Windjammers 2
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Dotemu | |
| Release dates | |
| Windows | January 20, 2022 |
| Reception | |
| Metacritic | 79 |
| OpenCritic | 77 |
| IGDB | 78 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Flip screen, Top-down view |
| Controls | Direct control |
| Genres | Sports |
| Sports | Fictional sport |
| Art styles | Anime |
Windjammers 2 is a singleplayer and multiplayer flip screen and top-down view sports game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Microsoft Store | Xbox Play Anywhere | |||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Saved Games\Windjammers 2\Settings.bin |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1114290/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Saved Games\Windjammers 2\Progress.bin |
| Microsoft Store | %LOCALAPPDATA%\Packages\DotEmu.Windjammers2_map6zyh9ym1xy\SystemAppData\wgs\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1114290/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Defaults to the desktop resolution. | ||
| Multi-monitor | |||
| Ultra-widescreen | Pillarboxed. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | Defaults to a lower resolution. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | Mouse not used by the game at all. | |
| Keyboard and mouse prompts | If the player uses a keyboard such as QWERTZ or AZERTY, the UI will not change the key prompts (e.g. the Throw/Slide/Toss command is still shown as using the Z key, but is actually handled by the Y key on a QWERTZ keyboard).[1] | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Ukrainian |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Versus |
||
| LAN play | ||||
| Online play | 2 | Versus |
||
| Asynchronous multiplayer | ||||
| Crossplay | Supported platforms: Xbox One, Xbox Series, PlayStation 4, PlayStation 5, Nintendo Switch |
|||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 12 | |
| OpenGL | Run from a separate executable (Windjammers2_opengl.exe). |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | FMOD |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | 7 | |||
| Processor (CPU) | Intel Core i5 | |||
| System memory (RAM) | 4 GB | |||
| Storage drive (HDD/SSD) | ||||
| Video card (GPU) | Nvidia GeForce GTX 960 ATI Radeon HD 5750 |
|||
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1114290/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1114290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.