Shortcut buttons cannot be remapped. | |
| Controller sensitivity | Referred to as Sensitivity. Can be set in intervals of 1, from 1-10 in The Last Revelation and Chronicles, and is available as a slider, adjustable in percentages of 10, from 10-100 in The Angel of Darkness. |
|
| Controller Y-axis inversion | Referred to as Invert Vertically. X-axis inversion (Invert Horizontally) is also available. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4, DualSense |
|
|---|---|---|
| PlayStation button prompts | Mostly uses DualShock 4 button prompts. DualShock 4 controller requires Steam Input to be disabled and to be plugged in via USB for proper support. |
|
| Motion sensors support | ||
| Light bar support | Color changes depending on Lara's health, as well as the title screen of each game. | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | ||
|---|---|---|
| Additional button prompts | Natively supports Nintendo Switch Pro Controller. Western-style layout is used for the "Confirm" and "Cancel" buttons (B to select and A to cancel). Requires Steam Input to be enabled. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | Both Tank Controls and Modern Controls presets can be used with both the D-pad and the analog stick. | |
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | [12] | |
| Steam Input prompt modes | In-Game Button Icons |
|
| Steam Deck button prompts | Uses Xbox One prompts. | |
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | ||
| Cursor detection |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Numbered options for Music and SFX in The Last Revelation and Chronicles that can be set in intervals of 1, from 0-10, as well as sliders for Music, Speech, and Effects in The Angel of Darkness, adjustable in percentages of 10, from 0-100. | |
| Surround sound | Stereo only.[13] | |
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
- The game's UI, audio, and subtitle languages cannot be changed separately from one another. Changing the language of the game will change all aspects of the game to that language where applicable.
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Brazilian Portuguese | Audio is only available for Tomb Raider: The Angel of Darkness.[14] Chronicles/The Last Revelation audio. | |||
| Russian | ||||
| Spanish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| OpenGL | 3.2 | [15]HD mode and some UI elements require OpenGL 4.2 or the ARB_texture_compression_bptc extension.[16] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
Command line arguments
| Command[17] | Description |
|---|---|
| -ldpi | Disables high DPI support |
| -novsync | Disables V-sync |
| -window | Starts the game in windowed mode |
| -width # | Sets exact game window width |
| -height # | Sets exact game window height |
| -nolegal | Skips legal notices and disclaimer at startup |
| -noload | Disables loading screens between levels |
| -dev | Enables dev mode functions: slow motion (R), fast motion (T), dev menu (F4), demo recording (F6), demo playback (F7), free camera (F8), hide HUD (F11) |
Modifications
Restored Jonell Elliott's scream and unused sounds
- Restores all unused Lara sounds in The Last Revelations and Chronicles.
Restored Beta Ireland Ambience
- Restores the beta Ireland ambience in Chronicles.
More Accurate FMV Backpack
- Restores backpack for catsuit in Chronicles along with making it more accurate from FMV's. Use with Corrected Color to fix the color.
Red Medipack Colors
- Changes the green cross medipack symbol for a red cross, as well as changing green medpacks in AOD to red.
Mery's IV-VI Remastered Definitive Patch
- Adds high-quality textures (1024x1024), sounds, fmv's among others.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 10 | |||
| Processor (CPU) | Intel Core i3 AMD FX-4100 | Intel Core i7 AMD Ryzen 7 5800 |
||
| System memory (RAM) | 4 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 11 GB[18] | |||
| Video card (GPU) | Nvidia GeForce GT 620 AMD Radeon HD 8670D 1 GB of VRAM | Nvidia GeForce RTX 2080 AMD Radeon RX 6750 |
||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2525380/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2525380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Restoring Tomb Raider: The Angel of Darkness Remastered - last accessed on 2025-02-14
- ↑ Confirmed, GOG version is BETTER. The AOD has reflections in the GOG version - last accessed on 2025-02-22
- ↑ Verified by User:Dgrdsv on 2025-02-15
- ↑ Verified by User:fgsfds25 on 2025-02-22
- ↑ 5.0 5.1 5.2 5.3 Verified by User:MasterBlaster on 2025-02-12
- ↑ Verified by User:MasterBlaster on 2025-02-12
- Tested by playing the game with a resolution of 3440×1440 and 3840x1080.
- ↑ Verified by User:MasterBlaster on 2025-02-12
- Tested by playing the game at 3840x2160 resolution and viewing the properties of each
OGVfile in each game'sFMVfolder.
- Tested by playing the game at 3840x2160 resolution and viewing the properties of each
- ↑ Verified by User:Fgsfds25 on 2025-03-08
- ↑ Verified by User:Dgrdsv on 2025-03-11
- Verified with apitrace.
- ↑ Forcing AF 16x in Tomb Raider Remastered does nothing - last accessed on 2025-03-11
- "It looks like the driver can't control filtering if the program uses glSamplerParameter. This means you will get AF 8x regardless of driver settings. The degree of filtering can be increased only by changing the game code."
- ↑ Verified by User:MasterBlaster on 2025-04-21
- ↑ Verified by User:Al2009man on 2025-03-09
- ↑ Verified by User:MasterBlaster on 2025-02-12
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Genesisbr on 2025-02-14
- ↑ Verified by User:Nastys on 2025-02-14
- The game calls wglCreateContextAttribsARB with WGL_CONTEXT_MAJOR_VERSION_ARB:3 and WGL_CONTEXT_MINOR_VERSION_ARB:2; GLSL shaders use #version 150.
- ↑ Verified by User:Nastys on 2025-02-14
- The texture format for HD mode is
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, identified by intentionally disabling support for it in Whisky usingWINEGL_BPTC=S3TC.
- The texture format for HD mode is
- ↑ Verified by User:Fgsfds25 on 2024-03-08
- Most arguments are shared with Tomb Raider I-III Remastered
- ↑ Verified by User:MasterBlaster on 2025-02-14
- Actual install size is 11.04 GB.