Yakuza Kiwami 2
This page is for the original PC port of the 2017 game. For the 2025 remaster, see Yakuza Kiwami 2 (2025).
| Developers | |
|---|---|
| Ryu Ga Gotoku Studio | |
| Windows | QLOC[1] |
| Publishers | |
| Sega | |
| Engines | |
| Dragon Engine | |
| Release dates | |
| Windows | May 9, 2019 |
| Reception | |
| Metacritic | 82 |
| OpenCritic | 86 |
| IGDB | 86 |
| Taxonomy | |
| Monetization | One-time game purchase, Cross-game bonus, DLC |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Brawler, Mini-games, Open world, RPG |
| Art styles | Realistic |
| Themes | Contemporary, Japan |
| Series | Like a Dragon (Yakuza) |
| ⤏ Go to series page | |
| Yakuza 0 | 2018 |
| Ryu ga Gotoku Online | 2018 |
| Yakuza Kiwami | 2019 |
| Yakuza Kiwami 2 | 2019 |
| Streets of Kamurocho | 2020 |
| Yakuza: Like a Dragon | 2020 |
| Yakuza 3 Remastered | 2021 |
| Yakuza 4 Remastered | 2021 |
| Yakuza 5 Remastered | 2021 |
| Yakuza 6: The Song of Life | 2021 |
| Judgment (series) | |
| Like a Dragon: Ishin! | 2023 |
| Like a Dragon Gaiden: The Man Who Erased His Name | 2023 |
| Like a Dragon: Infinite Wealth | 2024 |
| Like a Dragon: Pirate Yakuza in Hawaii | 2025 |
| Yakuza 0 Director's Cut | 2025 |
| Yakuza Kiwami (2025) | 2025 |
| Yakuza Kiwami 2 (2025) | 2025 |
| Yakuza Kiwami 3 & Dark Ties | 2026 |
Yakuza Kiwami 2[Note 1] is a singleplayer third-person open world action game developed by Ryu Ga Gotoku Studio and published by Sega. It is part of the Yakuza (Like a Dragon) series. It was built on the Dragon Engine, a proprietary engine originally developed for Yakuza 6: The Song of Life.
The game, which was released on PlayStation 4 in 2017, is a remake of Yakuza 2[Note 2], released on PlayStation 2 in 2006. It was ported to PC by QLOC and released on May 9, 2019.
It was delisted on both Microsoft Store and Steam in December 2025, to make way for the newer version of the game on Steam.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Region-locked to Europe. | ||||
| GOG.com | ||||
| Humble Store | ||||
| Microsoft Store (unavailable) | Was delisted on December 8th, 2025.[2] | |||
| Steam (unavailable) |
Monetization
| Type | Notes |
|---|---|
| Cross-game bonus | Save files from Yakuza 0 and Yakuza Kiwami can be imported to get bonus items in-game. |
| One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Clan Creator Bundle |
Essential improvements
Skip intro videos
| Use DragonTweak |
|---|
| Use Straight 2 Menu |
|---|
|
Notes
|
SilentPatch
- Fixes the Toylets minigame by capping it to 30 FPS.
- Frame pacing has been improved when Framelimit option is not set to Unlimited.
- Uncaps minigames that were capped to 60 FPS for no reason.
Camera Rework and Mouse Acceleration Fix
- Replaces analog stick emulation with proper Raw Mouse Input.
- Fixes camera control when interacting with menus.
- Camera X and Y sensitivity is now the same.
- Controller's joystick camera will no longer work in-game.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %APPDATA%\Sega\YakuzaKiwami2\ |
| Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.YakuzaKiwami2PC_s751p9cej88mt\LocalCache\Local\Sega\YakuzaKiwami2\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/927380/pfx/[Note 3] |
Save game data location
| System | Location |
|---|---|
| Windows | %APPDATA%\Sega\YakuzaKiwami2\<user-id>\ |
| GOG.com | %APPDATA%\Sega\YakuzaKiwami2_GOG\ |
| Microsoft Store | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/927380/pfx/[Note 3] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Use DragonTweak to disable pillarboxing/letterboxing. | ||
| Multi-monitor | HUD is properly spanned. Use DragonTweak to disable pillarboxing/letterboxing. | ||
| Ultra-widescreen | HUD is properly spanned. Use DragonTweak to disable pillarboxing/letterboxing. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Adjustable between +25 and +75. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Labeled as Texture Filtering. | ||
| Anti-aliasing (AA) | FXAA, SMAA and SSAA. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Originally, running the game above 30 FPS may cause certain combos to become harder to perform. Additionally, the AI may dodge out of combos that it would not normally be able to. Some scenes are pre-rendered at 30 FPS. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
Adjust shadow quality
| Use DragonTweak |
|---|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse sensitivity | ||
| Mouse acceleration | Negative Mouse Acceleration. Use Camera Rework and Mouse Acceleration Fix. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Camera Control (Vertical) and First-Person View (Vertical). | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion | Camera Control (Vertical) and First-Person View (Vertical). |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | DualShock 4 [3] |
|
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | Static Blue only | |
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | Wired [4] |
|
| Nintendo controllers |
|---|
| Other controller(s) | DirectInput controllers are supported. DualSense and Nintendo Switch Controllers will have broken mapping. | |
|---|---|---|
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Controller Vibration toggle. XInput only.[5] | |
| Digital movement support | selected Minigames only. | |
| Simultaneous controller+KB/M | Button prompts flickers (Keyboard/Mouse button icons will be prioritized) and certain gameplay functions (like Sprinting) doesn't work correctly while Gamepad and Keyboard/Mouse Inputs is in use at the same time.[6] |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Virtual Gamepad (Legacy mode/Hook input) | ||
| Steam Input prompt modes | In-Game Button Icons |
|
| Steam Deck button prompts | ||
| Steam Controller (1st gen) button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) | Official controller presets for Steam Controller, Generic Gamepad, PlayStation 4 Controller, as well as Xbox 360 Controller. | |
| Cursor detection |
Fix Karaoke Button Outline Colors For Xbox Controllers
| How to fix karaoke button outline colors to match the buttons of Xbox controllers[7] |
|---|
|
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Effects, Dialog, Cinema | |
| Surround sound | 2.0, 5.1. Option to adjust speakers' angle for optimal quality. | |
| Subtitles | Karaoke lyrics are always shown. | |
| Closed captions | ||
| Mute on focus lost | Depends on the context. Gameplay and cutscene pauses when focus is lost, which mutes the audio, but losing focus on in-game menus does not mute the audio. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Japanese Kanji and Romaji lyrics are displayed in Karaoke. | |||
| Traditional Chinese | Traditional Chinese lyrics are displayed in Karaoke. Microsoft Store version only. | |||
| French | Translation by Team Explora.Steam version only. Patch FR. | |||
| Japanese | Lines spoken in Korean shows subtitles in Korean and its translation. Japanese Kanji lyrics are displayed in Karaoke. Two selectable font types are available. | |||
| Korean | Korean lyrics are displayed in Karaoke. Microsoft Store version only. | |||
| Brazilian Portuguese | Fan translation is available from Brazil Alliance. | |||
| Russian | Translation by The Miracle. | |||
| Spanish | Translation by Dragones de Dojima. |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Versus Virtua Fighter 2, Virtua Fighter 2.1 |
||
| LAN play | ||||
| Online play | ||||
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| Native 3D | Dual-View Rendering (3D Ultra) or Single-View Depth Reprojection (3D+) Use TrueGame for Acer SpatialLabs, or NewAxis on other Eye-Tracked Lightfield displays. |
||
| Nvidia 3D Vision | Use Geo-11 fix. | ||
Issues unresolved
High FPS issues
- Some aspects of the AI seems to be tied to framerate, resulting in fights being harder to complete above 30 FPS. For example, the AI may dodge out of combos that it would not normally be able to above 30 frames.
- Certain combos may become harder to perform when running the game above 30 FPS.
Issues fixed
Game crashes at launch
- The game's config files can sometimes cause the game to fail to launch
| Remove graphics.ini and input.ini[8] |
|---|
|
Can't perform some heat actions at high FPS
- Running at high FPS makes certain heat actions very difficult to perform. e.g. Tutorial heat action icon doesn't appear, Essence of Seizing heat actions will have an extremely small window to activate
|
Limit FPS to 60[citation needed]
Set the FPS limit with Settings > Graphics Settings > FPS=60 option |
|---|
- In some instances the heat icon still won't appear. The only way to fix this in all cases is to limit FPS to 30, which is the framerate the game was designed to run at on consoles
- If your PC is capable, frame generation can be enabled in your GPU options to improve FPS while still making heat actions easier to perform
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Shin Ryu Mod Manager (SRMM)
- Mod manager for PC versions of Yakuza (Ryu Ga Gotoku) series games.
- Fully compatible with the Steam, GOG and Microsoft Store/Gamepass releases.
High-Resolution Font
| How to replace the default low-resolution font with a high-quality version[9] |
|---|
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 10 | ||
| Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD Ryzen 3 1200 3.1 GHz | Intel Core i7-6700 3.4 GHz AMD Ryzen 7 1700 3.7 GHz |
||
| System memory (RAM) | 4 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 42 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
||
- A 64-bit system is required.
- The minimum requirements are for "Pre-set Graphics Setting: Low, Target FPS: 30FPS (1080p at 75% render scale)". The recommended requirements are for "Pre-set Graphics Setting: High, Target FPS: 60FPS @1080p".
Notes
- ↑ Known as Ryu Ga Gotoku Kiwami 2 (Japanese: 龍が如く 極2) in Japan
- ↑ Known as Ryu Ga Gotoku 2 (Japanese: 龍が如く2) in Japan
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/927380/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (927380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Review copy Tweet
- ↑ Yakuza Series 20th Anniversary Release Updates - last accessed on 2025-11-26
- ↑ Verified by User:Al2009man on 2024-10-27
- Tested by using both USB and Bluetooth connectivity across both DualShock 4 and DualSense. DualSense will be treated as a DirectInput device on both USB and Bluetooth connectivity, but with broken mapping.
- ↑ Verified by User:Al2009man on 2024-10-27
- only DualShock 4 works via USB, and USB only.
- ↑ Verified by User:Blackbird on 2019-11-11
- Tested using DS4 V1 controller.
- ↑ Verified by User:Al2009man on 2022-05-05
- Tested by Assigning the Gyro Input as a Mouse using an Input Remapper
- ↑ Fix Karaoke Button Outline Colours - last accessed on 17 May 2023
- ↑ Yakuza games crash fix - last accessed on May 2024
- ↑ HiRes Font Mod - last accessed on May 2023