Dynamic Range: Music Production - Assignment 4
Dynamic Range: Music Production - Assignment 4
DYNAMIC RANGE
INTRODUCTION
My
name
is
Glen,
from
Adelaide,
Australia.
Exploring
and
researching
the
topic
of
Dynamic
Range
manipulation
during
the
Music
Production
process
has
been
interesting
-
particularly
because
the
tools
available
provide
an
infinite
number
of
possibilities,
so
an
understanding
of
the
fundamentals
is
essential
before
making
decisions
about
the
application
of
the
effects.
DYNAMIC RANGE in music production describes the range from the softest
sound to the loudest sound, measured in decibels of sound pressure level (abbreviated as
dBSPL). The threshold of hearing is arbitrarily nominated to be 0 dBSPL and the
loudest is around 120dBSPL.
Compressors, limiters, expanders, and noise gates are processing devices that are used
in audio to alter the dynamic range of a given signal. This is done to achieve a more
consistent sound when recording or as a special effect (by radically altering the
dynamics of a sound, thereby creating a sound not possible from the original source).
The analysis of the dynamic range is done using waveforms that have amplitude shown
against time.
2. LIMITERS
Limiters are a type of variable-gain
compressor, in which the gain of an
amplifier is changed very quickly to prevent the signal from going over a certain
amplitude it can be thought of as a very quick acting downward compressor.
3. EXPANDERS
Expanders increase the difference in loudness between quieter and louder
sections of audio making quiet sounds quieter and loud sounds louder by turning
down the volume when the signal level falls below the threshold and turning the
volume back up when the signal level goes above the threshold.
4. NOISE GATES
Noise Gates are used to attenuate signals that fall below a certain dynamic
threshold. Gates do not eliminate the noise. They just hide it by attenuating it
when it is most obvious (during pauses), and let it through when it is mixed with
the signal.
UPWARD COMPRESSION
THE
KNEE
This
is
the
exact
moment
the
compressor
starts
gain
alteration.
a. Hard Knee compression describes this moment as sudden and certain.
b. Soft Knee or smooth knee compression is a less obtrusive change from
simple amplifier to compressor. Soft knee widens or broadens the range of
threshold values necessary for the onset of compression.
2. ATTACK TIME
Attack time refers to the time it takes the compressor to start compressing after
threshold has been reached. Typical attack times range from less than 1
millisecond at the fastest to more than 100 milliseconds at the slowest. Attack
time settings affect the sound quality in terms of overall perceived brightness or
high-frequency content. Since transient information at the front or attack portion
conveys brightness character, especially with percussive sounds, immediately
reducing it with the compressor will dull the sound. Selecting a slower attack
time will allow the transient portion of the sound to pass through before the
compressor starts clamping. However, if the attack time is too slow, ineffective
and tardy compressor action may result.
3. RELEASE TIME
Release Time (or Recovery Time) is the time the compressor takes to return to
unity gain after the input signal has fallen below threshold. This is the opposite
REFLECTION
When used sparingly compression helps to bring up the overall level of the mix to
compete with noise in the listening environment. However, if too much compression is
applied the final mix may sound very unnatural. While researching this topic I was
surprised to find so much debate about the use and abuse of applying Dynamic Effects
to sound production. Sound Engineers and Mixing Engineers all seem to have an
opinion! The one point of agreement seems to be learn to recognize the effects of
compression (both the pitfalls and advantages) and always use your own ears to go for
sounds that you like and that improve the sound of the music.
Thanks for reading this assignment.