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Object-Oriented Programming: Reflection (VRH 7.3.5) Relationship To Other Models/java (VRH 7.5,7.7)

This document provides an overview of object-oriented programming concepts in Java including classes, objects, inheritance, polymorphism, exceptions, and concurrency. It discusses Java features like arrays, strings, primitive data types, and control structures. It also covers compiling and running Java code, using the classpath, and defining classes with fields and methods.

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0% found this document useful (0 votes)
38 views

Object-Oriented Programming: Reflection (VRH 7.3.5) Relationship To Other Models/java (VRH 7.5,7.7)

This document provides an overview of object-oriented programming concepts in Java including classes, objects, inheritance, polymorphism, exceptions, and concurrency. It discusses Java features like arrays, strings, primitive data types, and control structures. It also covers compiling and running Java code, using the classpath, and defining classes with fields and methods.

Uploaded by

M.Zaheer
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 63

Object-Oriented Programming

Reflection (VRH 7.3.5)


Relationship to other models/Java (VRH 7.5,7.7)
Carlos Varela
RPI
Partly adapted with permission from:
D. Hollinger, J.J. Johns, RPI
Partly adapted with permission from:
Seif Haridi, KTH and Peter Van Roy, UCL

C. Varela 1
Overview
• What is object-oriented programming?
• Inheritance
• Polymorphism
• Static and dynamic binding
• Multiple Inheritance
• Crash Course in Java
• Reflection
– Run-Time Reflection
– Compile-Time Reflection
• Relationship to Other Programming Models
– Types and Classes
– Method Overloading; Multimethods
– Higher-Order Programming and Object-Oriented Programming
• Active Objects

C. Varela 2
What is Java?
• A programming language.
– As defined by Gosling, Joy, and Steele in the Java Language Specification
• A platform
– A virtual machine (JVM) definition.
– Runtime environments in diverse hardware.
• A class library
– Standard APIs for GUI, data storage, processing, I/O, and networking.

C. Varela 3
Why Java?
• Java has substantial differences with C++
– error handling (compiler support for exception handling checks)
– no pointers (garbage collection)
– threads are part of the language
– dynamic class loading and secure sandbox execution for remote code
– source code and bytecode-level portability

C. Varela 4
Java notes for C++ programmers
• (Almost) everything is an object.
– Every object inherits from java.lang.Object
– Primitive data types are similar: boolean is not an int.
• No code outside of class definitions
– No global variables
• Single class inheritance
– an additional kind of inheritance: multiple interface inheritance
• All classes are defined in .java files
– one top level public class per file

C. Varela 5
First Program

public class HelloWorld {


public static void main(String args[]) {
System.out.println("Hello World");
}
}

C. Varela 6
Compiling and Running

javac HelloWorld.java
HelloWorld.java
compile
run
source code

java HelloWorld HelloWorld.class

bytecode
C. Varela 7
Java bytecode and interpreter
• Java bytecode is an intermediate representation of the
program (stored in .class file)

• The Java interpreter starts up a new “Virtual Machine”.

• The VM starts executing the user’s class by running its


main() method.

C. Varela 8
PATH and CLASSPATH
• PATH and CLASSPATH are environment variables that
tell your operating system where to find programs.

• The java_home/bin directory should be in your $PATH

• If you are using any classes outside the java or javax


packages, their locations must be included in your
$CLASSPATH

C. Varela 9
The Language
• Data types
• Operators
• Control Structures
• Classes and Objects
• Packages

C. Varela 10
Java Primitive Data Types
• Primitive Data Types:
– boolean true or false
– char unicode (16 bits)
– byte signed 8 bit integer
– short signed 16 bit integer
– int signed 32 bit integer
– long signed 64 bit integer
– float,double IEEE 754 floating point

C. Varela 11
Other Data Types
• Reference types (composite)
– objects
– arrays

• strings are supported by a built-in class named String


(java.lang.String)
• string literals are supported by the language (as a special
case).

C. Varela 12
Type Conversions
• Conversion between integer types and floating point types.
– this includes char
• No automatic conversion from or to the type boolean.
• You can force conversions with a cast – same syntax as
C/C++.
int i = (int) 1.345;

C. Varela 13
Operators
• Assignment: =, +=, -=, *=, …
• Numeric: +, -, *, /, %, ++, --, …
• Relational: ==. !=, <, >, <=, >=, …
• Boolean: &&, ||, !
• Bitwise: &, |, ^, ~, <<, >>, …

Just like C/C++!

C. Varela 14
Control Structures

Conditional statements:
if, if else, switch
Loop statements:
while, for, do

C. Varela 15
Exceptions
• Terminology:
– throw an exception: signal that some condition (possibly an error)
has occurred.
– catch an exception: deal with the error.

• In Java, exception handling is necessary (forced by the


compiler)!

C. Varela 16
Try/Catch/Finally
try {
// code that can throw an exception
} catch (ExceptionType1 e1) {
// code to handle the exception
} catch (ExceptionType2 e2) {
// code to handle the exception
} catch (Exception e) {
// code to handle other exceptions
} finally {
// code to run after try or any catch
}

C. Varela 17
Exception Handling
• Exceptions take care of handling errors
– instead of returning an error, some method calls will throw an
exception.
• Can be dealt with at any point in the method invocation
stack.
• Forces the programmer to be aware of what errors can
occur and to deal with them.

C. Varela 18
Concurrent Programming
• Java is multi-threaded.
• Two ways to create new threads:
– Extend java.lang.Thread
• Overwrite “run()” method.
– Implement Runnable interface
• Include a “run()” method in your class.
• Starting a thread
– new MyThread().start();
– new Thread(runnable).start();

C. Varela 19
The synchronized Statement
• To ensure only one thread can run a block of code, use
synchronized:

synchronized ( object ) {
// critical code here
}

• Every object contains an internal lock for synchronization.

C. Varela 20
synchronized as a modifier

• You can also declare a method as synchronized:

synchronized int blah(String x) {


// blah blah blah
}

equivalent to:

int blah(String x) {
synchronized (this) {
// blah blah blah
}
}

C. Varela 21
Classes and Objects
• All Java statements appear within methods, and all
methods are defined within classes.
• Instead of a “standard library”, Java provides a set of
packages with classes supported in all Java
implementations.

C. Varela 22
Defining a Class
• One top level public class per .java file.
– typically end up with many .java files for a single program.
– One (at least) has a static public main() method.
• Class name must match the file name!
– compiler/interpreter use class names to figure out what file name
is.
• Package hierarchy should match directory structure.

C. Varela 23
Sample Class
(from Java in a Nutshell)

public class Point {


public double x,y;
public Point(double x, double y) {
this.x = x; this.y=y;
}
public double distanceFromOrigin(){
return Math.sqrt(x*x+y*y);
}
}

C. Varela 24
Objects and new
You can declare a variable that can hold an object:
Point p;
but this doesn’t create the object!

You have to use new:


Point p = new Point(3.1,2.4);

C. Varela 25
Using objects
• Just like C++:
– object.method()
– object.field

• BUT, never like this (no pointers!)


– object->method()
– object->field

C. Varela 26
Strings are special
• You can initialize Strings like this:

String blah = "I am a literal ";

• Or this ( + String operator):

String foo = "I love " + "RPI";

C. Varela 27
Arrays
• Arrays are supported as a second kind of reference type
(objects are the other reference type).
• Although the way the language supports arrays is different
than with C++, much of the syntax is compatible.
– however, creating an array requires new

C. Varela 28
Array Examples

int x[] = new int[1000];

byte[] buff = new byte[256];

float[][] vals = new float[10][10];

C. Varela 29
Notes on Arrays
• index starts at 0.
• arrays can’t shrink or grow.
– e.g., use Vector instead.
• each element is initialized.
• array bounds checking (no overflow!)
– ArrayIndexOutOfBoundsException
• Arrays have a .length

C. Varela 30
Array Example Code
int[] values;

int total=0;

for (int i=0;i<values.length;i++) {


total += values[i];
}

C. Varela 31
Array Literals
• You can use array literals like C/C++:

int[] foo = {1,2,3,4,5};

String[] names = {“Joe”, “Sam”};

C. Varela 32
Reference Types
• Objects and Arrays are reference types
• Primitive types are stored as values.
• Reference type variables are stored as references (pointers
that are not first-class).
• There are significant differences!

C. Varela 33
Primitive vs. Reference Types
int x=3;
There are two copies of
int y=x; the value 3 in memory

Point p = new Point(2.3,4.2);


Point t = p; There is only one Point
object in memory!
Point p = new Point(2.3,4.2);
Point t = new Point(2.3,4.2);

C. Varela 34
Passing arguments to methods
• Primitive types are passed by value: the method gets a
copy of the value. Changes won’t show up in the caller.

• Reference types: the method gets a copy of the reference,


so the method accesses the same object
– However, the object reference is passed by value. Changing the
reference does not change the outside object!

C. Varela 35
Example
int sum(int x, int y) {
x=x+y;
return x;
}

void increment(int[] a) {
for (int i=0;i<a.length;i++) {
a[i]++;
}
}

C. Varela 36
Comparing Reference Types
• Comparison using == means:
– “are the references the same?”
– (do they refer to the same object?)
• Sometimes you just want to know if two objects/arrays are
identical copies.
– use the .equals() method
• you need to write this for your own classes!

C. Varela 37
Packages
• You can organize a bunch of classes and interfaces into a
package.
– defines a namespace that contains all the classes.
• You need to use some java packages in your programs, e.g.
– java.lang java.io, java.util

C. Varela 38
Importing classes and packages
• Instead of #include, you use import
• You don’t have to import anything, but then you need to
know the complete name (not just the class, the package).
– if you import java.io.File you can use File objects.
– If not – you need to use java.io.File inside the program.
• You need not import java.lang (imported by default).

C. Varela 39
Compiling
• Multiple Public classes:
– need a file for each class.
– Telling the compiler to compile the class with main().
• automatically finds and compiles needed classes.

C. Varela 40
Access Control
• Public – everyone has access
• Private – no one outside this class has access
• Protected – subclasses have access
• Default – package-access

C. Varela 41
Final Modifier
• final class – cannot be subclassed
• final method – cannot be overriden
• final field – cannot have its value changed. Static final
fields are compile time constants.
• final variable – cannot have its value changed

C. Varela 42
Static Modifier
• static method – a class method that can only be accessed
through the class name, and does not have an implicit this
reference.
• static field – A field that can only be accessed through the
class name. There is only 1 field no matter how many
instances of the class there are.

C. Varela 43
Classes vs Types
• Every object o has a class c.
• Is c the type of the object?
• Suppose d < c (d is a subclass of c) then an object o2 of
class d can be used anywhere an object of class c is used
(called subclass polymorphism).
• Therefore, an object o is of type c if and only if o’s class
d is either:
– = c, or
– <c

C. Varela 44
instanceof operator
• Dynamically checks for an object’s type.
o instanceof t
• tests whether the value of o has type t (whether the class of
o is assignment compatible with reference type t).

C. Varela 45
Interfaces
• A Java interface lists a number of method signatures for
methods that need to be implemented by any class that
“implements” the interface.
• E.g.:

public interface Figure {


public double getArea() {}
}

C. Varela 46
Interfaces
• A Java class that implements an interface must provide an
implementation for all the methods in the interface.
• E.g.:

public class Point implements Figure {


...
public double getArea() { return 0.0 }
}

C. Varela 47
Multiple Interface Inheritance
• A Java class may implement more than one interface
• E.g.:

public class Circle implements Figure, Fillable {


...
public double getArea() {
return Math.PI * radius * radius;
}
public void fill(Color c) {…}
}

C. Varela 48
Using Interfaces as Types
• The Java language allows the usage of interfaces as types for
polymorphism. E.g., it knows that any object of a class that
implements the Figure interface will have a getArea() method:

public double totalArea(Figure[] figures) {


// sum everything up
double total=0.0;
for (int i=0;i<figures.length;i++) {
total += figures[i].getArea();
}
return total;
}
}

C. Varela 49
Method Overloading
• In a statically typed language, a method can be overloaded
by taking arguments of different types.
• E.g.:
public int m(Circle c){ return 1;}
public int m(String s){ return 2;}

• The return type cannot be overloaded.


• The types can be related, e.g:
public int m(Object o){ return 1;}
public int m(String s){ return 2;}

C. Varela 50
Method Dispatching and
Multimethods
• Which method gets dispatched can be decided at compile-
time based on declared argument types information (Java),
or at run-time with multi-methods (Smalltalk, SALSA).
public int m(Object o){ return 1;}
public int m(String s){ return 2;}

Object o = new Object();


String s = new String(“hi”);
Object os = new String(“foo”);
m(o); // returns 1
m(s); // returns 2
m(os); // Static dispatch
// returns 1; (Java)
// Dynamic dispatch
// returns 2. (SALSA)
C. Varela 51
Reflection
• A system is reflective if
it can inspect part of its
execution state while it
is running.
• Introspection only reads
internal state, without
modifying it (also called
reification)
• Reflection enables
modifying execution
state, and thereby
changing system
semantics (e.g. Lisp)
C. Varela 52
Meta Object Protocols
• Reflection applied to Object-Oriented systems
• The description of how an object system works at a basic level is
called a Meta Object Protocol.
• The ability to change meta-object protocol is a powerful way to
modify an object system
• For example, examine (or change) inheritance hierarchy while running
• Examine (or change) how inheritance works
– How method lookup is done in the class hierarchy
– How methods are called
• Applications in debugging, customizing, separation of concerns
(aspects)
• Invented in the context of Common Lisp Object System (CLOS).

C. Varela 53
Reflection (Introspection) in Java
• If permitted by security policy, the Java Reflection API
can be used to:
– Construct new class instances and arrays
– Access and modify fields (attributes) of objects and classes
– Invoke methods on objects and classes
– Access and modify elements of arrays

C. Varela 54
Reflection (Introspection) in Java
• The Java Reflection API consists of:
– The class java.lang.Class
– The interface java.lang.reflect.Member
– The class java.lang.reflect.Field
– The class java.lang.reflect.Method
– The class java.lang.reflect.Constructor
– The class java.lang.reflect.Array
– The class java.lang.reflect.Modifier
– The class java.lang.reflect.InvocationTargetException

C. Varela 55
Reflection Applications (Java)
• Applications getting run-time information about objects,
use:
– getField[s]
– getMethod[s]
– getConstructor[s]

• Applications getting compile-time information about


objects (at the level provided by .class files), use:
– getDeclaredField[s]
– getDeclaredMethod[s]
– getDeclaredConstructor[s]

C. Varela 56
Compile-Time Reflection in
OpenJava
• The OpenJava Reflection API consists of:
– The class openjava.mop.OJClass
– The interface openjava.mop.OJMember
– The class openjava.mop.OJField
– The class openjava.mop.OJMethod
– The class openjava.mop.OJConstructor

C. Varela 57
OpenJava translation mechanism
• Analyzes source program to generate a class metaobject
for each class
• Invokes the member methods of class metaobjects to
perform macro expansion
• Generates the regular Java source reflecting the
modifications made by the class metaobjects
• Executes the regular Java compiler to generate
corresponding byte code.

C. Varela 58
Compile-Time Reflection
Applications
• Macros
– E.g., verbose methods for debugging
– Implementing design patterns (e.g., Observer)
• Aspect-Oriented Programming
– “Weaving” different aspects into compilable/executable programs
– e.g., encrypting/decrypting data before remote transmission
• Syntactic/semantic extensions to the language
– Adding multiple inheritance
– Adding mixins

C. Varela 59
HOP vs.OOP
• We show how to get some of the flexibility of higher order
programming in OOP

proc {NewSort Order ?SortRoutine} class SortRoutineClass


proc {SortRoutine InL ?OutL} attr ord
... {Order X Y Z} meth init(Order)
end ord ← Order
end end
meth sort(InL ?OutL)
... {@ord order(X Y Z)}
end
end

C. Varela 60
HOP vs.OOP
• We show how to get some of the flexibility of higher order
programming in OOP class Proc
attr x y
X ... Y
meth init(X Y)
P = proc{$}
x ←Xy ← Y
Some Statement with free X Y
end
end
meth apply
Some statement with @x and @Y
.... {P}
end
end
X ... Y
P = {New Proc init(X Y)}

.... {P apply}
C. Varela 61
HOP vs.OOP
• We show how to get some of the flexibility of higher order
programming in OOP
• A lot of the higher order functionality can be coded

proc {Map Xs P Ys} meth map(Xs O Ys)


.... {P X Y} .... {O apply(X Y)}
Ys = Y|Yr Ys = Y|Yr
{Map Xr P Yr} map(Xr O Yr)

C. Varela 62
Exercises

• What is the difference between compile-time reflection


and run-time reflection?
• Implement a higher-order program in Java (e.g. “map”)
using the technique described.
• Exercise VRH 7.9.2 (pg 567)
• Exercise VRH 7.9.4 (pg 567)
• Read VRH Section 7.8

C. Varela 63

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