World Championship Snooker 2003
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Blade Interactive Studios | |
| Publishers | |
| Codemasters | |
| Release dates | |
| Windows | November 28, 2003 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Cinematic camera, First-person |
| Controls | Direct control |
| Genres | Sports |
| Sports | Pool or snooker |
| Art styles | Realistic |
| Series | World Championship Snooker |
World Championship Snooker 2003 is a singleplayer cinematic camera and first-person sports game in the World Championship Snooker series.
Availability
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Codemasters\World Championship Snooker 2003\STARTUP[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\Saves\Options\options.dat[Note 2] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Only certain 4:3 resolutions are supported by default. For other resolutions, use this Widescreen & FOV Fix. | ||
| Multi-monitor | Use this Widescreen & FOV Fix. | ||
| Ultra-widescreen | Use this Widescreen & FOV Fix. | ||
| 4K Ultra HD | Use this Widescreen & FOV Fix. | ||
| Field of view (FOV) | Use this Widescreen & FOV Fix to set a custom FOV value. | ||
| Windowed | See the glossary page for potential workarounds. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | |||
| Ray tracing (RT) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers |
|---|
| DirectInput-compatible controllers |
|---|
| PlayStation controllers |
|---|
| Nintendo controllers |
|---|
| Other controller(s) |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, SFX, commentary and referee. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8 | [1] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | ||||
| Processor (CPU) | ||||
| System memory (RAM) | ||||
| Storage drive (HDD/SSD) | ||||
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWAREwill be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2025-09-06
- According to System Informer, the game loads d3d8.dll. According to DebugView++'s logs, dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8::SetTexture" and "Direct3DDevice8::SetVertexShader").