World in Conflict
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Massive Entertainment | |
| Publishers | |
| Sierra Entertainment | |
| Expansion and digital | Ubisoft |
| Engines | |
| MassTech | |
| Release dates | |
| Windows | September 18, 2007 |
| Taxonomy | |
| Monetization | One-time game purchase, Expansion pack |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Bird's-eye view |
| Controls | Multiple select, Point and select |
| Genres | Strategy |
| Themes | Cold War, Europe, North America |
World in Conflict is a singleplayer and multiplayer bird's-eye view strategy game.
General information
- Official multiplayer source code
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | SecuROM 7 DRM disc check for the base game (removed in later patches). None in Soviet Assault. | |||
| GOG.com | Complete Edition. Serial key for multiplayer shown in game's library entry. | |||
| Steam (unavailable) | Delisted on May 18, 2016. | |||
| Ubisoft Store (unavailable) | The game was redeemable for free on Uplay from December 4 to December 12, 2017, but is otherwise not available to buy on this platform. Included with Ubisoft+. | |||
| Games for Windows Marketplace (unavailable) | [1] |
Demo
- A demo is available.
Monetization
| Type | Notes |
|---|---|
| Expansion pack | The expansion pack includes new campaign missions, maps and skirmish bot difficulty settings. The campaign content is integrated to the original campaign and cannot be played separately. |
| One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Soviet Assault |
Essential improvements
Patches
- The latest official patch is v1.011.
Game crash on startup on systems with more than 8 threads
| Use one of those methods |
|---|
|
| Use one of those methods |
|---|
|
Skip intro videos
| Replace intro videos with blank BINK videos[2] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\World in Conflict\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21760/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\World in Conflict\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21760/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud | ||
| Ubisoft Connect | [3] |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | Up to 16 samples. | ||
| Anti-aliasing (AA) | Up to 16x CSAA. Nvidia users can force SGSSAA in Nvidia Profile Inspector with flag 0x000000C0. |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Make HBAO work in DX9 mode (Nvidia only)
| Use Nvidia Profile Inspector[citation needed] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio | Combination of original and licensed music. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Traditional Chinese | Only available in retail release in Taiwan and base game only, Translated by Unalis.[4] | |||
| Czech | Retail only. | |||
| French | ||||
| German | ||||
| Hungarian | Retail only. | |||
| Italian | ||||
| Polish | Retail only; download for digital releases. | |||
| Russian | Retail only; download for digital releases | |||
| Spanish |
Network
- The official multiplayer source code is publicly available on GitHub.
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 16 | Use Nucleus Co-op. | ||
| LAN play | 16 | Despite being a RTS, players can join and leave during a running game. | ||
| Online play | 16 | The official multiplayer service has been shut down on December 15, 2015[5][6][7]; use MassGate.org | ||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 3004 |
| UDP | 48000-48100 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
"Out of memory" crash
| Enable Large Address Aware on executable[8] |
|---|
|
Convert Complete Edition to Vanilla
Move or rename assault.dat[9]
|
|---|
Game crash at startup while running with Proton (Linux)
Set the environmental variable: PROTON_NO_D3D11=1[10]
|
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c, 10 | [11] |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | Havok Physics, SpeedTree | |
| Audio | Miles Sound System | |
| Cutscenes | Bink Video | |
| Multiplayer | Massgate |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | XP (SP2) | Vista | ||
| Processor (CPU) | Intel Pentium 4 2.0 GHz (2.2 GHz on Windows Vista) | 2.5 GHz dual-core CPU | ||
| System memory (RAM) | 512 MB (1 GB on Windows Vista) | 1 GB (1.5 GB on Windows Vista) | ||
| Storage drive (HDD/SSD) | 8 GB | |||
| Video card (GPU) | Nvidia GeForce 6600 GT (DX 9) Nvidia GeForce 8500 GT (DX 10) 128 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7600 GT (DX 9) Nvidia GeForce 8600 GT (DX 10) 256 MB of VRAM DirectX 10 compatible |
||
- Supported Nvidia chipsets: GeForce 6 series, GeForce 7 series, GeForce 8 series
- GeForce4 MX, ATI Radeon 8500 and Radeon 9200 are not supported
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (21760) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ World in Conflict - Games for Windows - last accessed on 28 February 2023
- ↑ nexusmods.com - last accessed on 28 May 2023
- ↑ Cloud save support for games available on Ubisoft+ - last accessed on 2021-08-30
- ↑ Verified by User:Posedennetshow on 2023-10-08
- World.in.Conflict.Chinese.Big5.CloneDVD-Netshow
- ↑ Ubisoft Massive | Facebook - last accessed on 2025-07-31
- ↑ Shutdown postponed | Massgate Forums (retrieved)
- ↑ Servers will be shut down December 15 | Massgate Forums (retrieved)
- ↑ GOG forums - last accessed on 2019-11-11
- ↑ GOG forums - last accessed on 2020-09-13
- ↑ Verified by User:Etralki on 2025-12-20
- ↑ Verified by User:Aemony on 2025-09-13
- Verified using RTSS and the GOG copy of the game. The render API is changed through Options -> Graphics -> Advanced -> Use DX10 Rendering, or by setting the
myDX10Flagto1. Weirdly enough the GOG version resets the flag to 0 on each launch despite D3D10 otherwise working properly.
- Verified using RTSS and the GOG copy of the game. The render API is changed through Options -> Graphics -> Advanced -> Use DX10 Rendering, or by setting the