Yar's Revenge
This page is for the 2011 reimagining. For the 2010 Game Room release of the Atari 2600 game, see Yars' Revenge. For the 2022 remake, see Yars: Recharged.
| Developers | |
|---|---|
| Killspace Entertainment | |
| Publishers | |
| Atari | |
| Engines | |
| Gamebryo | |
| Release dates | |
| Windows | April 28, 2011 |
| Reception | |
| Metacritic | 56 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Action, Shooter |
| Art styles | Anime |
| Themes | Sci-fi |
| Series | Yars |
| Yars | |
|---|---|
| Yars' Revenge | 2010 |
| Yar's Revenge | 2011 |
| Yars: Recharged | 2022 |
| Yars Rising | 2024 |
Yar's Revenge is a sci-fi third-person arcade shooter game developed by Killspace Entertainment and published by Atari. It is a reimagining of the Atari 2600 game Yars' Revenge and was developed using the Gamebryo engine.
The game was originally released for Xbox 360 on April 13, 2011, and a PC version was later released on April 28, 2011 through Steam. A PlayStation 3 version was planned but was ultimately canceled for reasons unknown. Killspace Entertainment ceased activity in 2012.
The PC version has limited in-game settings and the game's framerate is also locked to 35 FPS by default. A hidden configuration menu can be accessed by launching the game with the command line argument -configure,[1][2] while other settings, such as raising the framerate cap, must be configured through manually editing the game's setting files.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam | Requires its steam_api.dll to run, but can be played without Steam. Online leaderboards and Steam Achievements are disabled without a Steam log-in, but plays fine otherwise.[3] |
|||
| Humble Store | ||||
| GamersGate | ||||
| Green Man Gaming |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\win32\AppSettings.ini[Note 1] <path-to-game>\win32\Config.ini[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\win32\savegame.svg[Note 1] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/99120/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Anamorphic 16:9. Resolutions can be selected from the hidden configuration menu. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | Use Borderless Gaming.[4] | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | Option up to 8x MSAA. | ||
| Vertical sync (Vsync) | |||
| 60 FPS | Capped at 35 FPS by default; see High frame rate to raise the framerate cap. | ||
| 120+ FPS | See High frame rate to raise the framerate cap. | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
High frame rate
| Raise the frame rate cap in Config.ini[5] |
|---|
Notes
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Uses a pre-defined keyboard and mouse layout that cannot be remapped. | |
| Mouse sensitivity | ||
| Mouse acceleration | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | Invert Y also affects controller Y-axis. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Uses a pre-defined controller layout that cannot be remapped. | |
| Controller sensitivity | ||
| Controller Y-axis inversion | Invert Y setting only affects the targeting reticle, not character movement. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Does not use Xbox controller prompts unlike the Xbox 360 version. | |
| Impulse Trigger support |
| DirectInput-compatible controllers |
|---|
| PlayStation controllers | Although DualShock 4 controllers functions in-game, the lack of button remapping causes the game to have incorrect button placements.[7] |
|---|
| Nintendo controllers |
|---|
| Other controller(s) | Although supported, the lack of controller remapping causes buttons to mapped incorrectly. | |
|---|---|---|
| Additional button prompts | Only keyboard and mouse prompts are shown in-game. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | Off by default. | |
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | SFX, Music, Dialog | |
| Surround sound | ||
| Subtitles | In-game dialogue is spoken gibberish with text while cutscenes are subtitled only. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Co-op Requires two controllers. |
||
| LAN play | ||||
| Online play | ||||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c | A Direct3D 10 renderer is included but does not work and causes the game to crash. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | Wwise | |
| Interface | Scaleform GFx |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | ||||
| Operating system (OS) | XP, Vista, 7 | |||
| Processor (CPU) | Intel Core 2 Duo AMD Athlon X2 4400 |
|||
| System memory (RAM) | 1 GB | |||
| Storage drive (HDD/SSD) | 1.5 GB | |||
| Video card (GPU) | Nvidia GeForce 8600 Radeon ATI Radeon HD 2600 DirectX 9.0c compatible |
|||
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (99120) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Yar's Revenge · AppID: 99120 - SteamDB - last accessed on 2022-02-10
- ↑ Full Screen Mode?, post #5 - Steam Community Discussions - last accessed on 2022-02-10
- ↑ Verified by User:AmethystViper on 2022-02-09
- ↑ Verified by User:AmethystViper on 2022-02-10
- ↑ 60 fps - Steam Community Disucssions - last accessed on 2020-02-18
- ↑ Verified by User:AmethystViper on 2020-02-18
- Attempted to raise the frame-rate cap to 120 FPS on a 60Hz display caused mouse cursor movement to move slowly whereas mouse movement worked fine at 60 FPS. Cannot be certain if this is true for 120Hz displays with a 120 FPS cap.
- ↑ Verified by User:AmethystViper on 2022-02-15