White Names Spoiled Past
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Kaisendo | |
| Engines | |
| Danmakufu ph3 | |
| Release dates | |
| Windows | September 13, 2014 |
| Taxonomy | |
| Monetization | Freeware |
| Microtransactions | None |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Top-down view, Scrolling |
| Controls | Direct control |
| Genres | Shooter |
| Art styles | Anime |
| Series | Touhou Project (Unofficial) |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Touhou Hakujinki ~ White Names Spoiled Past (東方白塵記 ~ White Names Spoiled Past) is a top-down view vertical-scrolling shooter game. It is an unofficial fangame based on the Touhou Project series of games.[1]
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Developer website |
Monetization
| Type | Notes |
|---|---|
| Freeware | The game is completely free to own. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\config.dat[Note 1] <path-to-game>\script\Th_wnsp\data\Package_common_Config.dat[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\script\Th_wnsp\data\[Note 1] <path-to-game>\script\Th_wnsp\replay\[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Only 4:3 supported. Maximum resolution is 1280x960. Main gameplay area is 6:7. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | Menus are capped at 60 fps. Gameplay logic runs internally at 60 fps. The game window runs at a multiplier of the internal framerate and the game will slow down significantly if any sort of external framerate limiter is applied. See Refresh rate. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Refresh rate
- Gameplay logic runs internally at 60 fps, but the game window targets a variable multiplier of the internal framerate. The target framerate is 60-180 fps during gameplay, while menus are capped to 60 fps. The game speed is tied to the current multiplier, eg. if framerate is capped to 60 fps during a target framerate of 120, the game will run at 50% speed. [2]
- Any external framerate limiter will cause the game to slow down.
| Make sure all external framerate limiters are disabled to avoid issues. |
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | Mouse input not supported. | |
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Movement is bound to left analog stick and cannot be rebound. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4 |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired, Wireless (Bluetooth) | |
| Nintendo controllers |
|---|
| Other controller(s) | Directinput controllers supported. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Digital movement support | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Sound effects. | |
| Surround sound | ||
| Subtitles | All dialog is text-based. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Fan translation | |||
| Japanese |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | ||||
| Processor (CPU) | ||||
| System memory (RAM) | ||||
| Storage drive (HDD/SSD) | ||||
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ White Names Spoiled Past on Touhou wiki - last accessed on 2025-09-15
- ↑ Verified by User:Mq235476 on 2025-09-14