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Big Idea 3 Questions Vs 01

This document contains 19 multiple choice questions about algorithms and programming concepts such as functions, parameters, abstraction, and control flow. The questions cover topics like the definition of functions, similarities and differences between programming and natural languages, naming conventions, how functions work, what parameters are used for, abstraction as it relates to collaboration between programmers, and identifying code snippets that use concepts like loops and conditionals. An answer key is provided with the correct response for each question.
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0% found this document useful (0 votes)
140 views

Big Idea 3 Questions Vs 01

This document contains 19 multiple choice questions about algorithms and programming concepts such as functions, parameters, abstraction, and control flow. The questions cover topics like the definition of functions, similarities and differences between programming and natural languages, naming conventions, how functions work, what parameters are used for, abstraction as it relates to collaboration between programmers, and identifying code snippets that use concepts like loops and conditionals. An answer key is provided with the correct response for each question.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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AP Computer Science Principles - Big Idea 3 Algorithms and Programming

Practice Test

Question 1
Which of the following is NOT true about functions in programming?
A. Functions are reusable programming abstractions.
B. Functions help reduce the complexity of writing and maintaining programs.
C. Functions cannot make calls to other functions within the same program.
D. Once defined, a function can be called many times from different parts of a
program.

Question 2
Programming languages have some similarities and differences to the "natural"
language you use in everyday speech. Select the true statement about programming
languages:
A. Ambiguities in natural language necessitate the creation of programming
languages for controlling a computer.
B. There is only one possible way to interpret an instruction written in natural
language.
C. The number of defined words in a programming language is about the same
as the number of words in a natural language.
D. There are typically many possible ways to interpret an instruction written in a
programming language.

Question 3
What is one important naming convention of functions?
A. A function name should indicate how long the function takes to run.
B. Two functions with similar behavior should be given identical names to
indicate the relationship between them.
C. A function name should be as descriptive as possible to indicate what the
function does.
D. Function names should be organized alphabetically.

Question 4
Which one of the following statements about functions is TRUE?
A. A function can change names over the course of a program.
B. Code can be added or removed dynamically from a function while the
program is running.
C. Functions can be called using different names depending on where in the
program they are called.
D. Two functions in a single program can have different names but contain
identical code.
Question 5
A piece of code you can use over and over again
A. Function
B. Abstraction
C. Non-Function
D. Expression

Question 6
Pulling out specific differences to make one solution work for multiple problems
A. Top Down Design
B. Abstraction
C. Variable
D. None of the above

Question 7
Which of the following will call the function drawStar?
A. drawStar
B. drawStar();
C. function drawStar;
D. function drawStar();

Question 8
Why are parameters useful when programming?
A. Parameters allow for more flexible, generalized behaviors in functions.
B. Parameters determine the number of times the function will run.
C. Parameters are useful for teams of programmers because they help define
the boundaries of the problem they are trying to solve.
D. Parameters change the order of operations within a function.

Question 9
What is the most likely outcome of running the code shown at right?

A. It will draw a star with each side 150 pixels long.


B. The program will stop with an error at line 3 because parameters may not be
used in for loops.
C. The program will stop with an error at line 5 because it is divided by 0.
D. The program will run without error, but will not draw anything.

Question 10
When programmers work together, what is an example of how abstraction in
programming can promote collaboration?
A. Team members can rely on one another to explain their code.
B. Programmers can write functions without needing to know what they do or
how they should work.
C. Programmers can use functions created by their partners, relying on the
functionality without needing to know the specific details of how the function is
implemented.
D. In order for programmers to work together, they must work in the same room.

Question 11
What is Abstraction?
A. The use of computers to solve problems.
B. Representing 'real world' problems in a computer using variables and symbols
and removing unnecessary elements from the problem.
C. Breaking down a large problem into smaller sub-problems.
D. Identifying the steps involved in solving a problem.

Question 12
How many times will this loop iterate?

A. 4
B. 5
C. 7
D. 6

Question 13
Why might this program produce an error in some programming languages?

A. Numbers become too large and create overflow


B. Syntax is incorrect
C. Too many layers of abstraction
D. Variable error

Question 14
Which are true regarding high-level and low-level programming languages?
I. High-level can be more abstract
II. Low-level is harder to find errors
III. High-level is more easily understood by humans
A. I and II
B. I, II, and III
C. II and III
D. III only

Question 15
Which of the following images shows the path and ending location of the robot that
will result from executing the code below? The starting location of the robot is shown
as dotted triangle for cases where the robot does not start and end at the same
location.

A.

B.

C.
D.

Question 16
Knowing how to drive a car without knowing how the engine works is an example of
A. Abstraction
B. Function
C. Variable
D. Algorithm

Question 17
Any valid unit of code that resolves to a value
A. Expression
B. Equation
C. Program
D. Formula

Question 18
A placeholder for a piece of information that can change
A. Proxy
B. Element
C. Condition
D. Variable

Question 19
An expression that evaluates to true or false in programming is called _______.
A. Variable Expression
B. Algebraic Expression
C. Boolean Expression
D. Global Expression
Answer Key
1. C
2. A
3. C
4. D
5. A
6. B
7. B
8. A
9. D
10. C
11. B
12. D
13. A
14. B
15. B
16. A
17. A
18. D
19. C

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